Idle Champions of the Forgotten Realms

Idle Champions of the Forgotten Realms

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Nezulgos Jun 13, 2019 @ 2:47pm
Only Jarlaxle doing DPS
Hi !
Sorry I'm brand new to this game and new to idle in general.
I started the game today and after some runs I see the exact same scheme every time : from the point I get Jarlaxle, he is the only one dealing damage (litteraly 100%)

https://imgur.com/a/6zVqy2n

Is it normal ?
Am I doing something wrong ?
Is my dwarf lvl 500 REALLY doing 0% DPS LUL ?

Thanks guys and sorry for my english.
Last edited by Nezulgos; Jun 13, 2019 @ 2:53pm
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Showing 1-9 of 9 comments
BrettMan Jun 13, 2019 @ 3:06pm 
This is normal, the game pretty much boils down to using all of your buffers on one guy who then kills everything. In your case, you have Celeste, Calliope, Hitch, Tyril, probably Nayeli, and maybe Bruenor buffing Jarlaxle so much that his damage totally eclipses any other character.
Captain_Narol Jun 13, 2019 @ 3:24pm 
IMHO, that's kinda the major flaw of the game design and you have just hit it on the nail.

The only viable formation in most adventures is to have 1-2 DPS guys, 1 Tank/support and all the rest as pure support.

The game is fun still, but it never really feels like a real D&D party for that reason, and sadly I can't see how it could be changed without destroying totally the structure of the game.

I would really prefer a game system were evey character has significative DPS, and support effects are just little boosts and not huge multiplicators, but that doesn't seem possible in this game.
LostSoul Jun 13, 2019 @ 4:58pm 
Originally posted by Captain_Narol:
IMHO, that's kinda the major flaw of the game design and you have just hit it on the nail.

The only viable formation in most adventures is to have 1-2 DPS guys, 1 Tank/support and all the rest as pure support.

The game is fun still, but it never really feels like a real D&D party for that reason, and sadly I can't see how it could be changed without destroying totally the structure of the game.

I would really prefer a game system were evey character has significative DPS, and support effects are just little boosts and not huge multiplicators, but that doesn't seem possible in this game.

It could be done, but it would require shifting the primary source of party damage scaling (and I would argue in favor of shifting it to base champion levels). But if they made formation abilities additive instead of multiplicative, it would make spreading them around as effective as stacking them up. 10,000% formation boost added to another 10,000% formation buff is only a 100% increase in the damage of those champions effected. In fact, the party-wide buffs (like Tyril) would radically diminish the value of other formation buffs for the party.
Last edited by LostSoul; Jun 13, 2019 @ 4:58pm
Nezulgos Jun 14, 2019 @ 1:57am 
Ok, at least I know I'm not doing something wrong.
Thank you for your replies !
Karrakazul Jun 15, 2019 @ 12:41am 
Makes me wonder why they even bothered adding a DPS breakdown.
Captain_Narol Jun 15, 2019 @ 3:31am 
The DPS breakdown is really useful and makes things clearer.
Karrakazul Jun 15, 2019 @ 9:18am 
Making what clearer? Who is doing 99.9% to 100% of your damage?
Captain_Narol Jun 15, 2019 @ 4:07pm 
In some formations or adventures with special conditions , you can happen to have 2 DPS so having the breakdown can help to choose them.
It wasn't clear to some players that if you progress far enough, one champion will be doing 100% of the damage (rounded up) so I don't see a problem with that extra little information.
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Date Posted: Jun 13, 2019 @ 2:47pm
Posts: 9