Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

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Stormtempter May 16, 2020 @ 5:57pm
Stat boost feats
Are they any good? Like I can give Shandie +1 charisma, and she also has a +1 wisdom. Based on my knowledge of DnD circa 3.5-ish, you get bonuses to your abilities and skills on multiples of 2, so if she's already at 14 CHA, would 15 really make that much of a difference?

In tandem with that, is +1 to a stat better than, say, +25% damage to all champions?
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Showing 1-11 of 11 comments
Zrazzt May 16, 2020 @ 6:51pm 
The bonuses to stats are only really useful (outside some damage output in very specific circumstances) is to allow you to use those champions in certain variants and patron variants.
Phantom May 16, 2020 @ 6:58pm 
so +1 int that brings you from 13-14 will out perform any non 80% feat for dps ONCE you have the strand patron perks for int boost on a dps hero, on a non dps hero the global increases are better

the +1 con perk that brings you from 13-14 won't outperform 25% damage perks from what I see (probably because the con heros aren't dpsers and the 25% is a global buff)


The other +1 perks are very very situational for some variants that limit your hero selection, maybe good in the future

TLDR

+1 stat int is good for DPS heros
+25% is good for buffers or non dps heros
+1 stat is better than +30% dps feats

all other reasons to use +stats are very situational
Stormtempter May 16, 2020 @ 7:10pm 
if a hero is already at an even number, then the +1 stats do not matter at all then? Like going from 14 to 15?
Zrazzt May 16, 2020 @ 8:31pm 
Originally posted by Stormtempter:
if a hero is already at an even number, then the +1 stats do not matter at all then? Like going from 14 to 15?

No, it's not like in DnD where an 18 is a +3 to rolls.

It's cumulative, so a 13 is 1 better in power (whether that's 10% per point or whateveR) than a 12.

They really matter when a variant says "You can only use heroes with an int of 13" and the +1 brings them from a 12 to a 13
Stormtempter May 16, 2020 @ 9:39pm 
Good to know, appreciate all the feedback. I looked into Strahd and got sad since half my go-to champs didn't make the INT cut, lol.

Jim's still my boy though, and he's definitely smarterer enough :D
Zrazzt May 16, 2020 @ 9:54pm 
Originally posted by Stormtempter:
Good to know, appreciate all the feedback. I looked into Strahd and got sad since half my go-to champs didn't make the INT cut, lol.

Jim's still my boy though, and he's definitely smarterer enough :D

Gromma , Zorbu and Celeste all can be used in Strahd if you get the +int feat.
Stormtempter May 16, 2020 @ 10:24pm 
Thats two of my dream team!

I currently use Jim for my deeps, Briv as my tank, Paultin as my gold monger and the rest for support being Kth'riss or Turiel, depending on first row slots, Celeste for support and/or healing, Gromma, Shandie, Walnut, Morgaen, and Averen.

Seems to work pretty well. I am at a point now where I'm unlocking 2nd feats for people, which prompted my inquiry about the stat booster feats.
Stormtempter May 16, 2020 @ 10:26pm 
Although my formation could be super jank, given that the actual DPS number is not an accurate depiction of throughput from my rudimentary understanding.

I heard a lower base DPS with enemy debuff champs is a superiour formation, but I'm still noob enough to rely on that DPS average going green on up.
Gnome d'War May 16, 2020 @ 10:28pm 
Originally posted by Zrazzt:
Originally posted by Stormtempter:
Good to know, appreciate all the feedback. I looked into Strahd and got sad since half my go-to champs didn't make the INT cut, lol.

Jim's still my boy though, and he's definitely smarterer enough :D

Gromma , Zorbu and Celeste all can be used in Strahd if you get the +int feat.

And Nerys.
Phantom May 17, 2020 @ 6:45am 
Originally posted by Zrazzt:
Originally posted by Stormtempter:
if a hero is already at an even number, then the +1 stats do not matter at all then? Like going from 14 to 15?

No, it's not like in DnD where an 18 is a +3 to rolls.

It's cumulative, so a 13 is 1 better in power (whether that's 10% per point or whateveR) than a 12.

They really matter when a variant says "You can only use heroes with an int of 13" and the +1 brings them from a 12 to a 13

TTBOMK no

stats mean nothing in this game except for limiters for who can enter what, changing them does nothing except allow you to be able to do some restricted things

the damage bonus is only because their is a +con and +int patron global perk to give damage, which gives 150% self damage increase

ptor May 17, 2020 @ 8:59am 
Originally posted by Stormtempter:
Are they any good? Like I can give Shandie +1 charisma, and she also has a +1 wisdom. Based on my knowledge of DnD circa 3.5-ish, you get bonuses to your abilities and skills on multiples of 2, so if she's already at 14 CHA, would 15 really make that much of a difference?

In tandem with that, is +1 to a stat better than, say, +25% damage to all champions?
No, but there's a but

As Phantom said, the stats are disconnected from their D&D modifiers, so no 13->14 "+1->+2" modifier.

However, some events, variants, patrons, ad heroes do impose limits and/or modify their effect based on the stats.
Some, like "The Killer Mists", will deal DoT to your character based off of their CON (lower = more damage)
Some, like Strahd, will has a perk that increases the damage of champions of INT 13+
Some, like Turiel, boost characters proportionally to their CON; others like Hitch target only those passing some threshold (CHA 14+ in his case), or are boosted themselves based off of other's stats, such as Krond's boost for each STR 16+ in the party.

In the end, feats modifying stats are all about opening options in situations where they normally wouldn't
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Date Posted: May 16, 2020 @ 5:57pm
Posts: 11