Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

İstatistiklere Bak:
TomT - vials of blood
I'm keeping track here of every run, the entry cost of vials and the reward. If anyone else is interested, feel free to reply and update it each week.

Week: reward/cost

week 1 - 6/14
week 2 - 5/3
week 3 - 6/11
week 4 - 7/4
week 5 - 7/14
week 6 - 8/8
week 7 - 6/6
week 8 - 7/6
week 9 - 21/14
week 10 - 6/8
En son Flooz tarafından düzenlendi; 6 Eyl 2024 @ 8:09
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66 yorumdan 16 ile 30 arası gösteriliyor
Yeah, but the overflowding issue, if there is one other than useless stored data,s will not really happen before decades.

This is a common bias from them. They have created a thing that didn't work, but rather than simply remove it, they prefer to let it there useless but present because they've invested time in designing it and think they'ld have lost that time if they trash the whole thing otherwise. But invested time is already lost wathever they do.

It's the same thing that happen to us when we watch a bad show or bad movie (who said play a gotcha game?), sometime you continue till the end even if you don't like it anymore because you've started to watch it anyway and feel you'll lose that previous watching time if you quit (althought in fact what you'll lose is the future watching time not the previous).
En son Hecate tarafından düzenlendi; 24 Tem 2024 @ 6:07
I know all about how that works, some call it the Trainwreck Syndrome but I'm not sure it's the same thing. I read all of the Naruto and Bleach manga not because I was enjoying them (well, I did enjoy the initial premise until they went "let's just be Dragon Ball Z with ninja/ghosts!") but because "I have already read a few hundred issues, might as well keep going and see how mediocre the ending is."

I also beat a lot of games just because "played until here, might as well justify all that time I wasted by continuing to suffer this." Starfield was the most recent example of this. A trainwreck of a game with a very obvious plot and predictable ending(s) but I had already wasted ten hours in it when I figured out what was going on, might as well finish it before uninstalling it.
I got my data now.

(if it's correct), I opened 79 chests and got 143 vials (127 +1 prism spent) which brings the average return on 1.8 vials/chest.

T10 has 5.5 chest on average so I've been running a loss of about 4.

From what I read on Discord, it is barely sustainable so it should be around 2.35/chest. That would require a 6 chest drop too.
En son Flooz tarafından düzenlendi; 31 Tem 2024 @ 1:44
Do you have prismatic vials? Burn 3-4 of them to buff your reserve of regular vials.

I guess if CNE will bother to introduce extra levels in ToMT, it will gift a few more for the occasion.
En son kab_reg tarafından düzenlendi; 31 Tem 2024 @ 1:27
I'm doing lower Tiers right now. If there is a 100% Makos, I pick as low as possible as long as it delivers >10k scales. That allows me to increase my stack until it can handle a series of bad rolls.
Prismatic vials are also a safeguard against failed campaigns. If the campaign fails you will get your vial back.
This week: T10 completed → 18 lesser vials (1-0-2-2)
T10: a whopping 7 again.

On top of that; I've just been doing Elminster "Never split the party" and at 750 I needed to go back to load BUD and all I got each try was a black screen forcing me to close and restart.

I'm so tired of this amateurism. It's as if stamping "free game" on it excuses this sort of trash.
Well, developers in the last couple decades have become increasingly used to having the loudest part of their playerbase defend such labels, and not just for free games.

"Early Access" is an excuse to get money for an unfinished product, for more than one decade in some cases. It's a shield behind which way too many inept and lazy developers hide, often helped by a horde of rabid cronies.

"DLC" is an excuse to charge more for the same product (unfinished or otherwise) and usually the contents of the DLC will be already in the files you first purchase, but blocked. And in many cases, the contents blocked would make "Horse Armor" look like a massive content pack.

"Retro" is, at times, an excuse for developers who don't want to actually utilize a computer's full capabilities - something many of the games they pretend to emulate actually did, thirty or forty years ago. There were games with voiced lyrics and save files, released thirty or more years ago, "retro" developers. What's your excuse for not having them (and many other things your "retro" games are missing) in a game released in 2020+?

And the "free" tag for games, sadly, enables "it's free STFU!" chants from a lot of proto-gamer proto-hominids.

A Venn diagram of people who would defend any of those labels without second thought, and people who are severely lacking in the IQ department, would be a circle.
This week: T10 completed → 10 lesser vials (0-0-4-2)

edit: typo
En son Hecate tarafından düzenlendi; 6 Ağu 2024 @ 8:39
Having the 6th chest drop makes already a whole difference. If like me, you're constantly rewarded with 5 chests, it gets pretty hard to maintain any sort of stack.

I still got a couple of prismatics but I think I'll rather do T9 at the max. 5 chests with an entry fee of 11 will limit my weekly loss at the very least by 3.
Current stock between campaigns: 133.
Mine: 15. Sigh.

I'm doing a T8 so tomorrow I cash in that too but it ain't going to double.
En son Flooz tarafından düzenlendi; 9 Ağu 2024 @ 9:06
My current stock is 275 and 8 prismatic.
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66 yorumdan 16 ile 30 arası gösteriliyor
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