Sword Art Online: Fatal Bullet

Sword Art Online: Fatal Bullet

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kswizzel Jan 15, 2019 @ 8:45am
Rank 11 Weapons Legit Game Breaking?
So yea this is more of a discussion thread and i didnt see one that addresses this but...... anyone here thinks DIMPS shots themselves in the foot with the majority (or at least 1) of the rank 11 weapons? I love being op but the damage increase and some of the drop locations is just.... unecessary or out of place compared to the progression of other weapons. I feel like its either they released weapons this strong way to early or they just fked the base damage multipliers from rank 10 weapons. Any thoughts?
Last edited by kswizzel; Jan 15, 2019 @ 8:47am
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Showing 1-12 of 12 comments
Hydremajor117 Jan 15, 2019 @ 11:05am 
The real problem is they balanced the DLC weapons to deal with the DLC bosses


The Breakthrough is an anti tank that's basically the best to fight the tank boss (crazy I know)

the other "crit weapons" (blue rose, moonlight, technician....) are more effective at dealing with ennemies with bullsh*t weakpoint hitboxes (devil's cave)

the REAL problem is theses weapons have been built from the ground up to fight ennemies with stats that should've never been a thing in the game but there they are with bosses having millions of HP and as such anything that DOESN'T have that kind of stats just gets catapulted into mediocrity almost immidiately

had the bosses not had stupid stats to begin with or if certain weapons actually had a purpose (*cough*launchers*cough*) the end result wouldn't have been theses weapons NEEDING to be as absurd as they are...

their options are either:


trying to force the player into using weapons/skills they may not have while punishing them if they did the obvious and not taken theses

or

Make the bosses BIGGER sacks of health
kswizzel Jan 15, 2019 @ 12:07pm 
Breakthrough best for the tank boss? idk about that. That gun barely crits and i have yet to see it hold a candle to the deathwind and grim reaper.

In terms of the dlc weapons, i was never felt forced to use those weapons to fight the dlc bosses. ofc that just me. Launchers alone do get the short stick unforutnetly lmao. However i can see previous version launchers beat the bosses in the dlc dlc/update. If we're talking about farming then launcher do draw one of the shortest sticks.

My gripes with the bosses are some of its combat design. Almost all of them are constantly exposed and can easily be outplayed or cheesed. Only one i can think of that was a good attempt was makai bros because of thier mobility. It was easy for me but based on some dicussions i had with other people, those two fked a bunch of guys up.

I dont consider a boss with larger hp any of a challenge/fun. For the tank boss i actually didnt figure out its belly was the main weakness (i know there were intructions infront of me lol) so i just constantly shoot its face and hide behind a wall for cover. so repetative and boring and all it does was move back and forth. So predictable.

now i was ok (definfetly can be implemented better lol) with blue rose, moonlight and tech being op cause those guns you def need to work for if u want a good version, even if the rng was harder than the usual 1 mob/boss thats gonna be there and kill it. However for the Bravefire 4, a gun you can solo all the coop bosses with, you go back to fking dlc 1 boss grimdoom. one of the easiest designed bosses to fight. wtf? how does that make any sense. Dude gets prediactable, slow af and his hand is exposed almost all the time and that gun has a 6x base power multiplier compared to the rank 10. THATS AN ANTI MATERIAL RIFLE MACHINE GUN FOR GOODNESS SAKE. I saw a dude on coop whos alittle over half of my lvl and hes running around with that thing. No wonder the game was rediculously easy for him.

In terms of being forced to play a game in a certain style we dont want to scks. I actually wasnt pressured to use a certain skill even though people suggested it.I dont disagree that FB forces people do something they dont want to because i do agree there are certain cases/playstyle that are completely fked because of the design (the clunky sword gameplay, little to no shotgun abilities, and defense battles). Ofc if people want to farm the bosses at the fastest rate then they should be open to certain playstyles.
Last edited by kswizzel; Jan 15, 2019 @ 12:52pm
Hydremajor117 Jan 15, 2019 @ 1:16pm 
@kswizzel

the best weak spot on the tank is the one underneath the body, if you hit that with the AoE of the explosive shot skill with a properly set up chipset on a Breakthrough 4 you'll damage like 600 000 per shot

if that thing happens to actually CRIT though it'll do something like 1 200 000 damage AT LEAST

I saw it go up to 1 600 000 on the dungeon bosses when grinding for EXP
(less than a minute to kill both for an easy 500 000+ exp)

the downside of that gun being it weighs something like 2 500 wich is over 2 thirds of the max weight capacity at maxed out STR

then again I say that but I'm at lvl 232 or something like that and I have both STR and DEX maxed out

BESIDES

If you think the BRAVEFIRE is overpowered then you never got your hands on a Valkyrie Mk4

Thats a shotgun with a physical atk of 2200+
kswizzel Jan 15, 2019 @ 1:23pm 
Originally posted by Hydremajor117:
@kswizzel

the best weak spot on the tank is the one underneath the body, if you hit that with the AoE of the explosive shot skill with a properly set up chipset on a Breakthrough 4 you'll damage like 600 000 per shot

if that thing happens to actually CRIT though it'll do something like 1 200 000 damage AT LEAST

I saw it go up to 1 600 000 on the dungeon bosses when grinding for EXP
(less than a minute to kill both for an easy 500 000+ exp)

the downside of that gun being it weighs something like 2 500 wich is over 2 thirds of the max weight capacity at maxed out STR

then again I say that but I'm at lvl 232 or something like that and I have both STR and DEX maxed out

BESIDES

If you think the BRAVEFIRE is overpowered then you never got your hands on a Valkyrie Mk4

Thats a shotgun with a physical atk of 2200+

I have one. Had my suspisions about it but wanted to test it out once i get a perfect version.

Also breakthough 4 is the 1 weapon i nvr got and never went for since its predacessors was such a disapointment. Still hard to compare for me since i hit about 1.2 mil without explsoive damage chip and i crit a lot when i have all my buffs. When i dont crit i hit about around where ur at. sometimes greater sometimes ehhh. idk it has a larger range than just flat out 600kish lol. But i do admit that breakthrough 4 sounds amazing and will check it out. I just hope that it drops in the later content instead of something like genbu lmao
Last edited by kswizzel; Jan 15, 2019 @ 2:23pm
Hydremajor117 Jan 15, 2019 @ 3:33pm 
@kswizzel

If you want a Breakthrough 4

first: set your difficulty to extreme

second: head to the forgotten temple, specifically the middle checkpoint

third: right next to the checkpoint there should be a room where 3 nephilim replicas spawn, they drop both the Breakthrough 3 and 4

fourth (optionnal): when it comes to rare drops it seems that the entire team's luck value adds up together, therefore bringing a bunch of teammates with a high luck stat seems to pay off, the breakthrough 4 does seem somewhat hard to get to drop though so it might take a while
kswizzel Jan 15, 2019 @ 3:44pm 
Originally posted by Hydremajor117:
@kswizzel

If you want a Breakthrough 4

first: set your difficulty to extreme

second: head to the forgotten temple, specifically the middle checkpoint

third: right next to the checkpoint there should be a room where 3 nephilim replicas spawn, they drop both the Breakthrough 3 and 4

fourth (optionnal): when it comes to rare drops it seems that the entire team's luck value adds up together, therefore bringing a bunch of teammates with a high luck stat seems to pay off, the breakthrough 4 does seem somewhat hard to get to drop though so it might take a while

wtf Nephilim? wow im disapointed. They giving over all S+ tier weapons to low tier bosses now?

And yea thats how i pretty much farm. make sure all my followers and characters have rare drop chances accessery and luck 311 for bosses
Last edited by kswizzel; Jan 15, 2019 @ 3:46pm
Electro Jan 16, 2019 @ 5:52am 
About the Rank 11 being game breaking. Yeah and no. Really they shouldn't have released any of them yet because Rank 10 already destroys everything in the game. And honestly I could make a whole giant thread in great detail on what should be changed to rebalance the entire game. But such threads are pointless as noone on the DIMPS dev team would even see it or give a damn if they did. Especially as it wouldn't benefit them financially in the short term to implement such changes. And also for all we know this could actually be the final patch the game gets. They ain't Aquria and also the fact the game has also been out for a whole year by now, so development has probably ended already at this point.

Honestly the only thing I feel like they nailed with this game is the stats and CP. I basically know how the exact amount of each stat works and I'd say that's the only thing that's done right. But they need to actually clarify this in game somewhere. Especially for people new to the game. Especially with the whole weight bar colours that effect your speeds.

With proper game balance then generally Gatling Guns on a 'Weak' Spot should always be the best at DPS. Followed by the Swords 'While Attacking From Behind' or maybe even on par with Gatling Guns. AMR Breakthrough on a 'Weak Spot' somewhere in that mix. Then other Sniper Rifles on 'Weak Spots' and swords again but not from 'Behind'. Followed by shotguns and then your standard more mobile and tankier run and gun weapons. Then sniper rifles at the very end of the chain again but WITHOUT Weak Spots. And that's basically an ultra short summary of 1% of the changes I would want to make to the game if I was allowed to patch things myself. >_>


Originally posted by Hydremajor117:
The real problem is they balanced the DLC weapons to deal with the DLC bosses

the other "crit weapons" (blue rose, moonlight, technician....) are more effective at dealing with ennemies with bullsh*t weakpoint hitboxes (devil's cave)

the REAL problem is theses weapons have been built from the ground up to fight ennemies with stats that should've never been a thing in the game but there they are with bosses having millions of HP and as such anything that DOESN'T have that kind of stats just gets catapulted into mediocrity almost immidiately

had the bosses not had stupid stats to begin with or if certain weapons actually had a purpose (*cough*launchers*cough*) the end result wouldn't have been theses weapons NEEDING to be as absurd as they are...
The Moonlight is overated so the Blue Rose 'probably' is too. Blue Rose not as lacking in base DPS but an insane amount of STR required for such a weapon. Moonlight even with a massive crit rate, the base damage was too low to be good.
If the game was balanced then even on a glass cannon build the Blue Rose still shouldn't be the best DPS weapon in it's current Rank. But to be the best DPS out of the Pistol/SMG/AR weapons. As it would require a full investment in DEX and LUC as well to get a high crit DPS boost to overcome it's lack of damage, enough that it benefits the gun more than enough that same amount of DEX and LUC on other weapons benefit them so the Blue Rose can come out on top.
Lot's of crits on a gun doesn't really mean a high DPS. It's more that the gun's struggling to make up for it's lack of base DPS. May as well use the Spiral Shadow and SPB instead for SMG DPS and not have to invest in LUC at all.


Originally posted by kswizzel:
Breakthrough best for the tank boss? idk about that. That gun barely crits and i have yet to see it hold a candle to the deathwind and grim reaper.
The AMR Breakthrough is probably the best DPS on Weak Spot weapon out of all the Rank 10 weapons in most situations if using a specific build for the weapon like me. The gun lacks crits? No it doesn't, because it doesn't need crits lol. It's got high stable raw damage and actually shoots fast if you can do something about it's reload problem. Which is that it has 1 ammo capacity and 3.233sec base reload speed like what I have done to compensate for this. It might lose to the Sound Deadener 2 in DPS, but the Sound Deadener 2 is the only buffed Rank 11 Sniper Rifle at the moment and it's not even a high damage per hit one. AMR Breakthrough 4 is really still a Rank 10 weapon with more STR requirement and weight than the actual Rank 10 version, because this weapon got screwed over at Rank 11. So no need to even go for the Rank 11 and just focus on getting the perfect 8 memory chips this weapon needs.

Also the thing with crits is that even if you do 500k damage then 1.2mil on a crit. But only crit 1% of the time, then your average hit is really only 507,000. And even if you do crit it's honestly only gonna make 1 shot difference most the time to finish something off. Crit's in this game are severly overated.
Even saying this the AMR Breakthrough is still way better than other Rank 10 sniper rifles.

Crits are only really needed on swords glass cannon builds because swords lack the damage to be relevant lmao. GG DIMPS 10/10 game balance. Swords already forced to use a heap of weapon damage skills with big cooldowns that could've been for survival and buffs while forced to fight up close and try attack from behind only to still be F*CKING USELESS! Mostly due to the horrible balance Rank 11 weapons have at this current time. The whole reason I avoid using swords online is because I don't want to feel like I am contributing nothing to online play compared to the other people with stronger Rank 11 weapons that will rip things apart before I can even touch a boss with a sword. Assuming you are fighting a boss you can even reach...



I'm extremely rusty and mostly play with a controller so I have no real mouse control. Also stats and buffs vary player to player.
But anyway I'll show off the Breakthrough on tank battle and just how retardedly easy it is.
https://youtu.be/csMWoWuYB40
Remember that I maybe using a Rank 11 but the problem is this weapon is basically as weak as the Rank 10 version thanks to DIMPS. After the next patch this weapon will 100% become useless because they are going to without a doubt make another Sniper Rifle be better at big damage per shot DPS even though this damn gun is the heaviest and highest STR required Sniper Rifle that it's BASICALLY THE SAME REQUIREMENTS AS A HMG BRAVEFIRE 4!!! 10/10 WEAPON BALANCE. So hopefully this weapon gets a huge damn buff at Rank 11 compared to what it is right now.


Also lot's of people seem to be under the impression that the HMG Bravefire can't do well in Tank battles but that's wrong. So this is mostly for proof and guess show that the HMG is OP enough to destroy this before the next patch.
https://youtu.be/NBX0AZdIWJY
It only took me 26 more seconds more than I did with the AMR Breakthrough mostly due to time spent buffing and I still got it before 300 meters.


Now ignoring Tank battles. This is how fast the gun destroys Banquet of Chaos 2 with my build and stuff. As I said I haven't played in ages due to waiting for the final DLC and I don't really use mouse much. And literally switch between my Razer mouse and PS4 control mid combat sometimes. So any hardcore FPS player would kill faster. Especially since I screwed up the Ghospets badly and I normally do it super fast. Also wtf it even said I hit the weak spot twice on the sword boss at the start yet done horrible damage >_>
https://youtu.be/Py19uEtOkm4
The average damage per shot of the Breakthrough is way better than other sniper rifles even factoring in their crit rates while the Breakthrough also shoots bloody fast for such a powerful sniper rifle as it doesn't have to do that reload animation between shots. Even when Auto-Reload fails, with the reload speed that I have it still shoots about as fast as the Grim Reaper does.
kswizzel Jan 16, 2019 @ 12:44pm 
@Electro

Wowie where to start on this.

Yea after watching the vid on that breakthrough, kinda comfirms my thoughts after the previous dicussion that it has more consistant damage and I can understand it could be believe it be the best dps anti material rifle and judging from that vid the person def ended up around the same distance and time (possibly beat it by a few sec. Hard to tell), but its def a gun to check out in my opinion. And Im gonna admit, I am a crit lover lmao. But I'm not closed to the idea of guns out dpsing crit weapons through more consistant damage. It just feels close between grim reaper ( at least my lol) and amr breaktrhough based on the distance and time of the vid. In terms of the bolt action animation for the grim reaper, i actually cancel it out by rolling. Now i know theres a arguement that can said the roling animation is either just as long or longer. I personally had my roles being shorter than the bolt action. Then again the rolling trick might help the Breakthrough so i guess im never gonna find out which one is better until i test it out myself :D.

Bravefire 4 good against tank? Honestly at this point i think having a bravefire 4 (doesnt even have to be perfect) makes you godly at everything. Game breaking AF expecially it drops from fking grimdoom lmao.

In terms of sword. Wow I hate the combat animation/design. Its damage im alright after giving it some thought but dam the actually combat animation/design itself is sooooooo bad due it being not fluid. And yes ive been told once it might be balancing decision which cringed the hell out of me. The best description of it i can make is the lightsaber combat in Battlefront 2 EA. Your almost focused on 1 direction per attack/swing. No fluid movements. Wai. The sword play i have in mind was the sword paly in the old battlefront 2 without the rediculous fast movements. Everytime i attack or swing my sword in FB, it obstruct my movements. This might be minor to some people but this restrict freedom and creativity. The factors that form interesting gameplays :(.

Fighting a boss that flies, i usually cheese it hard and grapple onto a wall and do that spin skill to launch myself at the boss and start doing a final fantasy combo with all my skill. Not the best idea but what can you do lol. UFG the boss to the ground? xD. I agree that situation blows.

But yea umm rank 10 weapons absolutey destroy the game so was rank 11 really neccessary? Also do people deserve to get a rediculous weapon in dlc 1?

Dimps: yea yea yea its all about the sales number you know. screw game longevity. lets make it as easy as possible so we get people to say "wow ive beaten everything" as early as possible lol (been hearing 275 or 300)

And the fact that Amr breakthrough 4 drops from nephlieim dlc 1 makes the situation even worse lol. Reason why i said the rank 11 guns are the msot game breaking guns not because of thier rediculus stats but also, THEY'RE THE MOST OP ACCESSIBLE WEAPONS TO GET SOLO. You might as well drop a rank 12 weapon from a mob/boss at base game lmao. good lord this even fks over the veterans that busted thier a$$ farming in later content. The requirement isnt high if u just focus on it. i can hold it if i really wanted to at the minimum lvl for that boss and once i hold it, farming is gonna be soo easy, and boss killing a joke lol. At least for att the solo bosses and most of the coop bosses. This is more towards the bravefire 4 but if the person is really good at the physical gameplay, yea they could rekt house with a breakthrough 4.

In terms of the cost for the rank 11 weapons, Ive actually had 0 issues with my stats thanks to my accesseries. 255 str? no prob. im unkillable at vit 19 and my luck is still gonna be decently high because of my maxed out accesseries. And dex as high as possible like luck. Ofc each stat might not be maxed but it would absolutely rekt the game. Some of the coop bosses would still pose a challenge but once u hit close to max lvl. GG. Also we're most likely getting more lvls from the expansion sooooo that ideal build you want with the large amount of stat requirement is indeed very possible.

But yea man i actually thought this was a good read. I do agree that the moonlight and blue rose are sooooo overrated. But they are good and i think they're tier does fit in the challenge on how to get them. Even if the rng is stacked ontop of each other. Also when you mention how you felt about swords and how you felt like you contributed to nothing, thats how i feel about the rank 11 weapons cause now even the lower lvl players can use it and that puts all that work between dlc 1 and the rank 11 update to shame. I usually have people (including randoms) jump in coop with me and i gotta say majroity of them who are not close to my lvl are using it lol. But hey you can share bank space right? Well yea. and probally some of the people i ran into does that. But holy i literally watched a random play with a bravefire 4 and my gawd, it doesnt look like the case. Plus i got a couple of my buddies who are not even close to max lvl farming for that gun sooooooo not possible? Ofc this isnt really directed to you but this def needs to be mentioned cause i have been told that because you can share storage space with ur characters, its 100% sure that every low lvl character in coop whos using it has a high lvl main, even though grimdoom is farmable at mid/low mid 100s?
Last edited by kswizzel; Jan 16, 2019 @ 1:01pm
Hydremajor117 Jan 16, 2019 @ 1:31pm 
@kswizzel

frankly I'd rather have guns available instead of me being able to see them being in the game and being PURELY IMPOSSIBLE TO GET because they're locked behind a multiplayer that may or may not exist at some point in the future

Hell we already have a case of that going on with the Valkyrie Mk4, that thing DOES NOT EXIST in single player, YOU NEED to run hardcore multiplayer missions

be my guest, try to solo thoses, see what happens to you...

sure you could buy thoses from the gun dealer next to the materials dealer, assuming what you're looking for is the objectively WORST version of that weapon you can ever get AND assuming its even in the shop to begin with, cuz YEAH the Valkyrie Mk4 ain't on there either HAVE FUN farming a multiplayer mission for one ....
kswizzel Jan 16, 2019 @ 4:07pm 
@Hydremajor117

Been doing them for some time. Done them with snipes, AR, Pistol, Gattling Gun (lol xD). And i gotta admit. Seeing 2 wizards instead of 1 gave me a lol. In terms of guns in coop only, im also frowning on it too lol. they should've waiting for the expansion to release them.
Last edited by kswizzel; Jan 16, 2019 @ 4:07pm
Electro Jan 16, 2019 @ 7:47pm 
I think it's great that there are guns in online only. But it's a problem with how they implemented it.

And the hardcore co-op online quests are super easy with any weapon. These quests are the ones you farm and not the regular co-op quests that give you 1 gun after killing a bullet sponge boss and reviving your team mates 100 times.

The issue is they went about doing both normal and hardcore quests wrong.

Having guns available for online only will give reason for people to play together and able to find rooms and people to play with instead of the game being dead. Which is a fantastic reason to do it after you have beaten the entire game offline. Because either way you are going to be farming something online or offline for a gun anyway. So it doesn't really matter where you do it.

Plus the game doesn't use servers so as long as people are willing to play it the game can technically live on forever. Which is a huge advantage we have in the long run here on Steam over people who purchased it on consoles. Which I won't get into.

So what's the problem? Online quests can be too hard to do solo for some people or perhaps too easy with more than 1 person?
This is an easy fix that many games can do especially like Dark Souls. And that's just have difficulty scaling.

Like for every extra human player doing an online quest, give the enemies another 10% DEF and 20% Attack and about 60-90% more HP. This will also make more build combinations more viable for online play and encourage more buffers and damage over time builds. This way you can make it challenging enough for solo grinding online and still hard enough for co-op.

Originally posted by Hydremajor117:
Hell we already have a case of that going on with the Valkyrie Mk4, that thing DOES NOT EXIST in single player, YOU NEED to run hardcore multiplayer missions

be my guest, try to solo thoses, see what happens to you...
I can literally face tank those quests all day till the timer runs out.
Last edited by Electro; Jan 16, 2019 @ 8:00pm
kswizzel Jan 16, 2019 @ 8:39pm 
@Electro

Well when you put it like that then it is a good idea.... if the coop system works lol. At least that wut i been hearing from some people on pc. One of my guys i know cant fking move at all. Dude literally has to move by UFG every time he joins. He reload his game, restarted his game, and trouble shoot him computer. Hes also in the same zone as me while a guy in europe says its bearable when he coops with me. We also counter so many inconsistant lags and bugs. People falling off map, someone literally is stuck and in invinsible. Cant even shoot literally frozen. People shifting around. the P2p connection is gawd awful and been addressed since day 1. Its hard to play coop if the game just breaks lol.
Last edited by kswizzel; Jan 16, 2019 @ 8:41pm
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Date Posted: Jan 15, 2019 @ 8:45am
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