Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

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zukakog Nov 11, 2017 @ 10:30am
Change Speed while OP?
The clicker/idle games that I most enjoy have some way to speed up gameplay when you are so OP that the lower levels offer no meaningful rewards. Are there any plans to implement such an option in this game?


Edited for clarification. Here's the original question:

I've never played an idle game that didn't have at least a 2x speed mode, if not higher. Am I missing one, or is that not an option?
Last edited by zukakog; Nov 14, 2017 @ 8:40pm
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Showing 1-15 of 17 comments
Rottenc Nov 11, 2017 @ 10:37am 
no options
Vederian Nov 11, 2017 @ 10:53am 
I've never played an Idle game with a speed mode. Its not an option in this one.
Igor Nov 11, 2017 @ 11:40am 
But this is a good idea. Just imagine don't have to waste so many time to get to the level you was before
zukakog Nov 11, 2017 @ 11:51am 
In many idle games, you make more money offline than when the game is open. The speed option isn't to get money faster, but to get to the next interactive part faster, like a boss fight. It doesn't give an advantage in those games, but gets you from the 'watching' part to the 'playing' part faster, if that's more your style, or if you're completely OP and the mobs just aren't spawning fast enough. I don't enjoy watching my fighters one-shot everything for 30 minutes after dumping a lot of gold into them.
Last edited by zukakog; Nov 11, 2017 @ 11:53am
Gianni Nov 11, 2017 @ 3:27pm 
Originally posted by Masterlinx:
But this is a good idea. Just imagine don't have to waste so many time to get to the level you was before


I am under the impression that this game is very taxing in terms of CPU; when there are lots of enemies on screen I can notice some frame drops, so I think that speeding things up would make perfomance issues much worse.
zukakog Nov 12, 2017 @ 8:15pm 
Right now, with about 20 mobs on the screen, the game is using 7% of one core. My machine is about 2 years old now. The other games do intentionally drop frames when they go high-speed, but that's just because there's no point rendering them when everything is going that fast.
The reason why you don't see a double speed is because that would double the DF and gem gains you can reasonably get in a day. It is intended that you get no more in a day than the devloper intends. If the reset cycle was faster, this would be harder to balance the advancement of those in the community who can play all day, versus those who have to work and cannot do so. I wouldn't expect it to be faster.
Steel Jawbone Nov 12, 2017 @ 11:16pm 
What idle games have you played that have a x2 speed modifier?
omegafinal Nov 13, 2017 @ 9:31am 
While it's not normal for an idle game to have a speed boost/fast forward option outside of being a perk outside of resetting for perks. I can see why, because I also thought about this game as a line defense game more than an idle game. And for those kinds (defense games), I would set it at a faster speed.

Actually reading it again, I wonder if there's an option to skip those dialogue boxes altogether. A mandatory first read is fine for the story, but yeah.
Last edited by omegafinal; Nov 13, 2017 @ 9:33am
klionh87 Nov 13, 2017 @ 10:23am 
Originally posted by omegafinal:
While it's not normal for an idle game to have a speed boost/fast forward option outside of being a perk outside of resetting for perks. I can see why, because I also thought about this game as a line defense game more than an idle game. And for those kinds (defense games), I would set it at a faster speed.

Actually reading it again, I wonder if there's an option to skip those dialogue boxes altogether. A mandatory first read is fine for the story, but yeah.

There is, but only applies to freeplay runs. "Skip Cinematics in Freeplay", right beside the "Scientific Notation" checkbox.

The speed modifier is a no-no, however, as all players need to be on the same playing field. (if not in theory, in practice. Bragging rights...)
Maybe if you make it so 2x speed = 0.5x gold gains, but then, what's the point?
Ancarius Nov 13, 2017 @ 10:39am 
To skip the early stages. Just killing the first enemies to buy myself everyone up until stoki and some upgrades allows them to pretty much go until 70-80.
Last edited by Ancarius; Nov 13, 2017 @ 10:40am
omegafinal Nov 13, 2017 @ 11:19am 
Originally posted by klionh87:
There is, but only applies to freeplay runs. "Skip Cinematics in Freeplay", right beside the "Scientific Notation" checkbox.

Nice, thanks. Checking out the options some more, there is a option to change your framerate, which is nice if performance is an issue. At least on my computer, it can run at 60FPS, so I'm not sure if this game draws every frame (hencing making it seems slow on an older computer), or it skips them to make sure the game goes on at the same pace.
Steel Jawbone Nov 13, 2017 @ 2:18pm 
Originally posted by klionh87:
Originally posted by omegafinal:
While it's not normal for an idle game to have a speed boost/fast forward option outside of being a perk outside of resetting for perks. I can see why, because I also thought about this game as a line defense game more than an idle game. And for those kinds (defense games), I would set it at a faster speed.

Actually reading it again, I wonder if there's an option to skip those dialogue boxes altogether. A mandatory first read is fine for the story, but yeah.

There is, but only applies to freeplay runs. "Skip Cinematics in Freeplay", right beside the "Scientific Notation" checkbox.

The speed modifier is a no-no, however, as all players need to be on the same playing field. (if not in theory, in practice. Bragging rights...)
Maybe if you make it so 2x speed = 0.5x gold gains, but then, what's the point?

Gem farming. If I'm farming gems, then I don't a squat about gold/favor.
Also, I'm pretty sure OP is full of ♥♥♥♥ when he says that all the idle games he playes have x2 speed things.
zukakog Nov 14, 2017 @ 8:35pm 
For example, the clicker I was playing most recently was Time Clickers. Mr. @Steel Jawbone is correct in that there is no explicit 2x button. However, there are a few ways that it speeds up gameplay while you're super OP.

First, it temporarily loads the levels very quickly, and doesn't pause on boss levels. You can go through about 2 levels per second. This doesn't matter because the gold/cubes you get while OP are relatively worthless.

Second, there are a few speed-buff skills/resets that you can level up so that they stay on indefinitely, but only while you are so OP that you burn through levels fast enough to keep the buff charged.

Once you start getting 'on-level' targets, the ones that would also drop meaningful gold/cubes, the first option turns itself off. The skill based buffs are still useful, but you must be interacting to apply them, and they are less effective.

I understand that since this game uses a fixed number of gems to buy chests, the speed boosts need to be implemented differently. Maybe there could be a mode-toggle to have all the mobs for the level attack at once, so if you weren't OP, you'd wipe instantly. In addition to this, the number of gems could be reduced, or maybe eliminated altogether. After three consecutive wipes, the mode auto-disables, and the mobs come one at a time again.

Thanks for taking the time to discuss this. I think the game has great potential, so I'm hoping it can equitably fit multiple play styles.
Last edited by zukakog; Nov 14, 2017 @ 8:36pm
Steel Jawbone Nov 14, 2017 @ 11:40pm 
Oh ♥♥♥♥, you're right. Time Clickers DOES have ways of speeding it up.
Okay, I take back the belligerence. A lot of games, while not having direct ways of actively speeding up, do have some measures of cutting out the early game. Sadly, doesn't work here as cutting out the early game or speeding up unbalanced gem grinding.
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Date Posted: Nov 11, 2017 @ 10:30am
Posts: 17