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Although I've also heard the ability text is wrong and it actually resets on any kill, and I haven't done enough testing to determine what is actually happening.
That makes sense where it is beneficial, but it seems like an indirect nerf to one of Ishi's primary roles. It would be nice if this were somehow communicated to players, so they know the gold find buff is very limited, and may be lost regardless of Ishi's ability to kill.
For reference, here is a shot of the stacks being reset, while showing the kill history:
https://postimg.cc/5Xhk1HqR
It would behave much differently if someone used her in Azaka gold farming, I think.
Update: Ishi's treasure hunter works with Azaka gold farming. Against a boss that could be controlled with stun and knockback, but couldn't be killed, Ishi gained the full 15 stacks and stayed there.
I understand that the original question was about the unclear or inaccurate description of the ability, but I wanted to test if stacking was resetting immediately or not. It seems to reset not on any kill, but when the last thing Ishi attacked was killed. If you have a lot of skipping going on, she can get two or three stacks, just because an enemy didn't get killed before the party moved on.
Yup, I really thought about something like that when writing the trick.
Fen inflicts BUD damage IIRC, champions that inflict BUD damage can be a pain for all killing purposes, some stacks farming or even some in game achievement progression. For me it's another poor design choice as those abilities make your chosen DPS... not your DPS, and you've to not use those champions in certain circustances or there is situation where they give in the end negative synergy. Basically, what you discovered is Ishi should not be used (or you're at least discouraged to do so) with champions inflicting BUD damage.
(BUD damage champions have their utility in other circunstances ; ie. Viconia is a very efficient set back when Firebreath potions are unusable for a variant)