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Thats with Nayeli HP item Blue level 7.
Evelyn does level faster (less cash) above max skill upgrade level (from what I have found).
I guess if you are hitting the hard level cap (5000?) that might make a difference, but to me my dps runs out far earlier than the tanks.
What you might be witnessing is the effect high gear levels vs low favour levels has, if this is in relation to the new campaign. I am able to get to 250, but my tanks can't take much before they die (don't get me started on ranged mobs /grumble), so my wall is pushed quite a few levels lower than what I can obtain.
you are using numbers beyond normal skill-upgradable levels, so yours is not an accountable argument here.
as of now, I am playing the heist missions, could just accumulate 6e6 favor and get to area-200. Nayeli has 7e20 hp with 7e29 gold to next skill-upgradeable level, and Evelyn has 1.25e21 hp with 6.5e28 gold to next skill-upgradable level. (Asharra 6e19 hp vs 1.5e29 gold to next)
those levels are already beyond skill-upgradable levels, most people cant even reach the skill-limits :)) I think what you described is because Nayeli is in the game since the beginning and their HP levels are subject to change over time as skill-levels cap increased.
ps: I love Heist formation slots as I can have both Nayeli and Evelyn to double-tank the team while buffing the team incredibly when enemies reach them :))
For me, and others with low-level gear (I currently have a lvl70 epic breastplate for Nay), yes, they're pretty equivalent. But Nay has equipment to improve her HP and out paces Eve. This exact question came up in the stream, asking why Eve's health was lower, and the answer was the upcoming tanking and healing update.
Not everyone reaches the max level.
At my stage of the game, Evelyn has more HP than Nayeli at level 405 (which is the last 'easy' goal I can reach for her). Both of them have blue equipment, and Nayeli is even supposed to be better equiped than Evelyn. Still, past level 200 both of them die pretty fast in Tomb campaign; I'm being bottlenecked due to the two tanks being anything but tanks, right now.