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Luckily, it's an idle game (or so call), so I take my way to don't care much about characters and lore (apart NERDS that's just a uggly unhidden advertisment) and only about their abilities. So if it's a character the "almost nobody cares of" with a good set of champion's abilities, it's just a win-win for me. Otherwise, we get never enough benchwarmers, right?
That's actually kinda neat. Good to know they haven't completely abandoned all the old lore stuff.
All the champions based on twitch streamers have this "LOLRANDOM" element to them.
Most important aspect of them for me as well. But then with the neverending onslaught of new characters, just like how it was in Codename's previous game until they stopped supporting it, every new character is just one more to quickly forget about after the event that introduced them ends until you randomly see their name mentioned again however many months or years later. Unless a particular new character brings in a really significant change to the way the game works, I tend to end up just sticking with what I already know works well enough for me. I can't keep track of what all of these characters can do.
After how they've handled characters in Crusaders and characters in Champions, I'd kinda rather see a game modeled after them both where whatever 10-20 characters they start with are all of the characters in the game (except perhaps for a select few special occasions (once per year at most?) where they can make a big deal out of a new addition to the roster) and then let them just introduce the new gameplay options with whatever costumes / gear / etc they add for each character. Like instead of the Crusaders 3 gear slots per character or the Champions 6 gear slots per character where each slot is just the best version you've found of one specific item, let there be an option between multiple possible items for each slot.
And then the items can make changes like which targeting rule the character's signature formation ability uses or which special attack the character can use or which type of bonus (crits / dots / aoe or whatever else) gets added to their main attack or which type of synergies they can have with other members of the team. (Synergy based gear options would have some added complexity if there are costume (skin) options for each character and if they do like several of the skins in Crusaders did where it can add and remove tags to change what the character counts as.) Occasionally, some items might even add a new formation ability. Throw in some generic passive bonuses on each slot based on all owned items for that slot regardless of which one is equipped (scale it based on the sum of all the item levels in that slot?), so you've got basic buffs that are always getting better no matter what. But your loadout of which specific items you equip on each character would shape how that character's gameplay functions.
If they were to make a game like that and if events are still a thing in it and if they're still as common as they are in Champions / as common as they were in Crusaders, then events could be built around adding a new gear option (or a few new gears?) to a character's arsenal and it'd be expanding the possibilities of what that character is capable of.
https://www.youtube.com/watch?v=1r-deEBuj4E
Love that the example of Nixie being "LOLRANDOM" is literally just a dnd mechanic occurring. She's a wild magic sorcerer, turning into a potted plant is straight up just a wild magic surge effect from the PHB.
And how do you have problem with the flying space cow of Egbert, but not the miniature giant space hamster of Minsc? They're equal levels of stupid.
These are real characters that people played for fun. Sorry they don't hit your nostalgia button, but they can't please everyone with every addition.
Look at it this way, not everyone played Baldur's Gate, and have no attachment to those characters, but maybe they listened to the Adventure Zone or Acquistions Inc., or watched 1 For All, and the inclusion of characters from there is what got them interested in this game or DnD in general. The more the merrier, yeah?
I don't mind more champions, but all these "funny" ones are sort of killing the mood.
Imagine playing NBA 2K23 and then some of the players on the team are celebrity chefs and race car drivers. That's basically what's happening here.