Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

View Stats:
Tamara Apr 9, 2023 @ 4:14am
Trials : 60% max health dmg every 10 sec ?!? WTH ?
I wish this wasn't a thing, because, come on, that's an insane amount of damage that most of the players will not be able to soak or heal in time to prevent a quick wipe of the whole party. And not all of us can wipe a level, especially against armored bosses, in elss than 20 seconds...
< >
Showing 1-15 of 49 comments
wolfie0001 Apr 9, 2023 @ 5:23am 
Use as many healers as you can on those runs, and no tanks at all. Tanks will give everyone more HP, which means more damage, which the healers cannot compensate.
LostSoul Apr 9, 2023 @ 5:34am 
It's doable. I've done it. But it's not a formation you can set and forget until the run is completed. You have to rely on a tankless formation, or a tank that does not have a large boost to health, that way your healer(s) can actually restore the damaged champion in a few ticks. With such low health, you'll have to rely on crowd control, especially stuns, so that bosses never get a chance to attack your low-health party. And sometimes, that just won't work in your favor. A boss will get a lucky hit in and wreck your party. Try again until you successfully crowd control them to death. Obviously, use firebreath potions to clear out regular enemies.

Some good ways to make this work include Valentine, Krond, Avren, Warden, Dob, Penelope, Egbert, and hopefully NERDS in cleric form (easily the best group healer in the game). Otherwise use Orkira and a second healer positioned close enough to heal Orkira and champions adjacent to her. Use Widdle and Vergil to spread fast attack speeds around to your crowd-control champions. You can *try* Sentry in her stun spec, but depending on her item level as a speed champion, that might be too much of a health boost to keep her alive, though the rest of your party should be okay.

Yes, it's a nuisance, and really should be reserved as a trial modifier for much later trial days.
Tamara Apr 9, 2023 @ 5:57am 
I understand that giving more HP is useless, since it's 60% of max HP, so whether the champion has 10 HP or 10 millions, it's still 60% of that.

We're on day 5, the limits of previous days means that many healers can't be used, and changing the whole formation to include healers and remove tanks messes it up and makes the DPS go down a lot, so, so far, I couldn't finish the day's objectives no matter what formation I tried. (Not the first time I got this stupid 60% max health/10s thing.)

I have every champion available, but they don't have that many ilvls, and I'm still working on making them all gold/epic/legendary, but it's a slow process.

Thanks to the devs for forcing people to focus on an idle game... /sarcasm
Last edited by Tamara; Apr 9, 2023 @ 5:58am
skydeka Apr 9, 2023 @ 6:36am 
Calliope and her shields (~200% of HP every 10 sec). Problem solved, no heal/tank needed, just shields.
Last edited by skydeka; Apr 9, 2023 @ 12:46pm
Ebyl Apr 9, 2023 @ 7:35am 
Idle Champions is the least idle game of all idle games ever created and CNE enjoys finding new ways each year to build on that. It is what it is, which is mainly a joke.
Nero Chaos Apr 9, 2023 @ 9:23am 
If someone took Blooshi, Kort, Donaar etc, it'd give "Reduce all Damage Received" up to 90% on 875 ilvl.
6% instead of 60% - not so bothering.
But people choose Bruenor +100% damage.
Now you see the result...
Last edited by Nero Chaos; Apr 9, 2023 @ 9:24am
t3kk3 Apr 9, 2023 @ 11:42am 
This issue isnt new (https://steamcommunity.com/app/627690/discussions/3/?fp=2), did they change the description to state it damages the whole party or just ignore it completly?

Edit: Looks like my link doesnt work... you can find the topic ive opend in febuary on the second page in the bug tab.
Last edited by t3kk3; Apr 9, 2023 @ 11:46am
LostSoul Apr 9, 2023 @ 11:43am 
Originally posted by Nero Chaos:
If someone took Blooshi, Kort, Donaar etc, it'd give "Reduce all Damage Received" up to 90% on 875 ilvl.
6% instead of 60% - not so bothering.
But people choose Bruenor +100% damage.
Now you see the result...

I'm not sure that actually affects this trait. But I've never actually tested, and it's not something you can just change on the fly, or test on demand, since you can't just 'make' this trait show up for your trial.
LostSoul Apr 9, 2023 @ 11:46am 
Originally posted by t3kk3:
This issue isnt new (https://steamcommunity.com/app/627690/discussions/3/?fp=2), did they change the description to state it damages the whole party or just ignore it completly?

There are several variations of this trait. One only applies only when outside. One only when underground. Another is all the time, but only 1 champion for 60%. Another is the whole formation for a smaller amount.
Last edited by LostSoul; Apr 9, 2023 @ 11:49am
Hecate Apr 9, 2023 @ 12:02pm 
Originally posted by Nero Chaos:
If someone took Blooshi, Kort, Donaar etc, it'd give "Reduce all Damage Received" up to 90% on 875 ilvl.

Korth or Donaar, why not, but they need gear. But Blooshi? Hell! I know she's the only evergreen offering that bonus, but one may probably best use her in his dps team in trial as she's the best buffer in her seat and one of the best in whole game ; she's also a tank available for all patrons and in no-melee or magic-only variants. Finally, she's one of the few tanks that have some advantages against this annoying daily restriction.
- Her health increase only when she's in spirit form.
- She has a deathward (deathward are useful tools for that restirction btw: Baeloth, Orkira, Strix...)
- She takes reduced damage when she's in spirit form (second spec choice).

There is better character to sacrifice for this buff... Sisaspia, Viconia, Warduke, Imoen, Qillek, etc. or even better go for another tank but a suboptimal buffer one: Evelyn, Lazaapz, Wulfgar or Walnnut all say hello then (but because of their poor potential, they will probably lack some gear, but luckily, it's the easier bonus to farm, as you said*).
* Formula is: 20% +0.08% per ilvl

For my suggestion to handle that: use one or two deathwards champions & firebreath potions. You can remove your hp nodes from your modron too (or use magic core).
LostSoul Apr 9, 2023 @ 12:10pm 
Originally posted by Hecate:
Originally posted by Nero Chaos:
If someone took Blooshi, Kort, Donaar etc, it'd give "Reduce all Damage Received" up to 90% on 875 ilvl.

Korth or Donaar, why not, but they need gear. But Blooshi? Hell! I know she's the only evergreen offering that bonus, but one may probably best use her in his dps team in trial as she's the best buffer in her seat and one of the best in whole game ; she's also a tank available for all patrons and in no-melee or magic-only variants. Finally, she's one of the few tanks that have some advantages against this annoying daily restriction.
- Her health increase only when she's in spirit form.
- She has a deathward (deathward are useful tools for that restirction btw: Baeloth, Orkira, Strix...)
- She takes reduced damage when she's in spirit form (second spec choice).

There is better character to sacrifice for this buff... Sisaspia, Viconia, Warduke, Imoen, Qillek, etc. or even better go for another tank but a suboptimal buffer one: Evelyn, Lazaapz, Wulfgar or Walnnut all say hello then (but because of their poor potential, they will probably lack some gear, but luckily, it's the easier bonus to farm, as you said*).
* Formula is: 20% +0.08% per ilvl

For my suggestion to handle that: use one or two deathwards champions & firebreath potions. You can remove your hp nodes from your modron too (or use magic core).

It's fascinatingly random how new champions keep getting dumped into the same bloated categories, but there hasn't been a single new champion added to the assault party category. That's right. It's still the same 3 champions it's been all along.
Last edited by LostSoul; Apr 9, 2023 @ 12:10pm
kab_reg Apr 9, 2023 @ 12:11pm 
And she is the main damage dealer in my Asharra team by the end of the run.
Tamara Apr 9, 2023 @ 12:13pm 
Originally posted by LostSoul:
Originally posted by t3kk3:
This issue isnt new (https://steamcommunity.com/app/627690/discussions/3/?fp=2), did they change the description to state it damages the whole party or just ignore it completly?

There are several variations of this trait. One only applies only when outside. One only when underground. Another is all the time, but only 1 champion for 60%. Another is the whole formation for a smaller amount.

And one, that is active now for me, deals 60% max health damage to everyone everywhere...
t3kk3 Apr 9, 2023 @ 12:15pm 
Originally posted by LostSoul:
Originally posted by t3kk3:
This issue isnt new (https://steamcommunity.com/app/627690/discussions/3/?fp=2), did they change the description to state it damages the whole party or just ignore it completly?

There are several variations of this trait. One only applies only when outside. One only when underground. Another is all the time, but only 1 champion for 60%. Another is the whole formation for a smaller amount.

I had the 60% damage to 1 champion in the description but it did in fact damage my whole group all the time.
Havent done any trials for some time now so i cant tell if it changed - the daily chores in this "idle" game already require more time than a (western) mmo :lunar2020stoicox:
Hecate Apr 9, 2023 @ 12:18pm 
Originally posted by LostSoul:
It's fascinatingly random how new champions keep getting dumped into the same bloated categories, but there hasn't been a single new champion added to the assault party category. That's right. It's still the same 3 champions it's been all along.

Yes, as for scales reward... And to be truly evil, CNE makes sure the two core champions concerned are among the most called into patron challenges.
That locking of a champion for all content during the whole trial session is among the worst & dumbest idea in game industry ever. How many time, I can't do a challenge or have to postpone a variant because of that? Stupid design.
Last edited by Hecate; Apr 9, 2023 @ 12:19pm
< >
Showing 1-15 of 49 comments
Per page: 1530 50

Date Posted: Apr 9, 2023 @ 4:14am
Posts: 49