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But im not holding my breath for trials to be fixed or reworked anytime soon.
I think the devs are happy with their glorious "multiplayer" mode and are bussy pushing in more money grabs - at least thats my observation from the last two years
The buffs need reworking too. The most important are scales and assault party buff, the others are no where near as useful. I'd rework them to something more useful like game speed increase, start zone % increase, target zone % decrease. Maybe max 10% for the zone buffs. Everyone's buff would then be something useful.
There's still the problem that if you're running with less than 100% Makos then it feels like you're wasting 4 days of your time, this leads to jumping between lobbies until finding someone who has such a hero (not me yet), so they need to find a way to lessen his importance. If they just made another couple evergreen champs give a scales boost then that would help a lot. Usually no one has Krull or Paultin levelled up enough to give sufficient boosts.
Makos isn't a requirement for smooth, efficient completion of trials at the higher end. Makes your runs more valuable, but not less sketchy. That's why he's more optional compared to Jarlaxle. Because without a solid bonus to assault team damage, most runs extend into failure territory quite quickly. And that's even worse for earning scales.
Formulas are 5% + 0.02%/ilvl IIRC