Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The full dismantle definitely does work on pigments.
I only say that if by chance (one on a million?), they decide to read the forum for a time and tell the dev team about that.
For a week before her release, CNE's official blog for Jang Sao had a 100% multiplicative boost to her main buff for every pigment in the formation.
As you can imagine, this had people up in arms about the creation of a character that gave you legendary-level boosts if you'd stacked up on those P2W pigments.
However, when Jang Sao was released, it had miraculously changed to a not-so-legendary 10% multiplicative boost.
So, the question is: was the blog incompetently wrong from the start, or was the 100% value originally correct (until there was yet more negative feedback) and it was supposed to make everyone fall over themselves fomo-ing the emergences and bonus tracks?