Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but if you have trouble pushing further on any of these campaigns - you can try using that conversion to boost you a bit
I am guessing you're getting a bit over 80% from conversion, so it's already quite nice boost (nearly doubles favor)
That said, I'm waiting a little before converting because I'm doing the weekly challenges and I want to see if there are any campaign-specific challenges next week before I decide which campaign I want to gain a boost for.
Then I moved to Helm, because Kelemvor is easy enough to just grind normally.
Either way, you can't keep the event favor as it is... think of it as as a periodic expendable bonus... even tho you can't take the max advantage out of it (you never can tbh, because it keeps growing with your other favors), it is a plus that you wouldn't have otherwise. ;)
Also, later in the game, the favor conversion becomes really significant. You'll eventually reach a point where you have trouble getting even a 1% increase through normal play, while a full event's conversion will more than double your favor.
The point is, you get an amount of regular favour based on the amount of that favour you already have! So 129M event favours means you get about 80% favours (by some function). Then if you have 1 billion Torm favour, then you get 80% of that 1 billion, and if you have only 1 Helm favour then you also get 80% of that 1 Helm favour (which is obviously a lot less).
If you get more Helm favours now (which is easy to do if you currently only have 1 favour) then you'll also get more when converted.
That is why I tell beginners to stop doing events if all you get is 10% more from your 1 Helm, and just do Helms instead. Don't worry if you don't understand this yet, you soon will have plenty of time gates and other events to learn this.
It doesn't really take any math.
You can't farm favor at the same speed, in the same percentages, you obtain from event favor.
Well, unless your current favor is so much smaller than your reachable wall, in which case you can go up to some point pretty fast.
Since the event favor is % based, an higher base makes it for an higher bonus. Significantly better than anything you can farm when you reach your wall. If you can maximize your current favor before trading in that %, obviously it also increases, and you earn a better bonus from it.
80% of 1000 is ofc a bigger number than 80% of 900. :)
What do you mean?... It seems to me that it does... when you select the favor you want to increase with your event favor, it tells you the % and also the new amount of favor you'd have after converting it. You can then just make a difference if you want to know how much the bonus was... but I never bothered, it's a job already done by the indication of the %...
This is where it starts getting complicated. On the one hand, the gold->favor conversion is worse than linear (I don't know the exact formula, but somebody has probably figured it out). On the other hand, the favor->gold earned is better than linear (it looks linear, but that's deceptive). First, if you've spent some of your favor on blessings, you'll get more than 100% gold find increase from a 100% favor conversion bonus (and if you haven't, maybe you could gain more gold advantage by doing so). Second, the more gold you're earning, the faster you'll be able to level up the characters that provide you additional bonuses to finding gold (and the higher the level you can get them to in a reasonable time). Third, the more gold find you have, the farther into the adventure you can reach to farm in a reasonable time, which increases the base gold dropped.
There are plenty of other factors to consider (e.g. how often do you reset your adventure?), but basically, it's a matter of comparing the diminishing returns on the gold->favor conversion to the compounding gains on the favor->gold find bonus, which is not a simple thing to calculate at all, and the answer to "which is better" probably changes depending on exactly how much favor you already have, how much of it you've spent on blessings (and which blessings), how efficient your formation is, how optimal you're being with your resets, potion use, etc., etc..
Wow! Congrats!!! You actually do read the text and understand it!!! Not that it really matters to what I wrote.
In fact, it's pretty sure now that there are people who doesn't understand it. This whole thread would not even have existed if everyone in the world read it and understand it. The fact that you might understood that small print does not change that fact. You must be brilliant though, at least better than some person!!!
So, there is something I don't really get how this works.
I now have 57.4M Waukeen's Favor, which can be converted to 833K Torm's Favor.
When I had ~24M Waukeen's Favor, I could convert it to ~730K Torm's Favor.
And if I remember it correctly, with ~2M Waukeen's Favor, I would have gotten ~500K Torm's Favor.
I may need to protokoll this, instead of just trying to remember it after every reset.
So, am I correct that the conversion rate decreases the more Favor you want to convert?