Tangledeep

Tangledeep

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Silence Mar 31, 2018 @ 3:29am
[BUG] starting new game not working
When I click on new game and choose the save slot in which i want to play, I get stuck on the screen where you have to choose between normal game, weekly/daily challange. When i click on one of this 3 options I get the sound cue but nothing happens. The game is stuck on that screen and I cant go back. The only way to close the game is to alt+f4. I tried several times to create a new game and used different slots but I get the same situation all the time.

Aversa, this is not just bug posting but is also a rant. There was a time when games were released and there was no such a thing as dayone patch. Sure there were bugs but not like now. Now devs put half backed games, sometimes even pre alpha and bugs are taken care little by little as more people buy the game.

Tangledeep is not this bad but since the day I bought it I found daily bug after bug. I noticed that you take full advantage of steam forums to gather infos about bugs and you are working every day to fix them. But the point is that this game was released at full price.
If I want to have a decent experience in this game I am bound to post daily all the bugs I find and send you save files and so on. In the game industry this should be done by the testers which you pay in order to break the game and find bugs.

To me is not ethically correct to post a game full of bugs, ask for a full price and never state in the game's store page that the game is just half backed. I payed full price for a game and the only two ways to hope for a polished product is to spend my time providing weekly infos to you devs or to simply not play the game, wait 1 year, and come back hoping to find most bugs have been fixed. This is simply not how things should work.
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Showing 1-9 of 9 comments
zircon / Impact Gameworks  [developer] Mar 31, 2018 @ 5:51am 
It sounds like you might have some corrupt data in your save file. Can you upload your entire save on Discord or email it to aaversa@gmail.com? All the XML, DAT, etc. files.

Bugs suck. They're frustrating, I know. A bug like this is certainly bad, but it's also very rare - the game has been really stable for a long time. A lot of people are playing the game every day and our issue tracker has fewer things on it than ever before. Aside from this, we have 0 bugs labeled 'serious'.

No game is bug-free. If anyone claims they have a bug-free game, it hasn't been tested enough. Even if you go back to the much simpler 8-bit and 16-bit eras (NES, Genesis, SNES) and look at the most legendary games of all time like Final Fantasy, Chrono Trigger, etc., which had huge budgets and huge testing teams, they STILL shipped with bugs! Some of them way worse than anything Tangledeep shipped with.

This is true for indie games, it's true for AAA games with enormous teams and $100+ million budgets with entire departments of testers, it's true for everything. Yes, bugs suck, and I wish nobody would ever encounter one. Bugs quite literally keep me up at night. But again, this specific bug notwithstanding, Tangledeep has been really stable and devoid of serious issues since launch. I'm proud of that.

The best I can do - the best any human could do - is work on the game every day, respond to feedback, and make it better all the time. That's what I'm doing. I'm sorry if this is not enough.
Pod 6 is Jerks Mar 31, 2018 @ 9:57am 
Same here.
zircon / Impact Gameworks  [developer] Mar 31, 2018 @ 11:36am 
If you're having issues with the options not working, please send your save files over so I can test locally (and let me know your OS).
zircon / Impact Gameworks  [developer] Apr 1, 2018 @ 7:37am 
I've been looking into this based on your save file and I cannot seem to reproduce it. So you are starting a new game, not a challenge... And what happens after that? Do you get to the Mode select (Heroic, Adventure, Hardcore)?
Silence Apr 1, 2018 @ 8:11am 
If i start a new game in an empty slot i am able to choose new game and I can select Heroic, adventure, hardcore and the game starts ok.. If instead I click on weekly or daily challenge then i get stuck in that screen.

Last edited by Silence; Apr 1, 2018 @ 8:13am
zircon / Impact Gameworks  [developer] Apr 1, 2018 @ 8:28am 
Got it. Fixed, new build coming.
Silence Apr 1, 2018 @ 8:42am 
thx
Wind Ark Apr 1, 2018 @ 8:59am 
I just want to point out to @OP that games with less bugs are generally triple A titles that spent like half a year playtesting them on all different platforms, from different OS to different computer parts. Can't expect that level from an indie title, it's FAR better to get mass feedback from us, the community. Even then, you hear triple A titles get gamebreaking bugs. Think of Blizzard and WoW related first-time clears. Often enough the players found a bug and kill it for free, despite it being scrutinized by the playtesters. Things happen. As the dev said, even older games had tons of bugs. I don't think I need to tell you to watch some of the any% speedruns in games like Ocarina of time lmao.

That's it, no big, glad the bug was fixed for ya!
Silence Apr 1, 2018 @ 12:17pm 
Originally posted by Rynax:
I just want to point out to @OP that games with less bugs are generally triple A titles that spent like half a year playtesting them on all different platforms, from different OS to different computer parts. Can't expect that level from an indie title, it's FAR better to get mass feedback from us, the community. Even then, you hear triple A titles get gamebreaking bugs. Think of Blizzard and WoW related first-time clears. Often enough the players found a bug and kill it for free, despite it being scrutinized by the playtesters. Things happen. As the dev said, even older games had tons of bugs. I don't think I need to tell you to watch some of the any% speedruns in games like Ocarina of time lmao.

That's it, no big, glad the bug was fixed for ya!

I understand your point of view. Even before opening the thread I was aware that games we had on consoles or that we bought on a CD had bugs dispite testing. It is impossible or close to impossible to remove all the bugs from a game before release. That said I have encountered new bugs daily on Tangledeep. My OP might seem harsh, but my point is that if the dev is aware of the fact that is not possible for a certain period of months to provide a less buggy game to customers then is ethical to not sell the game at full price. Another point I tried to make in the opening post, in which I recognise I wasnt clear enough, is that it is important to not take as a standard what others do but to stand for what you believe is fair. In other words if Ubisoft releases a super buggy assassin creed, because is a better way to cashgrab, it doesn't mean that you should do the same.

That said, im glad dev anwered my post and made me understand better their point of view as well as how challenging it is to make a game as a small indie team.

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Date Posted: Mar 31, 2018 @ 3:29am
Posts: 9