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He doesn't need to get everyone's buffs, and altering his values to compensate for the lack of those buffs may unbalance him in the other direction with the release of new champions that don't rely on those stats. (Case in point, Nrakk buffs much better than Hitch if your primary DPS has low CHA.)
Side note: Drizzt should not have high Charisma. In the books, he fails repeatedly to convince anyone of anything, or to win over anyone to his ideals. The only reason anyone trusts him at all is because they have witnessed his behavior over long periods of time. He has multiple crises of conscience, so it's safe to say he is regularly portrayed as a character with below average Charisma. He also has not been portrayed as unusually strong and high Strength is useless for a 5E character with high Dexterity who uses scimitars. His Strength is fine, and wouldn't make him a less effective character at the table.
Just because you keep repeating the same nonsense, it doesn't mean it's true. Drizzt isn't strong or particularly tough in the novels, which is reflected in the stats I quoted from the official website. A D&D fighter with perfect stats would start with 18 str/18 dex/18 con.
1) He's more challenging to acquire than any other champion released so far, the event ones just being time-locked which is annoying but not hard.
2) In the lore he's one of the most powerful fighters in the Forgotten Realms.
3) He's the most famous character in any D&D setting, not just the Forgotten Realms (as well as being the most popular).
Point 3 isn't trivial. Everyone was thrilled when they added Drizzt to the game. How excited do you think everyone was when they realised he was actually useless? Disappointing your customers in such a fashion makes no business sense whatsoever.
In any game like this, there is always one character which is a better dps than all the others. With the current Meta, Strix is the best, but why? It's a character from a wotc livestream... could that be any more obscure? I'd never even heard of her, or the player behind her before.
Compare that to Drizzt who's been the star of a dozen novels, has featured in multiple D&D campaign books, and has appeared in half-a-dozen computer games.
There's simply no comparison... Drizzt is the star of the show and Codename is shooting themselves in the foot leaving him languishing in the state he's in right now.
That's because in 2nd Edition D&D you needed crazy-high numbers to get bonuses. Here's the strength table from 2nd Edition as an example:
https://www.tor.com/2016/03/04/find-out-what-your-strength-rating-is-in-dungeons-dragons/
You need 16 just to get +1 damage...
No. He has high numbers, but they aren't optimised for a fighter in any version of the game. In all the versions up to 5th edition, a fighter needed high str/dex/con. In 5th edition you need str OR dex + con. 14 or 15 con (either version of Drizzt) gives only +2 bonus, which is not perfect.
And regarding it not matching what anyone would have... Rubbish. Only if you use the tedious point-buy method, which just results in boring formulaic characters all made from the exact same cookie cutter. If you dice roll, anything's possible. I've DM'd a few games where players had crazy luck rolling characters. If you play enough, you'll see multiple 18's crop up, which obviously doesn't include racial bonuses.
Besides, they've included Tyril, who obviously wasn't created by point-buy, because he's got 12 more ability points than Drizzt.
Are they? On the official site's description of Drizzt, they go on and on about how intelligent he is, how he keeps thinking about things all the time. 12 intelligence (a bit brighter than average), doesn't accurately reflect that.
Drizzt is contemplative and intuitive (high Wisdom traits). He lacks guile and cunning, doesn't solve puzzles, never makes plans, barely ever uses his innate spellcasting, and takes forever to figure out how to use magic items. (How long did his bracers of speed mess him up before he finally figured out he could put them on his ankles?) High Wisdom and moderate Intelligence sound perfectly reasonable to me.
As a side note, somone should find the stats for Artemis and compare them since they are practically equals in fighting.
As such I give it as much validity as a sheet showing drizzt with full 20s and Drizzt being able to cast high level wizard druid and cleric spells.
It doesn't matter how valid you think it is, that is what Wizards of the Coast gave them to use. I don't know the reasoning behind it, but it is what it is.
Don't get me wrong I'm not putting down Salvatore's writing or the stories nor am I saying that he is the only famous character from the realms to fall into this state or that a game like that couldn't be fun. It's just that this isn't that game and things that work in one medium don't always translate well to others.
As I mentioned above, even Drizzt in the novels isn't perfect at everything. He's not that strong and he's not exceptionally tough... which are handy abilities for a melee fighter. Drow females are stronger than males, or at least they were in 2nd edition D&D when the character was created.
Regarding his in-game stats, Codename have set a precedent for characters with much higher stats. Tyril has the most in the game at 92, but Evelyn is a close second at 90. Both of these characters are total nobodies, that will bring no one to the game because they're just twitch-stream characters that a tiny fraction of people have heard of.
Drizzt is the superstar of D&D, well known and liked by a huge number of people. He doesn't have to kill everything in sight, but following in-game lore, his popularity, and that he's harder to acquire than the other champions, it makes sense that he should be the best dps character in the game. Instead we have Strix and Jamilah vying for dps top-slot... again total unknowns that nobody cares about.
It's baffling that he's currently so useless that he's unusable in your formation. Drizzt... who solos groups of giants and takes out huge demons is a gimp. It's nonsensical.
Can you give us any update on Drizzt's future? At the moment with 4 epics and one golden epic, all other CotH well geared he and his companions are well out classed by random heroes with no particular synergy.
You are missing a huge opportunity, considering the amount of feedback already provided by many people, to attract more D&D fans and Drizzt fans to the game when the first thing they will notice is how bad their favorite heroes perform in the game.
The light of hope is very dim
Drizzt is a middle-of-the-pack DPS champion in a top-tier-buffer benchslot. Aside from him being turned into an equivalent top-tier buffer himself, the current game design has no way for him to ever be competitive. To be clear, they could do that by dramatically improving the potency and effects of Drizzt's companions buff. But it's doubtful that would be enough to turn him into a useful DPS champion...just another stat-stick champion in the party.
I wonder if Codename actually thought that they'd done a good job with the Companions of the Hall?
It can't have come as a surprise that nobody is using Drizzt and co, because the characters are gimps and vastly outperformed by meta champions. It must still be weirdly anti-climactic to release Wulfgar as the vaunted final companion, only for it to be met by a disgusted and disinterested "Meh..." from the playerbase.
It's not like the developers weren't forewarned beforehand. I saw the Companions buff being carefully analysed and dismissed as useless long before Catti-brie and Wulfgar even came out.
I bought starter packs when the game first came out, and used to have faith - but devs can't be bothered to balance the game on schedule. Barrowin should have been nerfed week 2 to fix hammer stacking, and Drizzt has limped along since release. Codename seems spineless - they don't want to stand up to rabid fans with much-needed nerfs, and they're equally unlikley to take issue with WoTC, worshippping the boot on their necks. I pity their position, for sure, but canadian polite passivity witll be their downfall.
These seem like basic, easily patchable things - maybe requiring half an hour of discussion, not a year. codename please, you're embarassing yourself. I know the tanking and healing and everything else update is coming Soon(tm), but this itself is a problem. I want Idle Champions to be an organic, living game, with monthly QoL tweaks and updates. It should not take a year to fix Krond's specialization item situation, or make Gromma useful, etc. The meta will shift after the tanking and healing update, but I'd rather there be small changes every week than everything rolled into one.
"Regis and Drizzt have the same dexterity? (19) Nope, Drizzt is much more agile.
Regis and Bruenor have the same constituion? (14) Nope... lol... Bruenor is way tougher.
Catti-brie and Bruenor have the same strength? (15) Nope, Bruenor is stronger (he's a blacksmith).
Catti-brie is stronger and more intelligent than Drizzt? Nope, of course not."
</rant>