Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

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OldGamer Apr 1, 2020 @ 11:07am
Are YA Chicken?
Does anyone have any tips for this?
I am struggling to get passed level 68 (by clicking)
And my warriors don't even wave 49!
What are the best champs to place in the limited formation?
Am I correct in thinking the first few champions are better than later ones for this one, due to money upgrades being less for them?

Thanks
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Showing 1-15 of 17 comments
MehZhure Apr 1, 2020 @ 12:51pm 
There are two ways to get past it...assuming you have tried many formation options to determine what works best.

1) Go as far as you can...reset...repeat. This will build your favor allowing you to upgrade your champs further, making them more powerful.

2) Buy a bunch of chests and upgrade your champs equipment.

Now...IF... you haven't had much success coming up with good formations, or just can't be bothered...
https://steamcommunity.com/sharedfiles/filedetails/?id=1782447942
Last edited by MehZhure; Apr 1, 2020 @ 12:51pm
ptor Apr 1, 2020 @ 1:33pm 
Those blasted chicken! Ignore that mission for many, MANY moons.
Once you can handle hard missions, you MIGHT be able to think about tackling that one as well.
Then cower in fear and flabbergast, as you realise you have to finish that mission for each and every one of the patrons as well, but at a much higher difficulty
Gnome d'War Apr 1, 2020 @ 10:04pm 
I just recently went back and completed that one, plus for at least one patron version with e24 favor. You can probably do the regular version by e20 but I wouldn't be in a hurry to try it if I were you. That's definitely the hardest early game variant there is.
MehZhure Apr 1, 2020 @ 11:11pm 
I decided to look this area up to see which one it is. Turns out I just did the Mirt version a day or two ago. I used a champions of the hall formation.

wulfgar
bruenor, drizzt
qillek, cattie-brie

I know that probably won't help, but figured i would go ahead and post it just in case it gives you some ideas.
ptor Apr 1, 2020 @ 11:55pm 
if we want to go with formations, two that can work using only base champions are, top-to-bottom, and depending on ilevels, favour, and blessings;
Calliope, Celeste (war), Nayeli (protec), Jamilah (shield), Tyril (moon)
or taking advantage of the 3rd column bonuses
Minsc, Celeste (war), Tyril (bear), Makos (bless), Bruenor (shield)

I still hold it is a design mistake to put such a hard variant as the first right after the tutorial
SevenBlueSeven Apr 2, 2020 @ 1:52am 
Originally posted by ptor:

I still hold it is a design mistake to put such a hard variant as the first right after the tutorial

No. It is an unintended game feature. AKA a bug. Either way, it is an error.
OldGamer Apr 2, 2020 @ 1:58am 
Originally posted by ptor:
if we want to go with formations, two that can work using only base champions are, top-to-bottom, and depending on ilevels, favour, and blessings;
Calliope, Celeste (war), Nayeli (protec), Jamilah (shield), Tyril (moon)
or taking advantage of the 3rd column bonuses
Minsc, Celeste (war), Tyril (bear), Makos (bless), Bruenor (shield)

I still hold it is a design mistake to put such a hard variant as the first right after the tutorial


Thanks, yeah I was blaming the mechanics. I have put three potions on this.
x400 percent gold per drop
x900 champions damage to all
and x600 clicker damage based on dps
this are until the end of the level.

So if I am in right in saying, there is a "top" DPS which is upgraded with favor (favour) each reset?

And a reset won't complete the adventure so my potions, theoretically, are carried forth?

Also thanks for the link. Also looking for a general video at the moment on youtube, so if any of you have suggestions let me know.

I like the game, i just think there are a few issues.
not limited to:
a) money does go up with your champions level. Even at this stage in the game, each level has a strict drop gold per kill or distraction. In other clicker games these tend to level with your champions levels. So, now I am paying Qs to upgrade my champions, so they should be dropping Qs (albeit like 10% lower).
b) seems like potions do not work sometimes. My clicking is 600x my DPS that should be absolutely mulling any enemy now. they are around Q or Ti (I think) health, I click x600 of over 9,000q DPS. Should be one or two clicks per enemy? But maths after a million for me is limited.
c) offline money doesn't seem right...it's like they do an equation rather than playing offline. If you know what I mean.

Plus, all these DLCs are just confusing and I think everything should be able to have by gems. Unless it is a DLC of new content, like a new adventure, champion(s) or item.
ptor Apr 2, 2020 @ 2:53am 
Originally posted by OldGamer:
So if I am in right in saying, there is a "top" DPS which is upgraded with favor (favour) each reset?

And a reset won't complete the adventure so my potions, theoretically, are carried forth?
You carry forward Favor, which is shown in/on the "Complete adventure" button and screen. Favor (which is based off of found Gold) will increase your Gold Find in future runs, which means you can reach higher hero level, which means more damage.

Sadly, any potion you drink during a mission is lost on reset. They are usually best used tactically, say if you're only a few levels from the end it's ok, if you're stuck 50 levels behind it'd be a waste.

Originally posted by OldGamer:
a) money does go up with your champions level. Even at this stage in the game, each level has a strict drop gold per kill or distraction. In other clicker games these tend to level with your champions levels. So, now I am paying Qs to upgrade my champions, so they should be dropping Qs (albeit like 10% lower).
b) seems like potions do not work sometimes. My clicking is 600x my DPS that should be absolutely mulling any enemy now. they are around Q or Ti (I think) health, I click x600 of over 9,000q DPS. Should be one or two clicks per enemy? But maths after a million for me is limited.
c) offline money doesn't seem right...it's like they do an equation rather than playing offline. If you know what I mean.

Plus, all these DLCs are just confusing and I think everything should be able to have by gems. Unless it is a DLC of new content, like a new adventure, champion(s) or item.
I gather you're new to incremental games? The way it works is roughly like this:
- For every level (stage, call it as you will) the enemy health doubles, the gold drop is barely more (about +3.5% gold per drop every 5 levels)
- Every hero or clicker level costs exponentially more
- The only way forward is to earn Favor and unlock Blessings

On top of that:
- Yes, offline simulation is questionable. It used to be worse (barely anything earned at all), but it's still not correct
- BUD depends on the damage dealt by heroes. Potions of Fire Breath (which tend to kill enemies on sight) are based on BUD (not DPS) and make it decay until it has decayed enough to be renewed; this yo-yo-ing is known and something that can't be fixed. It can be exploited though! (go to an easier area, rank up on BUD, rush forward)
- Scientific notation is much more understandable, esp. for big numbers
- Base DPS is a liar. Always look at Average DPS instead (yes, it takes seconds to update, but it doesn't lie)
- Everything you see on sale for cash is either not essential or can be bought with gems and/or time (sometimes the long way around, i.e. buying chests to upgrade the equipment). It's not a "pay to win", but the devs need food too, so please accept their (fairly limited) spam

HTH! :)
OldGamer Apr 2, 2020 @ 8:13am 
Originally posted by ptor:
Originally posted by OldGamer:
So if I am in right in saying, there is a "top" DPS which is upgraded with favor (favour) each reset?

And a reset won't complete the adventure so my potions, theoretically, are carried forth?
You carry forward Favor, which is shown in/on the "Complete adventure" button and screen. Favor (which is based off of found Gold) will increase your Gold Find in future runs, which means you can reach higher hero level, which means more damage.

Sadly, any potion you drink during a mission is lost on reset. They are usually best used tactically, say if you're only a few levels from the end it's ok, if you're stuck 50 levels behind it'd be a waste.

Originally posted by OldGamer:
a) money does go up with your champions level. Even at this stage in the game, each level has a strict drop gold per kill or distraction. In other clicker games these tend to level with your champions levels. So, now I am paying Qs to upgrade my champions, so they should be dropping Qs (albeit like 10% lower).
b) seems like potions do not work sometimes. My clicking is 600x my DPS that should be absolutely mulling any enemy now. they are around Q or Ti (I think) health, I click x600 of over 9,000q DPS. Should be one or two clicks per enemy? But maths after a million for me is limited.
c) offline money doesn't seem right...it's like they do an equation rather than playing offline. If you know what I mean.

Plus, all these DLCs are just confusing and I think everything should be able to have by gems. Unless it is a DLC of new content, like a new adventure, champion(s) or item.
I gather you're new to incremental games? The way it works is roughly like this:
- For every level (stage, call it as you will) the enemy health doubles, the gold drop is barely more (about +3.5% gold per drop every 5 levels)
- Every hero or clicker level costs exponentially more
- The only way forward is to earn Favor and unlock Blessings

On top of that:
- Yes, offline simulation is questionable. It used to be worse (barely anything earned at all), but it's still not correct
- BUD depends on the damage dealt by heroes. Potions of Fire Breath (which tend to kill enemies on sight) are based on BUD (not DPS) and make it decay until it has decayed enough to be renewed; this yo-yo-ing is known and something that can't be fixed. It can be exploited though! (go to an easier area, rank up on BUD, rush forward)
- Scientific notation is much more understandable, esp. for big numbers
- Base DPS is a liar. Always look at Average DPS instead (yes, it takes seconds to update, but it doesn't lie)
- Everything you see on sale for cash is either not essential or can be bought with gems and/or time (sometimes the long way around, i.e. buying chests to upgrade the equipment). It's not a "pay to win", but the devs need food too, so please accept their (fairly limited) spam

HTH! :)

Partly new. I have played Adventure Capitalist where you reset once your angels began running out, and also Realm Grinder which I think you had to reincarnate after you got enough red things or something.

Both however, I lost progress with when I upgraded my computer. Then my DND friend told me about this game, which I am enjoying (the story in the adventures). Thats why its frustrating as I just want the end of the story haha.

I guess this favour is like the angels from the adventure capitalist game. I try and figure out how to reset. The potions seem to be easy to get, don't get me wrong. What I meant was is there were these other items, "familars" something like that, it said "it will help you click", they seemed to be worth real money...

Although, I know they need money to develop and live but I still think its a bit overkill. Now I am just overwhelmed by all of them and won't buy anything. Now if you had 2 or 3 DLC expansions, and then say 2 or 3 packs of chests you can buy instead of waiting there be fine. But over 70...with 3 options each. Like a champion says "overwhlemed". haha!

ptor Apr 2, 2020 @ 8:46am 
Originally posted by OldGamer:
Both however, I lost progress with when I upgraded my computer. Then my DND friend told me about this game, which I am enjoying (the story in the adventures). Thats why its frustrating as I just want the end of the story haha.
Spoiler: there is no end ;) ;) ;)
"at least" here the state is linked to your steam account, so it should be harder to lose

Originally posted by OldGamer:
I guess this favour is like the angels from the adventure capitalist game. I try and figure out how to reset. The potions seem to be easy to get, don't get me wrong. What I meant was is there were these other items, "familars" something like that, it said "it will help you click", they seemed to be worth real money...
Favor is akin to the angels, yes.
Familiars are helpful indeed, once you unlock the 9th hero (IIRC) you'll have access to them as well. There are 4 you can buy with gems, and 3 from doing Patron missions (i.e. harder versions of the "normal" challenges). IIRC, the gem-purcheasable familiars' cost is 10k, 30k, 50k, 70k gems respectively. Yep, pricey!

Originally posted by OldGamer:
Although, I know they need money to develop and live but I still think its a bit overkill. Now I am just overwhelmed by all of them and won't buy anything. Now if you had 2 or 3 DLC expansions, and then say 2 or 3 packs of chests you can buy instead of waiting there be fine. But over 70...with 3 options each. Like a champion says "overwhlemed". haha!
There is no rush to buy :) Also, remember this game has been running for 3 years or so, that's where all that stuff comes on. Which I understand will be A LOT to digest. Simple approach is: ignore all except the gem-purchasable silver and gold chests for now
MehZhure Apr 2, 2020 @ 10:22am 
As an aside, i highly recommend opening up the in-game settings and switch the DPS display to 'Average DPS', and checking the 'Scientific Notation' box. Base DPS is the single most useless, and unreliable, damage stat in the game. At best, it can be used to give a vague idea of the damage your champs are doing. But, it is possible to make alterations to the formation which will notably increase your damage, and the Base DPS will show a decrease. it's best to just ignore it. And, scientific notation is superior to the arbitrary letter representation for the numbers. If you are not used to it, it may be a bit awkward at first. Once you are used to it, you will prefer it and wish all games did this.
OldGamer Apr 2, 2020 @ 11:31am 
Originally posted by ptor:
Originally posted by OldGamer:
Both however, I lost progress with when I upgraded my computer. Then my DND friend told me about this game, which I am enjoying (the story in the adventures). Thats why its frustrating as I just want the end of the story haha.
Spoiler: there is no end ;) ;) ;)
"at least" here the state is linked to your steam account, so it should be harder to lose

Originally posted by OldGamer:
I guess this favour is like the angels from the adventure capitalist game. I try and figure out how to reset. The potions seem to be easy to get, don't get me wrong. What I meant was is there were these other items, "familars" something like that, it said "it will help you click", they seemed to be worth real money...
Favor is akin to the angels, yes.
Familiars are helpful indeed, once you unlock the 9th hero (IIRC) you'll have access to them as well. There are 4 you can buy with gems, and 3 from doing Patron missions (i.e. harder versions of the "normal" challenges). IIRC, the gem-purcheasable familiars' cost is 10k, 30k, 50k, 70k gems respectively. Yep, pricey!

Originally posted by OldGamer:
Although, I know they need money to develop and live but I still think its a bit overkill. Now I am just overwhelmed by all of them and won't buy anything. Now if you had 2 or 3 DLC expansions, and then say 2 or 3 packs of chests you can buy instead of waiting there be fine. But over 70...with 3 options each. Like a champion says "overwhlemed". haha!
There is no rush to buy :) Also, remember this game has been running for 3 years or so, that's where all that stuff comes on. Which I understand will be A LOT to digest. Simple approach is: ignore all except the gem-purchasable silver and gold chests for now

Many thanks, it makes better sense than it did before!! Thanks for taking the time to help me.
OldGamer Apr 2, 2020 @ 11:32am 
Originally posted by MehZhure:
As an aside, i highly recommend opening up the in-game settings and switch the DPS display to 'Average DPS', and checking the 'Scientific Notation' box. Base DPS is the single most useless, and unreliable, damage stat in the game. At best, it can be used to give a vague idea of the damage your champs are doing. But, it is possible to make alterations to the formation which will notably increase your damage, and the Base DPS will show a decrease. it's best to just ignore it. And, scientific notation is superior to the arbitrary letter representation for the numbers. If you are not used to it, it may be a bit awkward at first. Once you are used to it, you will prefer it and wish all games did this.

Thanks, I will change it. To be honest I am not good with these numbers anyway so I will get used to it over time if I do it earlier I imagine!
Gnome d'War Apr 4, 2020 @ 3:17pm 
Anybody have tips for completing this for Strahd?
ptor Apr 4, 2020 @ 3:38pm 
Originally posted by Gnome d'War:
Anybody have tips for completing this for Strahd?
IIRC I did it with Jim magic^3 DPS, Avren sturdy, Tyril bear, Dhiadus empowered, K'thriss accountant, and lots of click damage.
But it could just as well have been a Strix DPS with Celeste war and/or asharra halfling.
And lots of click damage.
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Date Posted: Apr 1, 2020 @ 11:07am
Posts: 17