Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

View Stats:
Does Zorbu's seething hatred even work? or is DPS still equally as convuluted as it has always been. ( of course it is). But maybe both
So i have left game running a couple of times while i am at work. I have zorbu as main DPS. And his "seething Hatred current damage boost" went up both times. In latest case from 536% to 572%. But my DPS remained at 9.66 e121. I even switched screens. If i level up 1 click the DPS would move to 9.67 e121, yet the 536% to 572% total damage increase does not even warrant a 1/1000th of a DPS increase. DPS is still convuluted and probably broken.
< >
Showing 1-2 of 2 comments
Mal Aug 16, 2019 @ 3:33pm 
Look at your running average, not base.
thegrassyknoll Aug 16, 2019 @ 5:13pm 
For one, Since ANY increase in damage by DPS leader raises the Base, Why wouldn't Seething Hatred increase it, after i increased it by more than enough % to warrant a raise? Another invisible stat like the hexes and such?

Also "Running Average" bounces all over just like it always has, so it impossible to tell what is going on or why. Base DPS=worthless statistic. May as well change it to a *top DPS stat* and have the math display your top DPS character with ALL factors considered, including hexes/gromma and alia. Right now the base is ALWAYS WAYYYYYY above the running average. WHich makes zero sense mathematically. Because 1 guy is Doing 100% of damage at any stage past 50ish give or take. And the non-DPS leaders are so many factors of 100 behind the leader that if the algorithim actually worked, then the base average should NEVER be higher ( maybe up to an e max) then your leader's "running DPS". Plus my running DPS never even comes close to matching my displayed DPS under the character. ( this is even without any debufferers/favored enemy in party).

So the new DPS system tells us absoulutely nothing and is equally as flawed as the old system. The only thing that makes sense sort of, is the BUD. So i wait for a high hit from DPS leader, then start clicking ultimates. That's it! But even then you have NO WAY of knowing how much your ultimates are actually doing or dare guess what the possible maximum could be. Because the actual ultimate damage you deal here, is ALWAYS WAYYY higher then the listed BUD.

Hence: "Look at running average" doesn't mean or tell me anything more then futilely trying to decipher the old system. I wish Dev's would attempt to provide a legitimate answer in this post. Than make another attempt to fix the system so that it makes some sense at all. Then one could make reasonable evaluations of how much damage you are actually are capable of. Thus make experimenting with party lineups more fun/transparent and straightforward. Right now it is far too tedious to attempt experiemnting too much. Especially since characters level-scale different, so you have to reach level max to get a true comparison.

Thanks for trying to help Mal. I do appreciate any constructive input from players or devs.
Last edited by thegrassyknoll; Aug 16, 2019 @ 5:23pm
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Aug 16, 2019 @ 2:10pm
Posts: 2