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I play another idle game on this machine, since almost an year now, never had a problem with it, and only consumes 250mb of my ram.
I don't think performance's restoring upon closing and re-opening the game is a coincidence either.
I will add that this machine is freshly formatted (only a week), and that I had no problems at all keeping 3 games/clients from mmorpg in background and/or 2 browsers and/or mail service prior to installing and running this very game.
I reboot it every day, sometimes twice per day.
EDIT: Another weirdo: I previously said the game was leeching 860mb of my ram, did I? I checked task manager several times in different days and found it like that. You pointed me out your consumption is around 500mb.. and now checking my task manager again, it's set on 450mb (I did nothing beside closing and re-opening the game, anything else is still there as before).
Do you think this is still normal for a game? I would understand a browser... since adding tabs increases memory usage, but I don't see why this game should do it.
My computer is over 10 years old, not 6. 6 years old machine means at least 4-cores and ddr3 ram.
Do we really have to come to this kind of machines so that this IDLE game can actually feel an idle game? Don't you see what's wrong here?
The other idle game's code is different, sure, but the point is that it's programmed to actually be and feel an idle game, and it works just fine on my machine too. This doesn't.
I'd also like to remind which requirements they talk about in their official page: if my computer struggles to let this game run in background while I multi-task, I don't wanna know what happens if the used computer is actually like the one they describe.
The fact that ram consumption varies without en exact reason also suggests what I previously said, the game is not properly optimized.
2.5.... O_o
So, I'm not talking about air here, there actually was and probably still is an optimization problem, and I hope they get rid of it asap, so the game can actually be named Idle game.
I don't have a need to close the game (the other one), to get the resources back. And mind you, they're very similiar in many things, except this consumes an hell, and the other doesn't. And my computer is dualcore with 6gb ram, so I don't "barely pass them", I'm inside requirements at least 5 times like I said.
I consider this game an idle game, since it's marketed as such; idle games are idle games, "this is not like previous ones" doesn't make sense.
...And when we talk about idle games, loading the system with whatever else is pure normality, since it's pointless to keep a computer turned on for just running a game where you do nothing beside selecting powerups.
A computer like the one they described would only be able to keep this game open, and barely too.
Talking about this game in particular, you can't just close it at its current state, because it's strongly dependant on players upgrading characters, which force checking it too often to make closing-reopening an option.
Besides, I already set it as low priority for cpu, and I have nothing else installed (not even games pretty new, like Divinity Original Sin) that once minimized keep consuming resource to this extent.
I'm sorry, but this is not fully optimized just yet.
I'd be curious what CPU you've got.
I did not talk about lie. I talk about job being unfinished and requiring some extra work.
I set the game on low priority because I want my system to be able running other stuff while the game is in background, not the opposite, but it didn't help much anyway; if my day must be reduced to just playing this, it doesn't make even sense to continue.
I think I'm not the one being mislead by the title, everything in this game suggests it being an idle game, from title to mechanics; if this game was the only and main activity of someone's entertainment hours, it'd be boring as hell, since all you do is watching some puppets smashing mobs infinite times.
Why do you even take it so close? You don't have the problem because your machine is strong enough to catch it up, good for you, so why are you still here?
For what it concerns me, when it's required to have a much stronger machine to run a game supposed to run with less resources = lack of optimization.
Once again: this game is advertised to work in a single core machine with 512 mb.
Once again: why do I have the need to get a modern machine to run THIS?
I have an Athlon 64 X2 6000+ 3.0ghz that can run anything present in my library (free to check) except Witcher 3 for obvious reasons.
Your machine is not so ancient, believe me. I'm actually going to get FX 6300 and ddr3 ram sometimes soon, and it can run anything pretty fine, so I'd not say 6 years old computers are ancient.
If there're people having problems to run the game, they need to know, it's an early access game, on the other hand you talk as if you were developer's best friend....
The only reason for which there're not many people like me, it's because most people have modern computers; however, if this is going to be the final build, then they'd better raise those system requirements, because they're far from being real. I already discussed this with a friend, computer scientist and game programmer, the same person that usually help me when I have problems on my machine.
1. Reset it every now and then. It's a great way to fix the memory leaks so it can function properly. Yes, it consumes a LOT of resources for an Idle game. Less than what it was, but I think they're working on it.
2. In case you haven't, drop the resolution as far as it can go (don't force 16:9 as you can drop it lower) Disable everything, drop particle amount, reduce framerate when in background, etc.
3. Stop trying to argue to Zoot. What you're doing is the same as yelling at a brick wall.
That's a loaded post. I'm just going to give a skimmed response.
I'm flattered you think I'm actively taking the time to stalk someone on an ultra slow board for an idle game; you're incredibly argumentative and stand-offish, thus, brick wall is a valid analogy; you've used puerile incorrectly; No more problems needed- in the other topic, you were a jerk, I was a jerk right back, we're quits.
*olive branch*
I will say that if you caught what I wrote before the edit, I will apologize for that, as that was a bit much. After all, anyone who makes the suggestion of gifting chests to people really can't be all that bad.
I really hope they will improve it more asap... :(
Anyway yeah, I did all of this, all I could do in settings, and I'm using the lowest resolution possible that doesn't get cut half by my screen, in windowed mode.. I wish they would make frames customizable, so I could reduce it even more.
I only gained 4-5 fps while playing with Idle Champions in background, and slightly more stability while browsing, but it still did not solve the problem and while I'm still forced to reduce my multi-tasking greatly, the few programs I'll use won't work properly with it open...
Done this too, my system is up-to-date...
I'm not sure how much this will improve the game itself, BUT, it should help reduce the load for anything else you want to do on the computer so it doesn't drag down other tasks such as internet browsing.
If you already know about this/do this, then I'm pretty much out of options other than replace your computer.
Also, I have a one year old gaming PC (exact specs just don't matter) and I have blood and lightning disabled because I ran into performance issues. And this for an IDLE game, where having a low resource usage is fairly important. And this games does nothing magical, that couldn't be done on a SNES. Beside the resolution.
Sorry, but in this case I simply reject searching the problem at the user-side.
Thanks for your help, really... but I need to replace my cpu+ram in a few weeks (for other reasons), and I really don't feel like complicating my life because devs won't complicate their own.. if I get tired about the performance issues I'll just drop the game until I get the new hardware.
Exactly my point...