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https://idle.kleho.ru/adventures
so basically i am looking for low level variants (completion level) so I can get to an influence barrier to unlock the next stage of the shop.
The one I linked, got me to understand that on dragon heist there are easy low level ones which I hadn't even started yet (I only started that campaign - about 3 days ago? whenever I started getting the achievements).
I know I will probably need to farm like crazy but basically trying to do everything I can before that point of the grind. I also have one party on automation gem farming, so really only have one party to go off and progress. So I don't want to get to 274 and become stuck for example :)
If you go to area, say, 300. Remove 1 champion, 2 champions, 3,4,5... And see howmuch damage you got left.
Match that to the health they have, you now know which onces you can complete.
once in a while I just start a run with clicker damage and then slowly keep adding heroes when needed. Gives me an idea how far I can get with limited number of heroes.
thats a good idea. But I am not always actively playing. I sort of walk off or do other work/jobs etc when its left on in the background. So thought there be a nice table that has done that leg work for me :)
I do a clicker level where I find out what my wall is with just one clicker, but thats for gem farming and once its done I leave it going to 100/or whatever level for weeks then try again after hitting the next favour point.
automation up to 100 on mad wizard. It just goes around until the core blows up and I have to go in and toggle some buttons to make it work again.
So I only have one party doing variants, patrons, campaign progressing etc. thus I can't really pick adventures where I'll get stuck.
I've been doing the occasional background mission with the main team; nowhere near as efficient but it reduces the time I am waiting for the group to get to the end. ATM I'm trying to get it to do the new firebreath-guzzler (redcap redux) variant, usually it's just weekly challenges or tg/event
I did do that originally, but another thought you gain more speed going later levels.
And he had a point as shandie wasn't getting her dash by 30. But not too sure on gem/level ratio it is.
Really depends on how many familiars you can spare for heroes. For me when I had just a few familiars runs to x10/x60 were more gem profitable due to the delays on x14 levels and I just stuck with it.