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I also think you can still do the promotion (someone said on discord they did)
https://steamcommunity.com/app/627690/discussions/4/2962796621658140583/
You can put any picture as a receipt as you only really want the first email with the code.
Lately?
The game always had issues but i dunno, maybe i just didn't see them that intensily before or they ramped up in frequenzy.
Like, i've been playing roughly since Binwin was added to the roster, and i've been aware of smaller things here and there ever since.
But in the last year or so it gets harder to ignore faults i have with the game and outright bugs.
I will say that i have dodged the bullet on a lot of those, for example when champions got implemented and skills or achievements don't work.
Others i see more often, like losing your Spec-choices on a party when you switch in from another adventure.
Or tanks suddenly losing their health-ugprades and becoming useless.
I think it is the age old saying "the more that you are into something or someone, the more things you find wrong with it/them"
Also, in the gaming "sphere" a lot of new players to a video game will give that game "benefit of doubt" for their first playthrough. Or as this game is free, it be x many hours. (depending on your threshold of patience I guess)
It is why I say don't review this game until you have plus thousand hours. As if you haven't "got" it, you probably never will.
But yes, CNE has a problem and it lies in their process of systems. Not in their game(s) per se but their company. I see it a lot in my project work, a micro company or start up usually doesn't know how to process their work they do (either well or at all). This is even before proficiency gets involved.
I am also guessing the "PC" overtly bureaucratic nonsensical checklist box ticking era we live in currently does not help run a company anymore.
They also have just sunset a similar game, which was talked about so much for years in their offices and even publicly as well. So I am speculating (again) the upheavel that has brought along with the plans they have this year for the game probably amplify the bugs we see in the finished products.
Although, the "plans" should really be (after what 14 years? of being a company that make similar games.) a process that is just a word document that is done by a trained employee. Whatever that may be. It be different names, sure, for each individual game but if you have a basic feature which is infinite in it's structure of expansion. Then really you should have a process where a system is made in each game title to make updates to that particular feature. For example, there is a new campaign each year, new blessings every part 3, 5 and 10 of a campaign or whatever. Patrons being added etc... It all should be like clockwork, a process. The big stuff is like your Trials of Tiamat, which is essentially quite different and isn't a basic feature being added to.
But yeah, it is what it is. They expanded their live event staff instead of devs. Maybe, though, the devs that came over from Idle will, in the longterm, benefit the team as a whole and we will get to see the fruits of their labour soon enough.
I have the same impression. It does seem to have gotten notably worse as time has passed. Personally, i think [at least] part of this is due to the game becoming more and more complex...without bugs being properly sorted first. Not properly fixing bugs is a bad idea when you know the software is going to continue becoming more and more complex.
If they are worth it or not is a seperate issue.
It's also been pointed out that i technically still could get them for free if i wanted to.
But let's say there is other promotional crossover in the future and something like this happens again because the process, on the programmers side, isn't defined or properly spelled out at least.
The issue here is that they, once again, add something and because there are "unforseen issues" it has to be taken back before it gets fixed.
For me personally I think they picked the wrong game to set aside. Champions has had some interesting differences from Crusaders, of course. But ultimately when looking at the big picture of Crusaders as a whole vs Champions as a whole I just like Crusaders better. I want to continue keeping up with Crusaders for a while. Finish up more of the things I haven't done yet. But I could just drop Champions at pretty much any time and not care that much about the things I haven't done in it yet.
(Of course, there are things that I could wish that both games could have done better. Specifically, I don't like how bloated the roster ended up feeling in both games. Too many characters. You lose track of who's who and what they can all do. Crusaders had a head start on that since it had more to begin with and added two per event for the first 2-3 years, but Champions eventually got pretty bad in its own way as well. Each new character in either game the last couple years has been just another one that will fade away into the crowd. If I could have my way and shape the path that a new game like Crusaders and Champions were to take from the very beginning I'd say to at least halve the frequency of events compared to either of those games and try to provide a mix between events that release a new character and events that mix things up for an existing character. Take the idea of character skins but make it more game-changing than what either of those games has done. Change some tags around like Crusaders skins do (or alter some stats if it has something presented like the DnD style character sheets), but also change the functionality of an ability or two. So instead of making a whole new character to be "this goes in the same seat as the character that does X but the new version of X works in the opposite direction" they could just let it be "form A does X, form B does X reversed". And a more involved inventory system could've been another way to mix things up a bit more. I mean, take the three gear slots that each Crusader has but then suppose that a 4th type of item gets added for a character. Maybe eventually even a 5th or 6th or however many, as well. Still only has 3 slots, make us pick and choose which 3 are active. Trade-offs. What bonus will you give up to gain the benefits of this other bonus? Like a more free-form version of the Champions feats, I suppose.)
Noeh is right. I wish, that I could get rid of them...
I was reluctant to get them since they don't fit the universe, glad to hear that i'm not missing anything super useful :D
+ They are not in my shop because I'm lucky to still have the old one.
*Considering how NERDS are meh elsewhere or in any other usage, I guess CNE have clearly not seen how those meh things can be overpowered when paired with Artemis. It won't work on patrons (no eligibility) but can be used in 5 over 6 trials for Artemis players (what I'm not).