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Loomlurch is the fastest freeplay in the game in terms of quick transitions. While checking for those, I didn't see anything as fast in Xaryxis. Xaryxis also likes armored mobs which tend to slow speed down.
To add: even when you do the normal version in Loomlurch, it's much faster than the Mad Wizard or any other free play. It got two nasty bosses however which may or may not require a strategy to keep speed up.
From the variants I ran yesterday I can attest that high level Widdle is both a blessing and a curse. She often causes enemies to spawn right in the middle of the party, or even behind it.
It's the reason I quit using Widdle for gem farming. The spawning is often unreliable and because of it, breaks Shandie's boost. The advantage he brings doesn't outweigh that loss.
At higher gear levels, Widdle can also cause enemies to spawn inside your formation or even all the way through it, because the underlying spawning code and her interaction with it is really badly designed. Which is then compounded with the fact that enemies already inside your formation can't be hurt by normal means -- the interaction between still being alive and moving passed a column with a living champion in it causes something to break. It's an 'unhandled' condition. Which means those enemies keep on going, reach the other side of the screen, and send your party back to the previous area. And if you don't have a familiar on auto-advance, that's where your party stays until you check back in.
It's one of the reasons my Widdle never has her speed feats equipped and why she's often pushed to the fringes of my party -- to keep her speed buff at reasonable levels that don't bug out enemy spawns.
Just one more bug that's been around for years and never fixed. Or even 'patched' with better 'speed' feats that convert her speed boost into something less problematic.
I'm slowly moving the farm from normal to Zariel so Widdle (or Lae'zel) is no option there but the 20% decrease in requirements and additional patronage bonuses should make up for the loss of Seat 2 speed champions.
Why zariel? Vajra is pretty much the best choice for farming, since all relevant speed champions are available.
I use Selise in my farm setup. She's not available for Vajra. My only speed bumps are the two bosses and the reset. So I farm a bit beyond my click wall and use Selise to stun Chucklehead before he attacks my party and breaks Shandie. Selise being a Rival also makes her an indirect speed Champion; she adds to Virgil's rapid fire bonus just by being there.
your're doing loomlurch? let me check if i can find my old vajra loomlurch setup
edit:
https://steamcommunity.com/sharedfiles/filedetails/?id=3208266609
everyone around widdle has their attack at 1 second, so all the segmented bosses were pretty quick down, even though briv is in that group, this is not a briv jump farm, thats still from back when i didnt have him at 4-jump
from what i remember that was the fasted loomurch setup i ever got (whith thellora jumping to z96)
Not so sure about Melf, or Strongheart (I assume he's there for the old seasons). I'd rather put in Gazrick and Shaka (if I can't use Selise) and have the additional Rapid Fire advantage.
Still, Melf is included next event so I'll try it and the time will tell me what I should do.
I use Briv in it too. If needed I can use him manually until he's high enough in level to dedicate a farm to him. But that is going to take a long, long time.
ye, strongheart is kinda useless for me (now), as is melf
thellora is amazing, since its straight up 20% speed increase, her epic feat gives you a rush stack per 5 areas, so for an optimal thellora you want to set your area as 5 * favor exponent ( f.e. with e100 favor, she would jump to 100 and have 100 rush stacks at area 500), unfortunately she often doesnt trigger right away, so its a bit less (thats more annoying at low favor)
rapid fire is interesting though, you can use the byteglow speed calculator to check how much bolstering is necessary, generally you want your quest area reduction to match up with your quest progress speed
f.e. for me its:
quest progress is x14 and my quest requirement is at 6,
so anything single drop or any single kill ends a stage immediately, so including another waterdeep champ would not increase area speed (for me)
my widdle is at 1.588,96% spawn speed * quick core, you kind of need to play around with it so you dont overshoot, widdle is in theory uncapped, however it depends on your framerate(!)
the highest spawn speed you should aim for in game is to spawn within 1 frame right next to your party, so if your spawn speed is faster than 1 frame you get unwanted effects like enemies spawning with group or cancelling the effect altogether (since the way it now works since the last widdle fix is that if enemies would spawn (offscreen) behind your party their offset is calculated from the right hand of the screen), (or to be more precise is calculated as modulo screen length)
so if you can get a stable 60 frames your spawn speed can be safely double of what you want it to be at a stable 30, or triple if its 90 (that's why no one can tell you an exact number on how much spawn speed you want, since it entirely depends on your device)
if it ever gets too fast you can play around by removing feats (first into the fray, you look delicious) or reducing adjacencies
It got my bosses per hour for the passive farm from 220 to 240.