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Good people cost money? No, you don't have to spend any money to get any of the champions.
Apparently we are playing very different games.
It is challenging to decipher the concerns of OP, but there are some legitimate nuggets buried in that text...
1. Yes, the near-constant promotion of twitch livestreams can become annoying. Especially when the same stream notification pops back back up two or three times in a row even after you have already dismissed it.
2. Background progression is inconsistent and buggy. True enough. However, the fact that you can have up to three additional parties progressing at all is still an improvement over some other idle games. I'm happy to take something over nothing, even if the something is often a hot mess.
3. There is definitely room for more frequent incorporation of core IP from the D&D franchise. As someone who is very familiar with D&D game settings, but not at all familiar with groups who livestream their D&D gameplay, I find myself in agreement with OP on this one. I would much rather get more champions drawn from the 40+ years of existing published campaign settings and fewer champions drawn from 'popular' livestreaming groups. (Diath Woodrow anyone?)
4. The valuation of DLC in the shop does stretch the concept of 'microtransaction' to the limit. I think the weekly "Wild Offers" are appropriately named, but probably not for the same reason that CNE has given them that name.
2. The game was developed in Unity. Unity is buggy. The game would not exist except for how easy it was to develop in Unity... but Unity is buggy. If it wasn't in Unity, you'd also be complaining about having to pay money for free-to-play style content.
3. It's easier to develop new content for characters that are currently 'adventuring' and having new stories. It's also less of an PITA dealing w/ people who start Internet Fights because they don't think a character they read about 20 years ago would have partied with X character during Y year because he was in Z location instead...
4. Look, if you have a free-to-play game that licenses something from somebody else, they're going to sell you something. If the bills don't get paid, the game ends... that's how things are. Has it gone up in cost? Actually, no. Chests still costs what they cost, Skins, Familiars, etc... I can look back and see they're all the same costs... and I really, REALLY know.
My complaint is about the persistent and repetitive nature of the notifications after they have been dismissed. Sometimes I would like to be respected enough to know that I only need to say "No thank you" to a request once.
2. I know that Unity is buggy. I groaned inwardly the first time I looked at my task manager in Windows and saw the Unity crash handler service sitting there.
I wasn't even complaining about the buggy nature of background parties. On the contrary, I was expressing gratitude that a background party play mechanic actually existed at all and that I am thankful for it, bugs and all.
3. I agree with you that people sometimes have irrational emotional responses regarding pre-existing fictional settings. However, there are equally as many people for whom the nostalgia factor is just as powerful. I never read any of the R.A Salvatore books, but when I first came to the Idle Champions I worked hard to put together a 'Companions of the Hall' formation so I could have my very own adventures with such a famous group. I can't say I experienced the same enthusiasm for collecting 'Acquisitions Incorporated' or 'Waffle Crew'.
4. At no point did I make a complaint about investing money into the game. I have regularly contributed real money towards the game. In fact, I was so grateful when a support person at CNE helped me to transition my account from Xbox to Steam that I went on a spending spree of gratitude.
My point was that the implied valuation given to free-to-obtain items when they are bundled together with DLC in order to justify the 'deal' that is being offered leads to a price point that is well above what would normally be considered a microtransaction.
There would have been a lot of new players but even people who didn't play Idle Champions would have seen the advertising and hype for the movie would have built up.
Some authors obviously don't have a problem with letting their characters be used, like Erin M Evans (Brimstone Angels) or RA Salvatore (Drizzt and the Companions of the Hall, plus several others). Others may have been asked and said no, or we might have seen Elminster of Shadowdale in the game already.
I think most players get wrong thinking as CNE as still at an independant developer. It's not a AAA like EQ or Activision, sure, but it as way more annual revenues that an idependant team has. Given the numbers you can easily find on the internet, if they want to pay the rights, they can without a trouble ; especially as they have a privilege partnership with WotC and such an action may end as an advertising for both parts (game & movie).