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Thought that was the whole deal making it strong?
So anyone who spends real $$$$money to buy chests to max out second core is just being robbed. Unless they make the cores stackable to 1 party. That is the solution here.
About the 100% connectors you mentioned. How bad will you need them after 35-75 days of saving 500K plus 3-7 days to level 3? Then a month to unlock rest of levels. By then your first core liekly be pretty much done. And they 2 cores are the SAME bonuses-wise.( except charisma node for melee node ). See the problem here? Hence they have to make them stack.
But sure, I get your point about only being able to actively use one at a time. I'm hoping offline mode itself will get some improvements once they finish the beta.
After 2-3 months to save second core and level it, i will bet you money that your first core is 90%plus purple anyhow. So whether or not the second core is "better or stronger" from connections matters not.
As of exact current state of this game. All the second core does is save you from a maual reset every 8-10 hours. Just pointing that out. Now am i willing to pay 500k for this luxury? Yes in the end, i too am saving for that core like you fellas. Plus as Soteria pointed out, you hope things get better, maybe this conversation will help lead them there as well.
And by time we have second core, i pretty sure we have enough spare pieces to cruise through second core, hence the "strong" or " better connectors" matters not.---By saying and exposing a flaw, they will nerf the amount and quality of pieces we recieve no doubt!
Lets all post pictures of our first core the day you buy second "strong"core.
Edit: I'm just now noticing that not all the nodes are the same in the first core, either. But a lot more of them provide 1800% or 2400% on the strong core.
Weak:
10 * 16
4 * 18
1 * 24
---------
256
Strong:
6 * 16
5 * 18
4 * 24
---------
282
So, 2.6e04% difference, additively. Or maybe a better comparison is that it gives a 10% larger boost.
Edit:
Also, the strong core looks like it has slightly less gold find, but it has more hp (720 vs 480)
So differences= 10% more damage. but 15%ish% less gold( ithink 2880% vs. 3360%, someone else can math the % diifference). And trading one 2400% bonus for another in charisma vs. melee. Thats it. So "stronger", i think not. Math -wise you actually losing overall percentage points from the gold find deficit.
2.82e05% damage & 2880% gold
vs
2.56e05% damage & 3360% gold
You can argue that you're losing 16% gold find bonus to gain 10% damage bonus, but remember how people play. Players who know what they're doing generally aren't rolling with gold find until they start Azaka farming.
Even if they decide to stack cores as in 1 core plus 1 core to 1 party. That would only be a times 2 multiplier, or double damage. That is a TON of resources for only double damage. Buying that many gold chests(1000) for 500k and 3 extra patron chests per week would likely give a greater bonus in terms of actual damage output. Or spend that 500k on feats for that matter for definetly a greater bonus. Kinda need some sort of direction of where this is all going else risk burning alot of resources for almost neglible gains in current game-state
And just for the record. i believe patron chests are the single greatest source of Damage output in this game( for me at endgame having gotten most everything else). Any purple item on a character you use doubles your damage. So 1 purple is worth 10 times the 10% bonus. I am slightly chapped that we using patron currency to get pipe pieces. In the immediate through long term, filling out 1 core with pipes is better( and kinda fun, i givem that:) ) than the purple items for event characters. But spending patron currency on pipes drags out the process of collecting purples for event characters.
By this logic of each event purple on a guy you use, being double damage. 1 purple item would be = a second full core even IF that core stacks with the first one. Look at the resource difference in that! So they NEED to make second core Mulitply ( like add 3-5 more e in damage) to first core, than apply to 1 party. And/Or improve offline gains. Hopefully soemthing of the sort occurs in the reasonable near future.
As is in current game state: 2nd core=most resource exhaustive minigame( yes its fun) in video game history! :) lol
I mean... 10 * 1600 + 4 * 1800 + 1 * 2400 = 25600 = 2.56e4% (or x257 multiplier) and 6 * 1600 + 5 * 1800 + 4 * 2400 = 28200 = 2.82e4% (or x283 multiplier). Isn't it?
Also... this multipliers are in the order of 2^8, so you can expect a maximum of 8 ~ 9 Levels gain. If I'm not mistaken.
Your math might be spot on for all i know, but how can we prove this since we have no idea how they calculate final damage. I have assumed that you always having to double previous number to double actual damage since everything in exponential percentages. So if 1 core is at 257, wouldnt the other have to be at 514 to double damage?Am i wrong here? For example if tyrils moonboom at +30 mil%, does this number not need to go to plus 60mil% to obtain double damage?Hence whenever you level up 100%, your damage doubles.
But since no one seems to know how they compute damage in this game and the amount of bugs/glitches. I have no Freaking idea how the final damage numbers end up how they do. EVery other game simply displays this and adds up itemized columns. Instead we get 3 pages of long confusing written description. But it doesnt even show most of the bonuses. ( ie. all champion) God only knows to calculate any final damage output in this game. _but hey now i am massively off topic