Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

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Tank Feats: +Health vs +Overwhelm
I can't decide on which is ultimately better for tanks. The +Overwhelm would seem like the better choice at first in my opinion because it would allow tanks to stack more monsters thus stacking their formation abilities more/longer. But in later stages I find that most tanks get insta-KO'ed after only a few monsters anyway making overwhelm not even matter, where health potions seem to keep them going at that point more, so I would assume more health (+Health feat) would be best.

What are your thoughts? I am happy to hear them!

TY!
Last edited by Nemo; Jan 25 @ 8:40pm
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Showing 1-4 of 4 comments
kab_reg Jan 25 @ 10:15pm 
In the kill zone standard tanking becomes impossible by default, and you have to rely on other means (e.g. fire breath potion + stunner(s)).
I like more extra health feats, them work in any slot of the formation, no need be in front.
Hecate Jan 26 @ 1:53am 
Generally speaking damage feats are better than tanking one (if mob are dead you won't tank them). But if you need to tank, overwhelm is better for a front row tank, especially with taunt, health are better for off tanks through health share to main tank. Keep in mind that there is many other sources of health (gear, modron, potions, health share, perks & blessings...) while overwhelm sources are quite rare, so overwhelm is favored for MT.

Of course if your tank die before you reach your overwhelm point, health is missing, but you may solve it through other ways before swapping from overwhelm to health. Keep also in mind that most heals are fixed amount only increased through gears and feats, there is no modron or potion to increase them and, generally heals lack power about an 1:30 ratio to the health. This is a conception issue and because of that, endlessly increasing health come with an issue of it drying over time because of lack of sustain power.

But to be honest the difference of feat is quite cosmetic (despite being not) in most case, due to the incremental nature of the game, damage is the only real metric. And even about damage, most feats are not so important because applying to post stack values. Also, as kab_reg said, there is a point where mob damage is too high even for hundreth of ilvl tanks and where tanking is not an option anymore, and at that point more than before damage is better than all.
Last edited by Hecate; Jan 26 @ 1:54am
JC Jan 26 @ 8:16pm 
the only cure for dying that i've found is more damage. It seams that is just how the game is.
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