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Each duplicate piece of gear gives you a % increase in power for that gear slot.
When you get a gear upgrade, say green to blue, the gear level gets increased by the % from the green item now being a duplicate piece.
The blacksmith contracts apply the equivalent % of getting a duplicate piece of gear, based on their colour, to a random piece of the Champions gear if that Champion has all 6 pieces of gear.
The Ultimate Cooldown Reduction items have caps, since the cooldown can't go past a certain point, and you shouldn't receive those pieces of gear once you are at cap.
Shiny potions apply randomly to any Champion who needs a shiny upgrade, and provide a 50% bonus to the entire gear slot.
Thank you for the explanation. Can we use a concrete example, though? If I have a level 10 green item and then get the blue, does that mean the blue is augmented the equivalent of 10 greens?
If you have a level 10 green, it would be a level 12 blue, since a green is worth 2 levels.
https://idlechampions.gamepedia.com/Gear
Wouldn't this turn the level 10 green item into a level 16 blue?
As I said, a green item is only worth 2 levels. You only get levels from duplicates, not replacements.
You are not disenchanting the blue gear when you earn it.
The blue is replacing your green gear because it is better and the green is being broken down.
So you had level 10 green version, you get 2 levels from the green, it is now a level 12 blue.
If you receive another blue copy of that same gear, then it would become a level 18 blue.
and for every duplicate you get;
1 level from white
2 levels from green
6 levels from blues
24 levels from purples
being shiny is not a type, you may have white shiny, and get a green then green becomes the shiny, and so on.
WHAT!? So I'm in huge loss since I've used 50 blacksmithing contract on green items... That doesn't make a sense. How can level 20 green and level 1 green item could be same? If that is, how it works, nobody should use a single blacksmithing contract until get all max epics and shinies...