Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

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OldGamer Feb 3, 2021 @ 12:12pm
Tiny Bounty Contracts
How many tokens do they produce?

It's just for completeness really for my "how to get 100,000 tokens" which I aim for, usually doing a mixture to get to.

Small Bounty Contracts = 72 tokens
Medium Bounty Contracts = 576 tokens
Large Bounty Contracts = 1152 tokens

1390 small contracts = 100,080 tokens
174 medium contracts = 100,224 tokens
87 large contracts = 100,224 tokens
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Showing 1-10 of 10 comments
Noeh23 Feb 3, 2021 @ 1:41pm 
if your numbers are right then 72 is for 30 min = 2.4 per min
Tiny contracts are 5 min = 12 tokens
OldGamer Feb 3, 2021 @ 1:52pm 
Originally posted by Noeh23:
if your numbers are right then 72 is for 30 min = 2.4 per min
Tiny contracts are 5 min = 12 tokens
I could have done it that way, but thanks!

Just tested out it is 12. (finally got one from a electrum chest.)
Coo Coo Pigeon Feb 3, 2021 @ 4:26pm 
its 12, you need 8334 tiny contracts to get 100,008 tokens.
SevenBlueSeven Feb 4, 2021 @ 6:58am 
Five min of tokens on a tiny contract is a <BLEEPING> insult. The numbers are so insignificant.

And here I was thinking that before the electrum chests, that uncommon contracts should be moved to an hour's worth. Why? TO HELP NEWER PLAYERS gear up champions faster.

If tiny were upped to thirty minutes and small to an hours worth, then it would be balanced.

Like hell it is even WORTH the effort to click to use a tiny contract. I would rather have a gold payout like silver chests. But that would be a significant drop in the quality of electrum chests.

It takes on average eighteen hours of contracts to have enough tokens to make another freeplay chest run at 2592 tokens.

It takes 209 tiny contracts to get one more event freeplay run for a chest. That is absurd.

Yes, I think it is quite clear that tiny bounty contacts are useless.

Noeh23 Feb 4, 2021 @ 7:53am 
Originally posted by SevenBlueSeven:
Five min of tokens on a tiny contract is a <BLEEPING> insult. The numbers are so insignificant.

And here I was thinking that before the electrum chests, that uncommon contracts should be moved to an hour's worth. Why? TO HELP NEWER PLAYERS gear up champions faster.

If tiny were upped to thirty minutes and small to an hours worth, then it would be balanced.

Like hell it is even WORTH the effort to click to use a tiny contract. I would rather have a gold payout like silver chests. But that would be a significant drop in the quality of electrum chests.

It takes on average eighteen hours of contracts to have enough tokens to make another freeplay chest run at 2592 tokens.

It takes 209 tiny contracts to get one more event freeplay run for a chest. That is absurd.

Yes, I think it is quite clear that tiny bounty contacts are useless.

Especially because you can open max 10 at a time and because you are going to hoard them for an even it is quite likely you will want to open them in bulk. good job CNE ... another step towards scripting :-)
OldGamer Feb 4, 2021 @ 8:08am 
Even though I don't disagree, you also have to look at the amount of chests they are giving away, in a game where they depend on those chests for real money to pay for the upkeep of the game. Therefore, you have a balancing act, here. On the one hand, you want to make the game engaging enough and addictive enough to return to, without making it too easy to "complete" (differing version of the word here) the core base of the game.

This is where you get into Exec/area Director numbers as I call them (CEO if american I guess) where you looking at your overarching numbers for a year, rather than the individual "thing".

So with bounty contracts or any item in the game, you have chests for. These chests are used in this game's case as a driver to make you watch their live streams. However, recent answers to questions have noted (By Dave and Dylan) most players don't watch live streams at all. Now that is a problem for CNE as that is their "engagement" end of their game. And so free combinations were thought up, with the intention to give you/us/"the player" something of value within a free game and to drive up interest within the community live streams. This was 1 free gold chest, you know all of this and they only had 1 show before you got when I came in, in march 2020 where they had 4/5 shows on Idle plus about 10 partnered shows. So you had, at anyone time, 10 to 15 chests when I started my code list. Now you are looking at 20 per week, with JUST that being from CNE themselves (they have hinted at anyway).

Then you look at these electrum chests. You have 20+ shows per week, which means 20+ electrum chests and you get 5 things within those chests. 20x50 (weeks) = 1,000 electrum chests with chances to get 100 gems, a tiny contract, a piece of gear and something else I am now forgetting, this all adds up to big numbers.

100x1000 = 100000 gems
a tiny contract 1,000 = 12,000 tokens
a piece of gear = 1,000 pieces of gear (Mirt only needs 2,500 loot items)
and the other thing.

Yes, it is based on RNG so these are the top numbers, no one player will get (even Mars or me) but it's potential.

So if you "up" one, you are creating a cascade effect (domino effect may be better) with everything else.

Also, just to note I believe they didn't do this for just monetary reasons like others have said. I think it is genuinely because
a) new "shiny" things make people "tune in" - did you see the viewers for the idle insights that episode?
b) if my math is correct they will get to 100 by 2022 champions in the game. Therefore, the chest is good to just passively gear these automatically for you for free.
c) Golds were frankly making it super easy to gear up and ilvl core/evergreen champions at outrageous timeframes. I think what sparked this to come out (after basically a year of talking about a new chest) was the findings Gaar/Mars did on there challenge. Even though not their intention, this was helpful for CNE to see what new players could possibly do in game.

But saying all this, and off with the directors cap, yes tiny contract needs a buff. And gems card to (25 would be fair as the bottom rising to 100 still - eg 25/50/75/100).
Noeh23 Feb 4, 2021 @ 8:42am 
Honestly I dont care about the values themselves. It's free stuff so who am I to complain.
But the fact that the tiny contracts are only valuable in VAST numbers (I have no problem with hoarding) but you can open only 10 at a time is ridiculous.
OldGamer Feb 4, 2021 @ 10:05am 
Originally posted by Noeh23:
Honestly I dont care about the values themselves. It's free stuff so who am I to complain.
But the fact that the tiny contracts are only valuable in VAST numbers (I have no problem with hoarding) but you can open only 10 at a time is ridiculous.
Yeah someone asked if they are looking to extend that and Dylan seemed like it was being looked into.
I think it was the loading time of them going on the screen etc.
My potential fix for that would be just making it up your numbers...doesn't need to be any visual really...maybe just a +xxx tokens in the journal and +xxx gold added.
Soteria Feb 4, 2021 @ 10:16am 
Originally posted by Noeh23:
Honestly I dont care about the values themselves. It's free stuff so who am I to complain.
But the fact that the tiny contracts are only valuable in VAST numbers (I have no problem with hoarding) but you can open only 10 at a time is ridiculous.

Just the part about 10 at a time is the annoying thing to me. I don't think it would actually take 209 contracts to do another run, just because by the time you've opened 200 you've probably earned more than 12 tokens.

Side note: scaling for consumables from common to epic is weird and inconsistent.

Potions: 2x for 0.083 hours, 4x for 0.25 hours, 6x for 1 hour, 10x indefinite duration
BS contracts: 1, 2, 6, 24
Bounty contracts: 0.083, 0.5, 4, 8

So in the case of bounty contracts, an epic is worth 96x a tiny. In the case of blacksmith contracts, an epic is only worth 24x a tiny. But then the jump from rare to epic is small for bounty contracts. Arguably, they should bump tinies up to 15 minutes, and mediums down to 2 hours.

It's harder to quantify the ratios for potions.
Noeh23 Feb 4, 2021 @ 11:09am 
Originally posted by Soteria:
Originally posted by Noeh23:
Honestly I dont care about the values themselves. It's free stuff so who am I to complain.
But the fact that the tiny contracts are only valuable in VAST numbers (I have no problem with hoarding) but you can open only 10 at a time is ridiculous.

Just the part about 10 at a time is the annoying thing to me. I don't think it would actually take 209 contracts to do another run, just because by the time you've opened 200 you've probably earned more than 12 tokens.

Side note: scaling for consumables from common to epic is weird and inconsistent.

Potions: 2x for 0.083 hours, 4x for 0.25 hours, 6x for 1 hour, 10x indefinite duration
BS contracts: 1, 2, 6, 24
Bounty contracts: 0.083, 0.5, 4, 8

So in the case of bounty contracts, an epic is worth 96x a tiny. In the case of blacksmith contracts, an epic is only worth 24x a tiny. But then the jump from rare to epic is small for bounty contracts. Arguably, they should bump tinies up to 15 minutes, and mediums down to 2 hours.

It's harder to quantify the ratios for potions.
Not so easy ... they might have different scaling but the droprates are totally different.
For example for potions I am getting close to 1:2 or 1:3 for green:blue
That is nowhere close to what I see with contracts where its like 1:10 or worse
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Date Posted: Feb 3, 2021 @ 12:12pm
Posts: 10