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Also after "Current Content End" - after 1.7e26 total money when you max your teammates skills, their damage have nearly no progress (in terms of E), but your click damage will continue scaling well. So maybe in future it will be possible to have reasonable click damage.
My rule of thumb is to stop clicking once monsters (on non-boss stages) start taking more than two clicks to kill. That's usually the point where you're better off just having a full formation of champions that, depending on gear, can handle monsters just as quickly as clicks.
For instance, with my DF and gear, champions take over around area 80 for me. A new player will likely lose click efficiency very early on.
With my fourth campaign (harvest: farmer's kids) I tried a different tactic, pouring all my gold into my champions. Between the boosts they give to the party and themselves, as well as their click-able abilities, they do some splendid work on their own, even on bosses. It has worked brilliantly until level 55, where the ranger boss comes in. I have been stuck at 55 for an entire day, trying to level up my companions to do enough damage to take him out, but I'm finding it necessary to upgrade my clicker. Currently waiting to get enough gold to dump in so I can jump over this hurdle.
I think the clicker might be a better tool if there wasn't the problem of enemy overlap. I'm champions over clicker for the most part.
For sure, though, once you start investing in champions and their damage buffs start stacking like crazy, it is definitely no longer worth it to spend even a penny on clicks. Clicks are good to speed things up at the start, and they always become completely inefficient at some point (see my rule of thumb in my previous comment). If you think otherwise, you're doing something wrong.
I did my very first game, and found myself easily outstripped by my hero's once I had 2 total and couple of levels on them.
In late game the clicker simply doesn't output enough damage to be useful.
The only time I use my clicker is for the very first stage if Bruenor needs a little help to get Celeste out. Once Celeste is out It turns entirely into an idle game and the only clicking I do is level ups and crows/goblins/etc.
Late game I'll use a fire breath potion in order to assist during bosses if I'm having trouble breaking to the end of a campaign but that is the only time I'll ever actively attack monsters.
I come back after a few hours and upgrade those who buff the team or the 2 main dmg dealers i have aside from bruenor and i almost always just upgrade human bonuses and rely on hitch or jaemila for dps along with tyril at front for moonbeam and makos at back for buffs.
1) When you want to progress the absolute quickest and your heroes don't matter (ie - when you do gem runs)
2) When you have so much favor, that spending gold for damage yields higher DPS than your heroes can attain due to level caps
When you are doing a challenge where you have to complete it in under X amount of time, clicking will speed up spawning and killing where it wouldn't be possible otherwise, fits in with case #1 but for those who may not have made the connection.
For those who just accept and argue for its defense is just taking it at face value and saying it is what it is and saying they are right to do it... that is fine but dont defend it, why you ask? because an attitude like that gets us game lines like Call of Duty/Battle Front 2 and the like.
Also PS I will probably never read this thread again gl/hf ;)