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Champions (tick)
Content (tick)
Familiars (tick)
Gear (tick)
Everything (tick).
Shane is talking about progression.
like with any free to play clicker game you can pay to get progress quicker.
And this game does their shop correctly. The only dubious thing you may have a critique of is their new feature called Trials of Tiamat, where it's so unbalanced now you will have to pay to get into the higher levels of it. I take this as naivety (or lack of awareness) rather than a cash grab but others may disagree. There are plenty of critics out there but mainly this game does well from a "pay to win" aspect IMO.
ps all definitions used correctly in my post.
Free to play = can you play the game totally for free and none of the mechanisms that make that game is locked under a paywall (like a feature, content, character etc)
Pay to win = the NEED to pay in order to play the game or "complete" said game and have "advantage" over other users playing that game.
It is why strictly this game couldn't be a "pay to win" game, as you will never "complete" the game as long as they are live updating it. Plus, it doesn't matter that a 3 year old veteran is further a long in the game than a 1 month old. It just doesn't matter as there is nothing for those players to ever "compete" over in terms of game mechanics.
pss As I say in my guide The Things YOU should NOT Worry About When Just Starting Out, don't worry about paying when you first start. Just enjoy the game and think as paying like a "tip". Initially this was why I spent 20 pounds on the game in July 2020 as I enjoyed the game for the best of 3 months and just wanted to give something for that time I spent. I did not know back then, that I would continually pay for bits here and there every quarter. But I still enjoy the game for the most part and the money spent is still, therefore, (to me) validated. Even though, as a company, they are testing me with some of their decisions being way off IMO (one of them I noted above).
Then you are confusing the term idle game. This just means the game can run on it's own with player inputing a few data clicks here and there. This, gets easier, through QOL (Quality of life) features by the developer such as familiars and modron cores etc. But that is not the essential meaning of an idle game.
We take a couple of examples for comparison here:
Idle Champions vs Football Manager (FM) series
Idle champions, you can click a couple of buttons and leave them on their merry adventure for several hundreds of levels (or if you die, just them there collecting gold which also increases your overall progression.)
FM you can go on holiday to make it an idle game, but you probably won't progress at all and likely be fired. No the user has to make decisions with each click and even in the player's matches they have to be actively there, unless they know their team is 100% better and tactics will overcome the over sides team.
This is what makes the "idle" in "idle" Champions. It has nothing to do with features and QOL often seen in other clicker games that makes it idle. Then Idle Heroes wouldn't be idle at all by your definition.
the pay things do add a lot of 'win' to the game
You can get extra familiars (auto clickers essentially) which are by far the best perk from things in the cash shop (You can get a handful without paying real money)
Certain (very select) gold equipment buffs would be a huge game changer too
Potions you get a ton of just playing the game
Heros all get unlocked just by playing the game
and only play one myself manually
It's slow but i get by
Ultimately if you get into end game you will see that the developer has more and more ways to hook you into paying for stuff and they are implementing new P2W features. However as this is a singleplayer game (with some minor social elements) its up to you whether you succumb and start paying for some of the content
You can easily play the game without familiars. Everyone had to for the first months after release, because they didn't exist. A free auto clicker app helped with that, but not using one was not a barrier if you couldn't. It certainly goes faster as your number of familiars increases, but for anyone happy to have it playing in the background with a check-in every hour or two to spend gold, they're not essential. They just improve your speed, but in an idle game that's not essential. If you've got used to the convenience of having lots of familiars and then lost access to them I am sure you'd feel the loss, but you don't miss what you've never had. You have to play a hell of a lot before you'll unlock those patron familiars or earn enough gems for the more expensive gem store ones.
The legendary trials definitely needs someone to buy prismatic blood to keep opening high level trials.
£15 for a familiar and a handful of potions is a ridiculous price. Compare that to other games, such as warframe, where £15 will give you a whole warframe, with a core installed, and a couple of weapons, and usually some forma too, and sometimes some kind of temporary buff like an increase to exp or money gained.
Some are even worse, such as the Force Grey pack, which is as expensive as an entire retail-price video game. $45 for a bunch of uncommon gear and some gold chests that can all be easily farmed in just a few days, for champions that you get for free from the beginning of the game, and they claim that the pack has a value of $133????
I get that the game is free so it needs some way to make money, but the cash shop, in many regards, is heinously over-priced, and the packs need to be given some ACTUAL items of worth at a reasonable price, instead of them pretending like the garbage contained within them has some sort of imaginary monetary value and then charging some over-inflated price for it. A skin and a feat is not worth $25, as much as they want to think it is, a familiar and 6 potions is not worth $15, in any circumstances, and 25 gold chests are not worth $45, and anyone who believes they are needs to seek medical help.
Can you play it without spending money? Yes
You are right, the prices are ridiculous, as yet another example, now you can buy Death Stranding for 17€ the same as some Wild Offers, there is nothing in this game that comes close to the quality of DS, but according to them, they are offers, and the real price is higher for a familiar and a handful of potions, than a AAA translated and dubbed into a lot of languages.
Just look the offers that are now available for this game, for that price you can buy full games.
Un saludo!