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Tiny contracts are 5 min = 12 tokens
Just tested out it is 12. (finally got one from a electrum chest.)
And here I was thinking that before the electrum chests, that uncommon contracts should be moved to an hour's worth. Why? TO HELP NEWER PLAYERS gear up champions faster.
If tiny were upped to thirty minutes and small to an hours worth, then it would be balanced.
Like hell it is even WORTH the effort to click to use a tiny contract. I would rather have a gold payout like silver chests. But that would be a significant drop in the quality of electrum chests.
It takes on average eighteen hours of contracts to have enough tokens to make another freeplay chest run at 2592 tokens.
It takes 209 tiny contracts to get one more event freeplay run for a chest. That is absurd.
Yes, I think it is quite clear that tiny bounty contacts are useless.
Especially because you can open max 10 at a time and because you are going to hoard them for an even it is quite likely you will want to open them in bulk. good job CNE ... another step towards scripting :-)
This is where you get into Exec/area Director numbers as I call them (CEO if american I guess) where you looking at your overarching numbers for a year, rather than the individual "thing".
So with bounty contracts or any item in the game, you have chests for. These chests are used in this game's case as a driver to make you watch their live streams. However, recent answers to questions have noted (By Dave and Dylan) most players don't watch live streams at all. Now that is a problem for CNE as that is their "engagement" end of their game. And so free combinations were thought up, with the intention to give you/us/"the player" something of value within a free game and to drive up interest within the community live streams. This was 1 free gold chest, you know all of this and they only had 1 show before you got when I came in, in march 2020 where they had 4/5 shows on Idle plus about 10 partnered shows. So you had, at anyone time, 10 to 15 chests when I started my code list. Now you are looking at 20 per week, with JUST that being from CNE themselves (they have hinted at anyway).
Then you look at these electrum chests. You have 20+ shows per week, which means 20+ electrum chests and you get 5 things within those chests. 20x50 (weeks) = 1,000 electrum chests with chances to get 100 gems, a tiny contract, a piece of gear and something else I am now forgetting, this all adds up to big numbers.
100x1000 = 100000 gems
a tiny contract 1,000 = 12,000 tokens
a piece of gear = 1,000 pieces of gear (Mirt only needs 2,500 loot items)
and the other thing.
Yes, it is based on RNG so these are the top numbers, no one player will get (even Mars or me) but it's potential.
So if you "up" one, you are creating a cascade effect (domino effect may be better) with everything else.
Also, just to note I believe they didn't do this for just monetary reasons like others have said. I think it is genuinely because
a) new "shiny" things make people "tune in" - did you see the viewers for the idle insights that episode?
b) if my math is correct they will get to 100 by 2022 champions in the game. Therefore, the chest is good to just passively gear these automatically for you for free.
c) Golds were frankly making it super easy to gear up and ilvl core/evergreen champions at outrageous timeframes. I think what sparked this to come out (after basically a year of talking about a new chest) was the findings Gaar/Mars did on there challenge. Even though not their intention, this was helpful for CNE to see what new players could possibly do in game.
But saying all this, and off with the directors cap, yes tiny contract needs a buff. And gems card to (25 would be fair as the bottom rising to 100 still - eg 25/50/75/100).
But the fact that the tiny contracts are only valuable in VAST numbers (I have no problem with hoarding) but you can open only 10 at a time is ridiculous.
I think it was the loading time of them going on the screen etc.
My potential fix for that would be just making it up your numbers...doesn't need to be any visual really...maybe just a +xxx tokens in the journal and +xxx gold added.
Just the part about 10 at a time is the annoying thing to me. I don't think it would actually take 209 contracts to do another run, just because by the time you've opened 200 you've probably earned more than 12 tokens.
Side note: scaling for consumables from common to epic is weird and inconsistent.
Potions: 2x for 0.083 hours, 4x for 0.25 hours, 6x for 1 hour, 10x indefinite duration
BS contracts: 1, 2, 6, 24
Bounty contracts: 0.083, 0.5, 4, 8
So in the case of bounty contracts, an epic is worth 96x a tiny. In the case of blacksmith contracts, an epic is only worth 24x a tiny. But then the jump from rare to epic is small for bounty contracts. Arguably, they should bump tinies up to 15 minutes, and mediums down to 2 hours.
It's harder to quantify the ratios for potions.
For example for potions I am getting close to 1:2 or 1:3 for green:blue
That is nowhere close to what I see with contracts where its like 1:10 or worse