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If there were any point where knowing exactly what damage you need to complete x-stage was remotely relevant I might care - even judging the damage differences between main DD heros doesn't matter that much because they all end up having quite wide gaps and the rounded numbers are plenty easy to determine who is doing more or less damage.
Looking at 150K is better for my eyes than 1.50e5, and even 925t for example .. than 9.25e11. It's a clicker game, it doesn't need to have that much depth.. numbers get higher as you progress, and the next number or letter up is an even higher one, but having this as an option is neat - for those who do prefer it.
As for the "next number up", the letter system doesn't follow a numeric order. So C is not greater than B, which is not greater than A. Scientific notation makes more sense, and there's a clear reason for that. Numbers make more sense than letters than stand for numbers, especially as those numbers grow large.
And sure, you can look at "green" vs "red" coloring. But it's also helpful to compare how much. Scientific notation allows you to do this quickly by using base 10 mechanics. Is 6 > 4? Sure. How much larger is e61 compared to e60? Quick answer is an order of magnitude (or 10x more). With a lettering system, you can't instinctively quantify QTB > QTD. Is it true? If so, by how much?
What hog wash! Of course it follows a numeric order, I'll post the order it follows below. You might be thinking it doesn't follow ALPHABETICAL order.
The numbering sequence in math follows a very basic structure...
-illions
1 - Millions
2 - Billions
3 - Trillions
4 - Quadrillion
5 - Quintillion
6 - Sextillion
7 - Septillion
8 - Octillion
9 - Nonillion
10 - Decillion
And then it follows an identical repeating pattern for thousands of exponents. There's no reason to even stop counting at e60 since that's only Novemdecillion and the first pattern goes all the way to e303 (Centillion) at which point it repeats. We can count as far as the eye can see and not run out of number names, which given their base 10 naming scheme makes them very simple to identify.
11 - Undecillion
12 - Duodecillion
13 - Tredecillion
14 - Quattuordecillion
15 - Quindecillion
16 - Sexdecillion
17 - Septendecillion
18 - Octodecillion
19 - Novemdecillion
20 - Vigintillion
21 - Unvigintillion
22 - Duovigintillion
23 - Trevigintillion
24 - Quattuorvigintillion
25 - Quinvigintillion
26 - Sexviginitillion
27 - Septenvigintillion
28 - Octovigintillion
29 - Novemvigintillion
Notice the pattern?
30 - Trigintillion
40 - Quadragintillion
50 - Quinquagintillion
60 - Sexagintillion
70 - Septuagintillion
80 - Octogintillion
90 - Nonagintillion
100 - Centillion
I can pick a random name like Sexoctogintillion and immediately know that stands for the 86th -illions, meaning it's 86 of those three digit cycles over the thousands, or (10³)^(x+1) if you wanted the exponent which is only a scientific notation obsession you have since as I pointed out earlier the default notation uses no zeroes at all. It's irrelevent to know the exponent in the first place when you can instinctively value the number without it. If you want exponents, you use scientific and if you want to understand how large a number is without crunching math, you read its name.
86 - Sexoctogintillion
53 - Trequinquagintillion
42 - Duoquadragintillion
69 - Novemsexgintillion
But the crazy thing? These long hard to pronounce names aren't even how the text is written! They simplify it for you with just letter abbreviations! Makes it even easier to interpret while preserving the base 10³ plateaus that make reading a rapidly fluctuating number less of a pain. We don't need to know how many millions of inches it is between here and the moon when a better unit of measure exists. You don't use centimeters to measure something that should be measured in kilometers because the size of the prefix will determine the precision and we don't need to be that precise when we're concerned with relatively long distances.
Your argument is like claiming no one knows whether eight is greater than or less than nine simply because it's not written as a number. "Omg, we have to convert from English to know!!!" <_<
Either way, you're stuck with scientific notation when you exceed e60. Have fun!
Either way, this is the default for a reason and you can switch if you're dissatisfied.
And in fact, most things in life that are "default" are for those that don't know any better. Off the rack suit? It's default. But tailored is better. Default options on your car? It's workable. But custom options make it more enjoyable / luxurious.
"Trequinquagintillion" - i need 15 second just to read this 8-) and can't understand 3..5..4..???.. tilions
But this names is useless, imho. I never see this in literatures.
In school we learn gigawatt, pikofarad etc. But in calculation use only e9 or e-12
BTW, English - forein language. MB in over countrys vingillions is usable
And all of this...would easier than just using the powers of ten as an exponent, for you? Whoa.
Also. "Omg, we have to convert from <insert language here> to know!!!" is a valid complaint. No one wants to ever read "Damage: one hundred and seventy four Quadragintillions" instead of "Damage: 1.74e123". No one. (maybe a particularly sadistic English teacher?)
Numbers exist for a reason :D
The game uses 1-2 letter abbreviations. Just as it doesn't tack on 15 zeroes to numbers so you never need to know the exponent either. What you do need to know is that U comes before D.
See above, the game never claims "Damage: one hundred and seventy four Quadragintillions" which kind of makes your claim irrelevent. It uses a number with an attached letter abbreviation, which is actually SHORTER than e123. It also distinguishes the ending in a non-uniform manner by contrasting numbers with letters instead of the homogenized e24 e25 e23 e25 e22 spam on your screen. Yes, it's much easier! Again, would someone prefer to claim we don't know that eight comes before nine without first translating it from English to digits?
Thank god the game doesn't say Quadragintillions ever so you don't have to worry about that complaint! :D It's merely described above to show how the naming sequence follows a familiar pattern that can be recognized and immediately discerned by people who bother to learn their large numbers. And even by those who don't since it's a game and can teach you that q comes before Q simply through observation. If you forget what you've learned then I can't help there and neither can the game. Hope you remember what characters to use in your formations. :(
About the rest, I guess we have to agree to disagree. It's fine, to each his/her own.