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example from my spreasheet:
http://prntscr.com/inzemm
left table for Celeste, right for Regis
orange cells - total multiplier at skill cap
Otherwise I used how much damage is multiplied rather than % boost. The math was easier and the numbers smaller than working in percentile.
According to this math the theoretical best support party is (With no equipment)
1. Regis - 221184x Multiplier
2. Dhadius - 186624x Multiplier
3. Nayelli - 55296x Multiplier
4. Bruenor - 41472x Multiplier
5. Barrowin - 6114x Multiplier (1179648x Multiplier with 2 Hammer Stacks)
6. Hitch - 864x Multiplier
7. Drizzt - 78x Multiplier (there are 2 Champions with Regis and Bruenor)
8. Zorbu - 54x Multiplier (216 if a Favored Enemy)
9. Asharra - 12x Multiplier
10. Stoki - 10.125x Multiplier
Assuming one of them is your DPS, which here would be Asharra so replace Hitch with Minsc for the possible boosts. Mostly the surprise to me is that Regis is far better than Celeste and makes Drizzt a rather decent buffer. Of course equipment will change this so play around and see how well it goes.
I will probably see about conditional formatting to make the numbers easier to read when they get super high. Just gotta figure out how here... I can see how to conditionally format for colors and fillvalues but not to go to scientific notation. If anyone can let me know how that would be great, otherwise you may have to adjust your own copy to whatever works best for you.
I haven't had a chance to check out the spreadsheet yet, but I will hopefully be able to soon. Thanks for taking the effort! It surprises me to see Dhadius beating out Calliope with the new level cap increase, and to see Drizzt beating out Birdsong (who provides me over 20 times the DPS Drizzt does).
A lot of the values after I threw in my equipment were a bit surprising but fairly similar, it all seems better balanced than I initially thought within slots, though between them it can be utterly ridiculous.
Next up I hope to use the system I made here to do pages for DPS to figure out who is the strongest DPS and maybe even throw in a calculator to combine the two for theory work and planning. Mainly to figure out the Favor farming optimization. Since gold find is equivalent to being further in areas there is some math to be done for equivalency and I can see if an extra 10 areas with better DPS out does using Makos and having +1300% Gold Find.
But that is all for down the road. Let me know if there is anything I can add that would make it more useful, making these kinds of spreadsheets is oddly fulfilling to me at times.
example:
1. Asharra give +600% to bonded champions w/o any gear. How you can get x12??? I think +600% = x7
2. Regis give +38400% to front/back column, +6300% to all and +225% to melee/magic/range
385*64*3.25=80080
What math you use for receiving 221184???
Calliope get +100% to Inspiration in new skills, while Dhadius get +0%
and, SUDDENLY, Dhadius became stronger???
100% = x2
200% = x3
100% = x2
2x3x2 = 12x multiplier vs
100% (x2 multiplier) x3 = 300% (x4 multiplier) x2 = 600% (x7 multiplier)
The question is does the 100% boost to the ability give a full 100% boost to the damage output of that character or just increase the ability numbers which admittedly is what it shows in your pane while each All Champions boost is entirely separate.
Today I am busy running around all day but will have to really delve into that. As it stands it will make a difference of less than x2 for everyone who has an Ability which will mean that they are all still comparitively rather accurate, just not necessarily the total numbers.
lol
8-)
PS. 100% * 3 * 2 = 600%
I've certainly seen that 2x discrepency in the numbers of others as well so the idea of multiplying the multiplier rather than the percentage isn't an alien concept, it just adds up in unexpected ways which is to have a 100% boost to an ability give you an effective 75% boost to damage instead of the 100% boost you would expect.
Either way while I am working out of town this week I may give it a detailed look to see how the game calculates it rather than what is said since there are a few options.
"few options"...
Asharra
lvl 1 = no skill = 1 dps
lvl 10 = bond +100% = 2 dps = 100% increase
lvl 140 = +200% to bond = bond +300% = 4 dps = 100% increase
lvl 265 = +100% to bond = bond +600% = 7 dps = 75% increase
epic gear = +275% to bond = bond +2250% = 23.5 dps = +235% increase
1. Dhadius - 124632x Multiplier
2. Regis - 80080x Multiplier
3. Nayelli - 27744x Multiplier
4. Bruenor - 20760x Multiplier
5. Barrowin - 3104x Multiplier (301088x Multiplier with 2 Hammer Stacks)
6. Hitch - 444x Multiplier
7. Birdsong - 68x Multiplier (Assuming just hit someone and with the right Alignment)
8. Zorbu - 30x Multiplier (90 if a Favored Enemy)
9. Asharra - 7x Multiplier
10. Stoki - 5x Multiplier
Minsc is better than Asharra (x8) if fighting his Favored enemy but that is too hit and miss. But not much has changed from my mistaken version. Mainly Dhadius is better than Regis and Birdsong is better than Drizzt.
Of course as always your own equipment will change things so feel free to test it out. I am entirely confident with all the numbers now and will keep things up to date as new content is released since the hard work is already done.
2. Regis - 80080x Multiplier
3. Nayelli - 27744x Multiplier
4. Bruenor - 20760x Multiplier
5. Barrowin - 3104x Multiplier (301088x Multiplier with 2 Hammer Stacks)
6. Hitch - 444x Multiplier
7. Strix - 228x Multiplier
8. Birdsong - 68x Multiplier (Assuming just hit someone and with the right Alignment)
9. Zorbu - 30x Multiplier (90 if a Favored Enemy)
10. Asharra - 7x Multiplier
Strix coming in and knocking out Stoki for top buffers, and being a top DPS is extra useful except of course Zorbu is still limited in targetting but that just means you can throw in Stoki as a gold and damage buffer anyways