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If you really want speed dont forget about Melf and include Minsc for good measure.
Also, no armored mobs and only one level (14) with hit based mob.
Grand Tour: Mad wizard
Tomb: Templar's camp
Waterdeep: Attack on the Manor
Avernus: Tale Of Two Cities
As most answered the above. Minsc is minimal speed...is it even worth it? I usually stick freely in for more gold and favour whilst gem farming. Then again, could be wrong...
Every little helps :) I seem to think anyway.
It's not any "visible" increase when I do deep farming runs but a little bonus each run adds up. Plus I find his speciality better even though yes Minsc can do his favoured enemies with feys on MW.
Just not effective to speed gem farm anywhere passed your click wall
Yeah so I didn't explain well.
1. Gem farm - speed champs basically 250ish?
2, At click wall, swap to a dps/favour formation - aka krull around 400 now
3. Proper Wall, (if I don't turn on potions here and properly farm), reset. 450ish
If I am speed gem farming (automation resetting)
I just have 6 familiars (5 on field plus one on click damage) and go up to level 30 and reset. I usually work this with my farming of patron currency (FP).
When I get more familiars, or when I want to use champs and go deeper with automation (up to 125 level currently). I use 1 on field, 1 on click dmg, 1 on deekin, 1 on shandie and 1 on sentry.
Basically I need more familiars to make a whole 9 formation work.
Why not 80/130/180/230/280/330/380/430/480.... (where the 1-click kills stop)
That way you don't have to charge Shandie every time (wait for dash to start working)
Sounds more efficient (@scorp I'm going about 1.2k/h)
Melf - Speedy (401% effect)
Havilar - Dembo
Shandie - Dash
Deekin - Like a Boss
Sentry - Echo's will
Next to that I have Briv in front (only for when im not afk-farming, just leaving him in by default)
Binwin & Hitch for their multi attacks (to destroy wood)
9th slot I usually have Avren, but Jim would work better.
Oh, i have only Melf and Deekin.
5 familiars fielded.
Depending on familiars available I'd use upgrade path as following:
- 1 click damage
- 3 field clickers
- 1 Melf
- 1 Deekin
- 5 field clickers (2 more)
Any spare familiars can be assigned to other champions.