Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

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kintarojs Sep 25, 2017 @ 12:20pm
Infinite loading screen
Hi, since today patch (25 Sept), the game does not start anymore & stay on "Loading Game Definitions" screen.
The same issue appear on my wife computer with a totaly different configuration (regardless the OS : win10 installed on both).
Can anyone help us ?
Last edited by kintarojs; Sep 25, 2017 @ 12:21pm
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Showing 1-6 of 6 comments
kintarojs Sep 25, 2017 @ 12:42pm 
After a short investigation, it seems I cannot download a JSON file over the game. But I can get it easily with my browser...
Find hereunder my game log file :


Initialize engine version: 2017.1.0f3 (472613c02cf7)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 550 Ti (ID=0x1244)
Vendor: NVIDIA
VRAM: 978 MB
Driver: 22.21.13.8205
Begin MonoManager ReloadAssembly
Platform assembly: D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\UnityEngine.Timeline.dll (this message is harmless)
Loading D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain
Platform assembly: D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\BestHTTP.dll (this message is harmless)
Loading D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\BestHTTP.dll into Unity Child Domain
Platform assembly: D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\C5.dll (this message is harmless)
Loading D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\C5.dll into Unity Child Domain
Platform assembly: D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\Ionic.Zip.Unity.dll (this message is harmless)
Loading D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\Ionic.Zip.Unity.dll into Unity Child Domain
Platform assembly: D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Jeux\SteamLibrary\steamapps\common\IdleChampions\IdleDragons_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.061 seconds
OnLevelWasLoaded was found on Reporter
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 380)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.689260 ms
Game Manager Awake!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Pause Triggered False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loaded language id 1 from local setting.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

no override json!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 3 worker threads for Enlighten.
Thread -> id: 5cc -> priority: 1
Thread -> id: cd4 -> priority: 1
Thread -> id: 2880 -> priority: 1
JSON Request: http://master.idlechampions.com/~idledragons/post.php?call=getPlayServerForDefinitions&timestamp=0&request_id=1868915171&network_id=11&instance_id=0&mobile_client_version=37&

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

*********************************Web Request Complete!

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JSON Request: http://ps2.idlechampions.com/~idledragons/post.php?call=getDefinitions&language_id=1&checksum=4066781038&timestamp=1&request_id=1204306753&network_id=11&instance_id=0&mobile_client_version=37&

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JSON Request: http://ps2.idlechampions.com/~idledragons/post.php?call=getDefinitions&language_id=1&checksum=4066781038&timestamp=16&request_id=1204306754&network_id=11&instance_id=0&mobile_client_version=37&

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JSON Request: http://ps2.idlechampions.com/~idledragons/post.php?call=getDefinitions&language_id=1&checksum=4066781038&timestamp=31&request_id=1204306755&network_id=11&instance_id=0&mobile_client_version=37&

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Focus True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Checking Focus False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Request Timed Out.
Check your Internet Connection and Retry. ConfirmChecksum

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JSON Request: http://ps2.idlechampions.com/~idledragons/post.php?call=getDefinitions&language_id=1&timestamp=46&request_id=1204306756&network_id=11&instance_id=0&mobile_client_version=37&

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JSON Request: http://ps2.idlechampions.com/~idledragons/post.php?call=getDefinitions&language_id=1&timestamp=61&request_id=1204306757&network_id=11&instance_id=0&mobile_client_version=37&

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

JSON Request: http://ps2.idlechampions.com/~idledragons/post.php?call=getDefinitions&language_id=1&timestamp=76&request_id=1204306758&network_id=11&instance_id=0&mobile_client_version=37&

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Request Timed Out.
Check your Internet Connection and Retry. GameDataLoaded

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unidentifiabelle Sep 25, 2017 @ 1:36pm 
same here. i just get infinate load screen.
vanmar12 Sep 26, 2017 @ 4:51pm 
Same problem here, since the day 22.
kintarojs Sep 28, 2017 @ 9:55am 
It seems we have to be patient. The issue is due to our internet connection.
Since the 26th, I can play again.
kintarojs Sep 29, 2017 @ 10:14am 
28th September, new patch... Game opened 30hours : the same issue... Impossibility to pass over the Loading Game Definitions screen...
Having the same issue when I tried starting playing it. Left it running almost 30 minutes on a 100 Mb/s Internet with nothing else using the inet... Not loading at all...
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Date Posted: Sep 25, 2017 @ 12:20pm
Posts: 6