Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

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4D Jan 23 @ 1:01pm
Three Moons Vault
There were some achievements added for this three moons vault area, but I don't see it on any of the maps?
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Showing 1-8 of 8 comments
Hecate Jan 23 @ 1:14pm 
They are content for Vecna 5, that'll be released on February 26th

Src: https://emmotes.github.io/ic_spoilers/contentdrops.html
Hecate Jan 23 @ 1:15pm 
PS: The 0.1% of players having them are just users of steam achievement manager (or another cheating tool).
Last edited by Hecate; Jan 30 @ 4:35pm
4D Jan 23 @ 1:21pm 
Makes sense, thank you. Weird they'd add the achievements a month ahead of time, usually they release same day.
Hecate Jan 23 @ 1:29pm 
They probably just screwed it. Wrong parse, and as few of them actually play the game, they didn't realized it.
Last edited by Hecate; Jan 23 @ 1:31pm
Kaysoky Jan 23 @ 5:28pm 
There's also the Peylon Tree adventure. Somehow I think the base variant showed up in my game, so I could complete it. But the subsequent variant didn't.
greyscale Jan 30 @ 10:40am 
Originally posted by Hecate:
PS: The 0.1% of players having them are just users of steam achievement manager.
Please don't spread misinformation. The achievements for this game are protected so the tool you mentioned won't work. It's devs who have gotten those achievements to make sure they do unlock properly
Hecate Jan 30 @ 3:47pm 
Originally posted by greyscale:
Please don't spread misinformation. The achievements for this game are protected so the tool you mentioned won't work. It's devs who have gotten those achievements to make sure they do unlock properly

Please don't spread misinformation. 0.1% of total database over time is according to https://steamdb.info/app/627690/charts/ between 0.1% of 427.5k and ~3.20M wich mean counting on the rounding between 213 & 1594 developpers in the team, I doubt there is so much in an indie team. If the number was just devs, the percentage should be rounded to 0% as observed in plentry of other steam achievements.

ie, game with 0% achievements:
https://steamcommunity.com/stats/897330/achievements/
https://steamcommunity.com/stats/265990/achievements/
https://steamcommunity.com/stats/463530/achievements/

That said, maybe you're right, you could have tried through SAM and it's not working, I've not, but there is other ways to get them to have reach 0.1% completion & that 0.1 is more than just devs, so I'll enhance my previous post. Maybe through idle-combos (it allows you to redo already done variant, a thing that should not be possible if the safenet was coded well. As they are datamined by people out of CNE people, those variants/adventures are already somewhere in the client (as it's proven by legit users getting a temporal access to them like Kaysoky above)). Maybe other way I didn't eard about. But I won't seek for them or a way to cheese the achievements, or what works or not. Personnaly, I'm not affected by waiting a month to do them anyway.

PS: maybe there was [↓214-640] to [↑1595-4807] players who managed to do them just in between the time frame they were open, but I doubt so as the steam average players base has fallen around 3500 now and the variants disappeared the very evening they were released (I didn't even seen them, personnally).
Last edited by Hecate; Jan 30 @ 4:50pm
Originally posted by Hecate:
PS: The 0.1% of players having them are just users of steam achievement manager (or another cheating tool).
I have 643 out of 657 achievements, I am that 0.01%:Dominated::Dominated::Dominated:
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