Hellpoint

Hellpoint

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clay gamer Jul 4, 2020 @ 5:47am
how is this different from every other generic chinese bootleg dark souls game?
Does this game have anything unique? some sort of spin the other games dont have?
Originally posted by Cadavr19:
Black Hole influences strength of enemies as you orbit around it, also triggers events tied to certain positions.
More emphasis on secrets, hidden rooms, hidden elevators etc.
Weapons unlock lots of things as you level them up including % bonuses to health, energy, buffs, dots, one weapon opens a portal that you stab through, most weapons have at least three abilities that can be unlocked and mapped, passives vary.
There are dodge attacks, jump attacks, jumping,
A utility cube that has various useful programs that it can run. Flashlight, threat detection, return to breach, energy breadcrumbs, they all cost energy while active, those were just the ones in the demo.
When you die the world changes, enemy placement, destructible objects, I am not sure if corridors can change between set pieces but it would not surprise me.
There is a an insanity debuff that makes your field of view become very much like Alice in Wonderland or a K-hole.
It feels more like a horror game because of the atmosphere and sound design.
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Showing 1-15 of 102 comments
LightStriker Jul 4, 2020 @ 6:38am 
The list is rather long and you would have to play it to find out...

But here's one easy; splitscreen/online coop without ever kicking out the second player.
clay gamer Jul 4, 2020 @ 7:14am 
Originally posted by LightStriker:
The list is rather long and you would have to play it to find out...

But here's one easy; splitscreen/online coop without ever kicking out the second player.
can you name 3-4 of the major unique points? (excluding coop?)
Originally posted by bogo sort superiority:
Originally posted by LightStriker:
The list is rather long and you would have to play it to find out...

But here's one easy; splitscreen/online coop without ever kicking out the second player.
can you name 3-4 of the major unique points? (excluding coop?)

Off of my head I can say that weapons themselves can level up and gain new abilities.

Also not sure if there will be new game+ exactly like in most souls-likes but you can use the idols to increase or decrease difficulty.

There seems to be a decent level of customization with the nanotech as well.
Last edited by bladeddragonknight; Jul 4, 2020 @ 8:23am
clay gamer Jul 4, 2020 @ 8:25am 
Originally posted by bladeddragonknight:
Originally posted by bogo sort superiority:
can you name 3-4 of the major unique points? (excluding coop?)

Off of my head I can say that weapons themselves can level up and gain new abilities.

Also not sure if there will be new game+ exactly like in most souls-likes but you can use the idols to increase or decrease difficulty.

There seems to be a decent level of customization with the nanotech as well.
Dang, so nothing game-changing then really.

I've read some reviews on the unlisted demo and the other free playable version on steam and the negatives seem to outweigh the positives by a lot lol
The_K00lDude Jul 4, 2020 @ 8:35am 
There's also this from the store page:

"The space station orbits in real time around an ominous black hole that triggers various dynamic events such as boss appearances, horde assaults as well as modified enemy stats and positions."

I haven't seen how this works, but it seems like the most interesting mechanic out of the bunch. I guess it'll add some replay value to previous areas when this black hole thing happens, seeing new bosses and enemies.
Last edited by The_K00lDude; Jul 4, 2020 @ 8:36am
sku Jul 4, 2020 @ 10:05am 
co-op is not unique. I'm watching the live broadcast right now and it's an obvious wanna-be darksouls clone and the modeling is terrible.
clay gamer Jul 4, 2020 @ 10:06am 
Originally posted by sku:
co-op is not unique. I'm watching the live broadcast right now and it's an obvious wanna-be darksouls clone and the modeling is terrible.
Yeah, it looks pretty bad imo
Phillukinhaduken Jul 4, 2020 @ 11:58am 
The game has jumping and there is more verticality than dark souls. Much more platforming and jumping puzzles.

You can have up to 6 abilities (3 for left hand/3 for right hand) equipped besides having a strong, left hand, right as attacks

The level design is more closer to Metroid than dark souls, with lots of hidden secrets that give keys to previously played areas that unlock new paths.

Game flow is also more like Metroid than dark souls, where you unlock new things that help you reach different places.

Coop doesn't require embers/humanity, and can be played at anytime.

There is a bunch of other differences but its a dungeon crawler, it doesn't need to anything revolutionary. Look at how many FPS's on the market do you expect those games to be drastically different with each iteration?

L9 dorothea Jul 4, 2020 @ 12:22pm 
Originally posted by Phillukinhaduken:
The game has jumping and there is more verticality than dark souls. Much more platforming and jumping puzzles.

You can have up to 6 abilities (3 for left hand/3 for right hand) equipped besides having a strong, left hand, right as attacks

The level design is more closer to Metroid than dark souls, with lots of hidden secrets that give keys to previously played areas that unlock new paths.

Game flow is also more like Metroid than dark souls, where you unlock new things that help you reach different places.

Coop doesn't require embers/humanity, and can be played at anytime.

There is a bunch of other differences but its a dungeon crawler, it doesn't need to anything revolutionary. Look at how many FPS's on the market do you expect those games to be drastically different with each iteration?
yeah we either have souls like or souls rip offs just like we have cod likes and cod ripoffs
Last edited by L9 dorothea; Jul 4, 2020 @ 12:23pm
The_K00lDude Jul 4, 2020 @ 12:27pm 
Originally posted by maja:
Originally posted by Phillukinhaduken:
The game has jumping and there is more verticality than dark souls. Much more platforming and jumping puzzles.

You can have up to 6 abilities (3 for left hand/3 for right hand) equipped besides having a strong, left hand, right as attacks

The level design is more closer to Metroid than dark souls, with lots of hidden secrets that give keys to previously played areas that unlock new paths.

Game flow is also more like Metroid than dark souls, where you unlock new things that help you reach different places.

Coop doesn't require embers/humanity, and can be played at anytime.

There is a bunch of other differences but its a dungeon crawler, it doesn't need to anything revolutionary. Look at how many FPS's on the market do you expect those games to be drastically different with each iteration?
yeah we either have souls like or souls rip offs just like we have cod likes and cod ripoffs
everything's a ripoff of something if you think about it :)
but hey I'm happy for more so couldn't care less XD
Last edited by The_K00lDude; Jul 4, 2020 @ 12:27pm
L9 dorothea Jul 4, 2020 @ 12:29pm 
Originally posted by The_K00lDude:
Originally posted by maja:
yeah we either have souls like or souls rip offs just like we have cod likes and cod ripoffs
everything's a ripoff of something if you think about it :)
but hey I'm happy for more so couldn't care less XD
idk i dont like rip offs and cashgrabs because capitalism is kinda gay but yeah not like i can do anything about it
The_K00lDude Jul 4, 2020 @ 12:32pm 
Originally posted by maja:
Originally posted by The_K00lDude:
everything's a ripoff of something if you think about it :)
but hey I'm happy for more so couldn't care less XD
idk i dont like rip offs and cashgrabs because capitalism is kinda gay but yeah not like i can do anything about it
I get what you mean if it a just a "cashgrab" ripoff, then I stir away.
If it functions properly and is fun it's a different story
clay gamer Jul 4, 2020 @ 1:15pm 
Originally posted by Phillukinhaduken:
The game has jumping and there is more verticality than dark souls. Much more platforming and jumping puzzles.

You can have up to 6 abilities (3 for left hand/3 for right hand) equipped besides having a strong, left hand, right as attacks

The level design is more closer to Metroid than dark souls, with lots of hidden secrets that give keys to previously played areas that unlock new paths.

Game flow is also more like Metroid than dark souls, where you unlock new things that help you reach different places.

Coop doesn't require embers/humanity, and can be played at anytime.

There is a bunch of other differences but its a dungeon crawler, it doesn't need to anything revolutionary. Look at how many FPS's on the market do you expect those games to be drastically different with each iteration?
Only thing I've seen about the jumping/platforming was negative due to the way the character movement feels, so not sure if that's a good thing or not,

wouldn't you agree that the Souls games have the level connectivity that you mentioned? Unlockable shortcuts, doors you can open with keys to unlock a shorter route to a specific spot and so on?

I'd also argue that most (good) FPS games do SOMETHING unique (and they do it well, usually) compared to their counter parts or similar games. If they don't have something unique they usually focus on getting one aspect done really well, for instance, realism.
L9 dorothea Jul 4, 2020 @ 2:44pm 
Originally posted by bogo sort superiority:
Originally posted by Phillukinhaduken:
The game has jumping and there is more verticality than dark souls. Much more platforming and jumping puzzles.

You can have up to 6 abilities (3 for left hand/3 for right hand) equipped besides having a strong, left hand, right as attacks

The level design is more closer to Metroid than dark souls, with lots of hidden secrets that give keys to previously played areas that unlock new paths.

Game flow is also more like Metroid than dark souls, where you unlock new things that help you reach different places.

Coop doesn't require embers/humanity, and can be played at anytime.

There is a bunch of other differences but its a dungeon crawler, it doesn't need to anything revolutionary. Look at how many FPS's on the market do you expect those games to be drastically different with each iteration?
wouldn't you agree that the Souls games have the level connectivity that you mentioned? Unlockable shortcuts, doors you can open with keys to unlock a shorter route to a specific spot and so on?
so dark souls had metroidvania level design and now thats something soulslikes have a monopoly on?
clay gamer Jul 4, 2020 @ 3:05pm 
Originally posted by maja:
Originally posted by bogo sort superiority:
wouldn't you agree that the Souls games have the level connectivity that you mentioned? Unlockable shortcuts, doors you can open with keys to unlock a shorter route to a specific spot and so on?
so dark souls had metroidvania level design and now thats something soulslikes have a monopoly on?
No, but when I ask for things that are DIFFERENT from dark souls/souls bootlegs and the person proceeds to write things that are in said games, then surely I can point it out?
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Date Posted: Jul 4, 2020 @ 5:47am
Posts: 102