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I am under the impression that this game is very taxing in terms of CPU; when there are lots of enemies on screen I can notice some frame drops, so I think that speeding things up would make perfomance issues much worse.
Actually reading it again, I wonder if there's an option to skip those dialogue boxes altogether. A mandatory first read is fine for the story, but yeah.
There is, but only applies to freeplay runs. "Skip Cinematics in Freeplay", right beside the "Scientific Notation" checkbox.
The speed modifier is a no-no, however, as all players need to be on the same playing field. (if not in theory, in practice. Bragging rights...)
Maybe if you make it so 2x speed = 0.5x gold gains, but then, what's the point?
Nice, thanks. Checking out the options some more, there is a option to change your framerate, which is nice if performance is an issue. At least on my computer, it can run at 60FPS, so I'm not sure if this game draws every frame (hencing making it seems slow on an older computer), or it skips them to make sure the game goes on at the same pace.
Gem farming. If I'm farming gems, then I don't a squat about gold/favor.
Also, I'm pretty sure OP is full of ♥♥♥♥ when he says that all the idle games he playes have x2 speed things.
First, it temporarily loads the levels very quickly, and doesn't pause on boss levels. You can go through about 2 levels per second. This doesn't matter because the gold/cubes you get while OP are relatively worthless.
Second, there are a few speed-buff skills/resets that you can level up so that they stay on indefinitely, but only while you are so OP that you burn through levels fast enough to keep the buff charged.
Once you start getting 'on-level' targets, the ones that would also drop meaningful gold/cubes, the first option turns itself off. The skill based buffs are still useful, but you must be interacting to apply them, and they are less effective.
I understand that since this game uses a fixed number of gems to buy chests, the speed boosts need to be implemented differently. Maybe there could be a mode-toggle to have all the mobs for the level attack at once, so if you weren't OP, you'd wipe instantly. In addition to this, the number of gems could be reduced, or maybe eliminated altogether. After three consecutive wipes, the mode auto-disables, and the mobs come one at a time again.
Thanks for taking the time to discuss this. I think the game has great potential, so I'm hoping it can equitably fit multiple play styles.
Okay, I take back the belligerence. A lot of games, while not having direct ways of actively speeding up, do have some measures of cutting out the early game. Sadly, doesn't work here as cutting out the early game or speeding up unbalanced gem grinding.