Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

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Wheel of Fortune Gold Find still broken?
Am I the only one whose gold just seems to stop coming in on FoF adventures? I have more than 1.1e33 Fortune's Favor, 5.1e40% Gold Find, and I'm on area 1210 of the Inversion adventure but my champions aren't even max level yet! I reported this to the devs months ago but the situation remains the same.
Last edited by Termostaattori; Aug 2, 2024 @ 6:00am
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Showing 1-15 of 17 comments
Flooz Aug 2, 2024 @ 5:58am 
It's not broken; it's intentional.
Termostaattori Aug 2, 2024 @ 6:00am 
Originally posted by Flooz:
It's not broken; it's intentional.
Is this mentioned anywhere? Because if it is I'm not seeing it.
Kyouko Tsukino Aug 2, 2024 @ 6:02am 
"It's not a bug, it's a feature."

They're intended to be "endgame" campaigns, but inept development teams can't do actual difficulty increases, so they choose to make things take longer to achieve instead. Examples in real games include "Legendary" enemies that take five times as long to kill but provide no enhanced challenge*, tiered unlocking of higher difficulty settings**, or having to go through the same crappy fifteen minutes gameplay loop ten thousand times***.

* Bethe$da loves this one.
** A lot of games of the modern era fall for this, mostly Tower Defense or FPS games.
*** "Survivor" games are drowning in this form of 'difficulty.'
Hecate Aug 2, 2024 @ 6:03am 
They have choosen that for the two lasts campaigns released to not allow you to cap favor easily (it still possible to do it with a lot of conversions).
Kyouko Tsukino Aug 2, 2024 @ 6:06am 
Yes, doing a lot of event/gate/trial conversions helps a lot. I bought all blessings available on both campaigns before I even played more than one adventure in either of them, and have only bothered suffering Wheel's adventures and variants because "Wren."
Last edited by Kyouko Tsukino; Aug 2, 2024 @ 6:06am
Flooz Aug 2, 2024 @ 6:07am 
Gold drops increase from z1 to z50 and then keep repeating that cycle instead of constantly increasing like the previous campaigns. You get about as much gold/favor when farming z50 than you get while farming z650.

Vecna is even worse.
Termostaattori Aug 2, 2024 @ 6:09am 
The strange part is that when I reported it as a bug they marked it as it being actively fixed. If it is indeed intentional them failing to convey that in the game is a problem in itself.
Hecate Aug 2, 2024 @ 6:13am 
Originally posted by Termostaattori:
The strange part is that when I reported it as a bug they marked it as it being actively fixed. If it is indeed intentional them failing to convey that in the game is a problem in itself.

There is a few useless words in your last sentence. You can summarize it into: "If it is indeed intentional them failing to convey that in the game is a problem in itself" without being wrong.
Last edited by Hecate; Aug 2, 2024 @ 6:17am
Termostaattori Aug 2, 2024 @ 6:15am 
Originally posted by Hecate:
There is a few useless word in your last sentence. You can summarize it into: "If it is indeed intentional them failing to convey that in the game is a problem in itself" without being wrong.
Lmao, sadly you're not wrong. I like the concept but this game is basically a mobile phone game in all the worst ways.
Flooz Aug 2, 2024 @ 6:16am 
The only sane way to increase favor is by converting it from Time Gate/Events or TomT.

Farming favor in those campaigns is an exercise in futility.
Last edited by Flooz; Aug 2, 2024 @ 6:17am
Derpykat5 Aug 2, 2024 @ 6:23am 
Originally posted by Termostaattori:
Originally posted by Flooz:
It's not broken; it's intentional.
Is this mentioned anywhere? Because if it is I'm not seeing it.
Nope. I've been petitioning for it to happen though. Doesn't seem likely unfortunately.
Flooz Aug 2, 2024 @ 6:30am 
The health of mobs/zone in both campaigns is different too.
LostSoul Aug 2, 2024 @ 7:21am 
Originally posted by Kyouko Tsukino:
"It's not a bug, it's a feature."

They're intended to be "endgame" campaigns, but inept development teams can't do actual difficulty increases, so they choose to make things take longer to achieve instead. Examples in real games include "Legendary" enemies that take five times as long to kill but provide no enhanced challenge*, tiered unlocking of higher difficulty settings**, or having to go through the same crappy fifteen minutes gameplay loop ten thousand times***.

* Bethe$da loves this one.
** A lot of games of the modern era fall for this, mostly Tower Defense or FPS games.
*** "Survivor" games are drowning in this form of 'difficulty.'

And yet, the Split The Party special adventures indicate that they *CAN* change the scalar rates for enemies to be more challenging more quickly. But are you sure you'd really want that? Sure, the adventures and variants would be over more quickly, but you'd also get that much less for your time, too. Because we both know they're not going to condense 500 areas worth of enemy progression into 50 areas and still give us 500 areas worth of rewards for it too.
Kyouko Tsukino Aug 2, 2024 @ 7:25am 
The flaw in that logic being "more HP and more damage = more difficult."

See "Legendary enemies" for reference.
Hecate Aug 2, 2024 @ 7:35am 
An idle game has close to no difficulty at all* ; that is only a permanent gear check (that include ilvl, modron core, legendaries, pigments, perks, blessing, etc.)

*The only point that can very remotely comes close to that is jiggling with champions to get a damage spike but even that is not very challenging when you know how to do it.
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