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1) Go as far as you can...reset...repeat. This will build your favor allowing you to upgrade your champs further, making them more powerful.
2) Buy a bunch of chests and upgrade your champs equipment.
Now...IF... you haven't had much success coming up with good formations, or just can't be bothered...
https://steamcommunity.com/sharedfiles/filedetails/?id=1782447942
Once you can handle hard missions, you MIGHT be able to think about tackling that one as well.
Then cower in fear and flabbergast, as you realise you have to finish that mission for each and every one of the patrons as well, but at a much higher difficulty
wulfgar
bruenor, drizzt
qillek, cattie-brie
I know that probably won't help, but figured i would go ahead and post it just in case it gives you some ideas.
Calliope, Celeste (war), Nayeli (protec), Jamilah (shield), Tyril (moon)
or taking advantage of the 3rd column bonuses
Minsc, Celeste (war), Tyril (bear), Makos (bless), Bruenor (shield)
I still hold it is a design mistake to put such a hard variant as the first right after the tutorial
No. It is an unintended game feature. AKA a bug. Either way, it is an error.
Thanks, yeah I was blaming the mechanics. I have put three potions on this.
x400 percent gold per drop
x900 champions damage to all
and x600 clicker damage based on dps
this are until the end of the level.
So if I am in right in saying, there is a "top" DPS which is upgraded with favor (favour) each reset?
And a reset won't complete the adventure so my potions, theoretically, are carried forth?
Also thanks for the link. Also looking for a general video at the moment on youtube, so if any of you have suggestions let me know.
I like the game, i just think there are a few issues.
not limited to:
a) money does go up with your champions level. Even at this stage in the game, each level has a strict drop gold per kill or distraction. In other clicker games these tend to level with your champions levels. So, now I am paying Qs to upgrade my champions, so they should be dropping Qs (albeit like 10% lower).
b) seems like potions do not work sometimes. My clicking is 600x my DPS that should be absolutely mulling any enemy now. they are around Q or Ti (I think) health, I click x600 of over 9,000q DPS. Should be one or two clicks per enemy? But maths after a million for me is limited.
c) offline money doesn't seem right...it's like they do an equation rather than playing offline. If you know what I mean.
Plus, all these DLCs are just confusing and I think everything should be able to have by gems. Unless it is a DLC of new content, like a new adventure, champion(s) or item.
Sadly, any potion you drink during a mission is lost on reset. They are usually best used tactically, say if you're only a few levels from the end it's ok, if you're stuck 50 levels behind it'd be a waste.
I gather you're new to incremental games? The way it works is roughly like this:
- For every level (stage, call it as you will) the enemy health doubles, the gold drop is barely more (about +3.5% gold per drop every 5 levels)
- Every hero or clicker level costs exponentially more
- The only way forward is to earn Favor and unlock Blessings
On top of that:
- Yes, offline simulation is questionable. It used to be worse (barely anything earned at all), but it's still not correct
- BUD depends on the damage dealt by heroes. Potions of Fire Breath (which tend to kill enemies on sight) are based on BUD (not DPS) and make it decay until it has decayed enough to be renewed; this yo-yo-ing is known and something that can't be fixed. It can be exploited though! (go to an easier area, rank up on BUD, rush forward)
- Scientific notation is much more understandable, esp. for big numbers
- Base DPS is a liar. Always look at Average DPS instead (yes, it takes seconds to update, but it doesn't lie)
- Everything you see on sale for cash is either not essential or can be bought with gems and/or time (sometimes the long way around, i.e. buying chests to upgrade the equipment). It's not a "pay to win", but the devs need food too, so please accept their (fairly limited) spam
HTH! :)
Partly new. I have played Adventure Capitalist where you reset once your angels began running out, and also Realm Grinder which I think you had to reincarnate after you got enough red things or something.
Both however, I lost progress with when I upgraded my computer. Then my DND friend told me about this game, which I am enjoying (the story in the adventures). Thats why its frustrating as I just want the end of the story haha.
I guess this favour is like the angels from the adventure capitalist game. I try and figure out how to reset. The potions seem to be easy to get, don't get me wrong. What I meant was is there were these other items, "familars" something like that, it said "it will help you click", they seemed to be worth real money...
Although, I know they need money to develop and live but I still think its a bit overkill. Now I am just overwhelmed by all of them and won't buy anything. Now if you had 2 or 3 DLC expansions, and then say 2 or 3 packs of chests you can buy instead of waiting there be fine. But over 70...with 3 options each. Like a champion says "overwhlemed". haha!
"at least" here the state is linked to your steam account, so it should be harder to lose
Favor is akin to the angels, yes.
Familiars are helpful indeed, once you unlock the 9th hero (IIRC) you'll have access to them as well. There are 4 you can buy with gems, and 3 from doing Patron missions (i.e. harder versions of the "normal" challenges). IIRC, the gem-purcheasable familiars' cost is 10k, 30k, 50k, 70k gems respectively. Yep, pricey!
There is no rush to buy :) Also, remember this game has been running for 3 years or so, that's where all that stuff comes on. Which I understand will be A LOT to digest. Simple approach is: ignore all except the gem-purchasable silver and gold chests for now
Many thanks, it makes better sense than it did before!! Thanks for taking the time to help me.
Thanks, I will change it. To be honest I am not good with these numbers anyway so I will get used to it over time if I do it earlier I imagine!
But it could just as well have been a Strix DPS with Celeste war and/or asharra halfling.
And lots of click damage.