Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

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Where to favour farm?
Hello. Been so long since i needed favour for helms city and the iceland that i cant remember where to farm. Now with the "upgrade" items mechanic, farming is required again. Tried looking up old posts and cant find any. Where is the best place to farm for these worlds? As far as the maximum minsc/zorbu enemies and no armour based bosses.

1) main world: beast intentions-100% zorbu/minsc-no Armour
2) kelemvor: templers camp-100% zorbu/minsc-no armour
3) helms: ??? cant remember
4) avernus: a tale of 2-all but 5 or so levels of 50 are zorbu/minsc-armour cant remember
5) iceland: Cant recall ??????
6) new level: 2 options... which is best???????

Thanks for help
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Showing 1-15 of 15 comments
OldGamer Oct 10, 2021 @ 8:15am 
From the Tips file: (should be up to date for current meta)

Best farms:
Grand Tour: GF Mad wizard/BG cursed farmer/ FF Beast Intentions
Tomb: Templar's camp
Waterdeep: Attack on the Manor
Avernus: Tale Of Two Cities / The Dead Tree
Icewind Dale -> The Everlasting Rime
Witchlight --> The Witchlight Carnival

GF = Gem Farm
BG = Background
FF = Favour Farm

Zorbu Farms: (no cap, but 250k kills + not worth it)
The Prison of Velkynvelve (Grand Tour) -
Lvl 27 you have beasts and Drow/Humanoid
pretty good level if you ask me
28 is pure drow/humanoid if you need that only

Beast: An Unkindness of Ravens - Any Area(variant in Jaheira's Time Gate/Great Modron March Event)

Undead: Relentless Peril - Any Area (variant of Wrecked Flying Fortress in Avernus)

Drow: Silken Swamp - Area 30 (Sword Coast)

ps I now have to NOTE this: If hewmaan is over 1200%? you farm on cursed farmer.
The Dead Tree is usually the preferred favour farm for the community.
Last edited by OldGamer; Oct 10, 2021 @ 8:17am
caw Oct 10, 2021 @ 9:57am 
Originally posted by OldGamer:
From the Tips file: (should be up to date for current meta)

Best farms:
Grand Tour: GF Mad wizard/BG cursed farmer/ FF Beast Intentions

whats the rationale for each?
ive been doing all my gem farming and favor farms on cursed farmer
OldGamer Oct 10, 2021 @ 10:09am 
Originally posted by deaden:
Originally posted by OldGamer:
From the Tips file: (should be up to date for current meta)

Best farms:
Grand Tour: GF Mad wizard/BG cursed farmer/ FF Beast Intentions

whats the rationale for each?
ive been doing all my gem farming and favor farms on cursed farmer

Mad Wizard for initial gem farming due to portals etc.. and spawn rate.
Cursed Farmer is good for farming after Hew hits a certain point as less hitpoint based objectives (such as barriers) - is good for background farming due to the aforementioned non-barriers levels.
Beast Intentions - less range enemies and easy bosses for long runs. However, any of the two (Cursed and Beast) are good for farming favour.

Last edited by OldGamer; Oct 10, 2021 @ 10:10am
Soteria Oct 10, 2021 @ 10:24am 
Originally posted by OldGamer:
Originally posted by deaden:

whats the rationale for each?
ive been doing all my gem farming and favor farms on cursed farmer

Mad Wizard for initial gem farming due to portals etc.. and spawn rate.
Cursed Farmer is good for farming after Hew hits a certain point as less hitpoint based objectives (such as barriers) - is good for background farming due to the aforementioned non-barriers levels.
Beast Intentions - less range enemies and easy bosses for long runs. However, any of the two (Cursed and Beast) are good for farming favour.

Maybe I should try cursed farmer. I tried beast intentions but there's too many zones where you're just waiting for a single random drop.
Gnome d'War Oct 10, 2021 @ 10:32am 
Originally posted by Soteria:
Originally posted by OldGamer:

Mad Wizard for initial gem farming due to portals etc.. and spawn rate.
Cursed Farmer is good for farming after Hew hits a certain point as less hitpoint based objectives (such as barriers) - is good for background farming due to the aforementioned non-barriers levels.
Beast Intentions - less range enemies and easy bosses for long runs. However, any of the two (Cursed and Beast) are good for farming favour.

Maybe I should try cursed farmer. I tried beast intentions but there's too many zones where you're just waiting for a single random drop.

I did a favor run on Cursed Farmer and got to 1050. I think it went pretty well.
fadsilva Oct 11, 2021 @ 3:21pm 
Originally posted by OldGamer:
From the Tips file: (should be up to date for current meta)

Best farms:
Grand Tour: GF Mad wizard/BG cursed farmer/ FF Beast Intentions
Tomb: Templar's camp
Waterdeep: Attack on the Manor
Avernus: Tale Of Two Cities / The Dead Tree
Icewind Dale -> The Everlasting Rime
Witchlight --> The Witchlight Carnival

GF = Gem Farm
BG = Background
FF = Favour Farm

Zorbu Farms: (no cap, but 250k kills + not worth it)
The Prison of Velkynvelve (Grand Tour) -
Lvl 27 you have beasts and Drow/Humanoid
pretty good level if you ask me
28 is pure drow/humanoid if you need that only

Beast: An Unkindness of Ravens - Any Area(variant in Jaheira's Time Gate/Great Modron March Event)

Undead: Relentless Peril - Any Area (variant of Wrecked Flying Fortress in Avernus)

Drow: Silken Swamp - Area 30 (Sword Coast)

ps I now have to NOTE this: If hewmaan is over 1200%? you farm on cursed farmer.
The Dead Tree is usually the preferred favour farm for the community.


Where can I find that file?
Txs
Coo Coo Pigeon Oct 11, 2021 @ 3:51pm 
Originally posted by fadsilva:
Where can I find that file?
Txs
On his PC, knowing him most likely on his desktop in clean text format.

But, you're most likely not getting your hand on that file - Feel free to ask stuff tho - He'll copy paste more content from the file.
Hecate Oct 11, 2021 @ 3:59pm 
You an also check adventures there (spoiler alert) :
https://idle.kleho.ru/adventures/campaign/

What you want on a favor run : no armored mob, as few distances as possible.
OldGamer Oct 12, 2021 @ 12:31pm 
Originally posted by fadsilva:
Originally posted by OldGamer:
From the Tips file: (should be up to date for current meta)

Best farms:
Grand Tour: GF Mad wizard/BG cursed farmer/ FF Beast Intentions
Tomb: Templar's camp
Waterdeep: Attack on the Manor
Avernus: Tale Of Two Cities / The Dead Tree
Icewind Dale -> The Everlasting Rime
Witchlight --> The Witchlight Carnival

GF = Gem Farm
BG = Background
FF = Favour Farm

Zorbu Farms: (no cap, but 250k kills + not worth it)
The Prison of Velkynvelve (Grand Tour) -
Lvl 27 you have beasts and Drow/Humanoid
pretty good level if you ask me
28 is pure drow/humanoid if you need that only

Beast: An Unkindness of Ravens - Any Area(variant in Jaheira's Time Gate/Great Modron March Event)

Undead: Relentless Peril - Any Area (variant of Wrecked Flying Fortress in Avernus)

Drow: Silken Swamp - Area 30 (Sword Coast)

ps I now have to NOTE this: If hewmaan is over 1200%? you farm on cursed farmer.
The Dead Tree is usually the preferred favour farm for the community.


Where can I find that file?
Txs

CCP knows me too well haha.

It is a file with all "tips" I gathered since starting really (well april 1st 2020 when I started talking on the forums)

So some of this text "dump" may be out of date. There are some things I don't have a clue what they mean (regarding the numbers at the end). But feel free to ask to clarify some of the notes, as some (if not all) are from vets themselves.

----

START:

Tomb of Annihilation. Fall from Grace, Starving in the Jungle,
Overwhelming Force stand out.
Avernus has some relatively easy ones too:
Raggadragga's Crew, Relentless Peril.
If you can make it to 700-800 normally you ought to be able
to do 600 variants without special restrictions.
The local perks can help a lot.

Tiny Bounty Contracts = 12 tokens
Small Bounty Contracts = 72 tokens
Medium Bounty Contracts = 576 tokens
Large Bounty Contracts = 1152 tokens


8334 Tiny Bounty Contracts = 100,008 tokens
1390 small contracts = 100,080 tokens
174 medium contracts = 100,224 tokens
87 large contracts = 100,224 tokens

If you use Donny to stack kill, you complete multiple area's.
Stacks with Melf's, Sentries and Havilars bonus allowing for a 20 area completion on a stackkill

If 3 or more familiars are assigned to click monsters, they will pick up gold and quest items.
If 5 or more are assigned to click monsters, they will open and loot the gem bag.
If 6 are assigned to click monsters, they will automatically click distractions.

Let us not forget:
- Assign familiars in Click Damage or specific Hero slot to auto-level up, even offline
- Assign up to 3 familiars on the Ultimate bar for each of them to try trigger a random Ultimate every 30s
-> nope, you can assign 4 and each individually has a 30 second timer - so if you could you would trigger 4 ultimates every 30 seconds. Which is kind of overkill I guess :-)
- Assign familiars in specific Ultimate slots to auto-trigger them (did someone say Shielding Bite?)
Also: You can assign up to 14 familiars on your ultimate bar, placing a 15th will remove one on placement.


Best farms:
Grand Tour: GF Mad wizard/BG cursed farmer/ FF Beast Intentions
Tomb: Templar's camp
Waterdeep: Attack on the Manor
Avernus: Tale Of Two Cities / The Dead Tree
Icewind Dale -> The Everlasting Rime
Witchlight --> The Witchlight Carnival

GF = Gem Farm
BG = Background
FF = Favour Farm

Zorbu Farms: (no cap, but 250k kills + not worth it)
The Prison of Velkynvelve (Grand Tour) -
Lvl 27 you have beasts and Drow/Humanoid
pretty good level if you ask me
28 is pure drow/humanoid if you need that only

Beast: An Unkindness of Ravens - Any Area(variant in Jaheira's Time Gate/Great Modron March Event)

Undead: Relentless Peril - Any Area (variant of Wrecked Flying Fortress in Avernus)

Drow: Silken Swamp - Area 30 (Sword Coast)

Favour to get:
Torm: e60+ (forever)
Kele: e30+
Helm: e31
Tiamat: e45+
Dale: e40+
Witch: e30+

Favour Needed (for blessings)
Torm: 1.10e24
Kele: 1.41e27
Helm: 8.02e27
Tiamat: 2.65e42
Dale: 5.86e29
Witch: 8.44e16

Blessings:

- Happen immediately

When to buy:
- 1% or
- With exceptions
- Start strong (2500 event token at the start of events, if right before an event starts) (Torm 4)
-Veterans of Avernus (Damage +20% per Avernus adventure and variant completed) (Tiamat 3)
- +1 gem drops valuable
- + gold chest drops is super valuable

They are game changer ones compared to other globals

Patron Challenges:
Feys: Mad Wizard
Constructs: Mad Wizard (lvl 38)
Undead: Tomb of the Nine Gods // The Ring of Regeneration
Humanoids: Exploring Port Nyanzaru
Beasts: Beast Intentions
Fiends: Mad Wizard
Flying: Mad Wizard

Undead/beasts/constructs/humanoid | Tower on the Lake (18/29/5/8)
Feys/Undead - Terror in Dark 2/12 | Building Trust 2/13 | Supply Run 3/5
humanoid/beast/fiend | The Cursed Farmer (14/24/12)
undead/fiend/beast | A Tale of Two Cities - The Prison of Velkynvelve

Familiars cost:
50k
70k
100k
150k
200k

event is 10% per e1
190% for e19


Feats work on their own. So the buff for 25% slot is x by that slot.
Feats: Just a 4% chance per chest

FARM
use krull
spec: pain (always)
use pain to push and kill boss
use piffler to stack stacks and farm gold after
if you get stack at your wall, go back (3% of total area's) and let him get 20-30 stacks on monsters there
every next boss area = 149% more gold
(20% per area)
so if your pain spec makes him push 10 area's further....
6.2 times as much gold (is a lot more than 40%)

Speed to level ilvls:
Sentry, Briv and Melf

#1 Melf - best speed increase for amount spend (0.55% per level speedy Supplement (thats near 13% for 1 epic contract)
#2 Sentry - 30% * 250/boost gained
#3 Briv - >0.1% chance to jump per level gained.

Patron
Challenge Accepted - 3.48e6

ilvls
It does! +1 for common, +2 uncommon, +6 rare, +24 epic. Also of note: you will not receive a duplicate if a non-duplicate of that rarity can be generated (*except in the same chest)

Note that some, like ultimate cooldown, have a limit (75% reduction) and will not receive duplicates once the cap is reached. It's still hundreds depending on the rarity type.


Shiny: 9
Epic: 222
Rare: 3000
OldGamer Oct 12, 2021 @ 12:36pm 
ps
This is old:
Speed to level ilvls:
Sentry, Briv and Melf

#1 Melf - best speed increase for amount spend (0.55% per level speedy Supplement (thats near 13% for 1 epic contract)
#2 Sentry - 30% * 250/boost gained
#3 Briv - >0.1% chance to jump per level gained.

Hew is probably #1 now.
©ScorP™®☭ Oct 12, 2021 @ 12:50pm 
I have a question. Which campaign is easier to get to the maximum area? For achievement.
OldGamer Oct 12, 2021 @ 12:54pm 
Originally posted by ©ScorP™®☭:
I have a question. Which campaign is easier to get to the maximum area? For achievement.
Events are easier than normal campaigns to gain higher levels at first.

After you hit, around e28 or 30+ it's easy to hit 1,000. For me that happened in Trials game in the Swamp map. I recently also did another 1,000 on Cursed Farmer in Torm.

But it depends where you are in the game, if you are relatively new I wouldn't focus too much on high levels and more on getting the next global tier of blessings on a certain campaign and getting particular champions in order to unlock the modron core.

Hope that helps.
Hecate Oct 12, 2021 @ 1:01pm 
It depends on your favor.
First three campaigns have a slightly better hp formula for mobs than the three lasts. The second and third offer a 10th slot over the prime, so with a constant favor, either Tomb of Annihilation or Waterdeep heist.

As events have an even better hp formula, you may push more there if you take the time to build some decent favor.
©ScorP™®☭ Oct 13, 2021 @ 1:35am 
Ok, thanks for answer. I try Cursed Farmer and second campaign. What about time gate? This is similar to the event, or event easy? If so, what time gate to choose?
Coo Coo Pigeon Oct 13, 2021 @ 2:18am 
Time gates are easier than campaigns (same difficulty as events)
Which timegate to choose depends on your goal...
If you want to easily earn favor it goes in to a different direction than when you want to upgrade specific event champions.
I myself love Stoki as timegate but I think it's said Alia's is best for favor.
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Date Posted: Oct 10, 2021 @ 8:10am
Posts: 15