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you can see the weapon list here https://docs.google.com/spreadsheets/d/1Cl3JrBgY_aEN2l3iOSj8YHkoaLM5NQPtlJCWlXjXQfw/htmlview?sle=true#
Try this:
VIT199
INT 231 or 240
DEX 255 (max 317)
LCK 200 (max 230)
STR 168 and more
(This will be your display stat with accessories included)
Find first accessory with STR, AGI, LCK, DEX and upgrade to max chip 30
An accessory with DEX, STR, avoid instant death and HP recovery over time (get your accessories from reward bounty for 200 mil credits for everything in this game before the next winter update)
This is pure coop build with the type Z sword so find all of them and try out
Your DPS will mostly come from DEX for guns (it decid the amount of damage when attacking weak spot or scoring criticals), and LUC for swords (yeah, more critical damage is more important than more STR for swords).
Though dont try to skip on VIT and AGI to stuff other stats, you cant dps properly if you wipe the floor in two hits... As a reference, at max level you should have at least enough VIT to learn guard form last rank and as much, but much likely even more, in AGI (you need 208 to learn last rank of horizontal square and most your defense comes from AGI).
For STR you need enough to carry your weapons (obviously) and at least enough to learn last rank of power form.
Dump the remaining points into LUC
DEX and LUC are important stat but only when you use high crit weapons.
Around 4.8k def is enough for you to survive on coop or running dungeons. (I forgot to add AGI 238 to the chart for build up def and low weight)
Regardless, sword isn’t a good weapon to do online dungeons compare to others (except for shotgun). It’s for those want to have something interesting. You need stun gadgets if you want to do harcore otherwise dealing burst dmg to the enemies.
DEX is the main stat when using any gun, doesnt need to be a high critical weapon.
LUC is the main stat if you want to dps with swords. If you dont crit reliably with a sword, your DPS will suck compared to any gun, even with a maxed STR. But now swords arent dps weapon to begin with, they're more tank weapons (only weapon that can "block" bullets), so their DPS will always fall behind guns... but that is unless you use a kagemitsu type-Z...and the reason why this sword can be used to be a melee dps is the insane 700% critical damage.
But now you need to score criticals often to benefit from that insane critical damage and have a relevant dps.
Wasting that much CP just to make your buff last a bit longer when playing something that's not a support ?... the CP cost to go from 193 to 231 is huge and better spent on stats relevant for your DPS role (most INT requiring skills you need as a dps are attack and armor debuffs - viral shot 4 if you prefer) or to improve your defense/survivability (VIT, AGI).
Same thing for dps sword builds, you dont increase your LUC to 200+ with CP, you dont go further than 190-195 LUC and then max it with 2 accessories having +30 LUC (only purpose of improving stats with CP is to unlock skill tiers needed for your role, everything else should be handled with accesssory bonuses, to save CPs).
And for CD reduction, you dont improve it by maxing INT.... you get 2 accessories with maxed CD reduction chips. Cost zero CP and gives way more reduction than any score in INT. Coupling the 2 (2 accessory and too high INT) is just unecessary, in a lot of case the CD will be over before you finish using a skill.... :o
HIgh INT: support and healer
High DEX: gun DPS
High AGI/VIT: healer and tank
High LUC: high critical build, sword dps build
High STR: wanna carry a big minigun :3
High mean as close as possible, if not over, 255. Eventually maxed out till 315 with accessories.
2. about INT
https://translate.googleusercontent.com/translate_c?depth=4&hl=en&nv=1&rurl=translate.google.com&sl=ja&sp=nmt4&tl=en&u=https://mudauchi.info/saofb/145&xid=17259,15700023,15700124,15700126,15700186,15700190,15700201,15700248&usg=ALkJrhgaW_Zk6ZQuzRLwEBIyl_Q6uuvxbw
It reduce cooldown per sec
While recharge time reduce on total amount of skill cooldown time (for hyper awareness case it will be very clear how INT worked well for weapon skills)
The question is do you use handgun weapon art or not? If don’t, then low INT build is good (btw 196 if you need to use freeze shot)
AGI and VIT only need to get your def up to 4.7k (regardless of how much def you build up, there is no damage reduction beside VIT and accessories with def vs something)
DEF stat =/= def miligation via accessories and VIT (Just like INT and recharge time)
3. LCK is more reliable than full DEX build for sword. Only type Z do the hardest dmg compared to the rest (max actually to 319 with accessories from bounty rewards)
4. It’s better to find all stat + accessories than taking drops from dungeons with recharge time (they make the new reward bounty is so good that ppl don’t want to miss those accessories), you will also need Avoid Instant Death and HP recovery.
5. Well... this will be more longer discussion if I have to breakdown everything in the game
- Sweet spot is 5K-5.5K for defense.
- Yeah, sword build require LUC, DEX is for gun builds...
- No you dont need avoid death (things that are supposed to OHKO you almost always hit at least twice, most other threats use full auto weapons or spam attacks) nor HP recovery (2 max HP do almost the same thing, for heals depending on a % of your max HPs like first aid kits, while also boosting your HPs significantly which kills 2 birds with one stone and so is way more interesting), or HP over time (regeneration stop for 5 seconds whenever you take damages, so you need to get into safety and wait 5 seconds for your regen to restart, 5 second is the time needed to use a first aid kit...). So all are a waste of chip slots imo.
The problem isn’t because it hit you two hits (this only apply to Cocytus Nita and gunners for coop only). Mostly you die because stat aliments, debuff, or flinch from enemy attacks (including tank buster).
HP recovery is for increased HP recovery % via healing skills and gadgets, if you think about how long does it take you to heal yourself if the enemies just keep spamming same attacks (since you go for HP builds but doesn’t have any boost without a healing increase). Most of the game are solo contents, the idea of waiting for someone to help for these games gonna be very difficult if you want to farm specific weapons while having to depend on others most of time. This won’t work for BoB as for more future updates. However, it’s up to how you prefer to. I personally build two slots for Coop farming and 2 slots for PvP contents, one slot of low drop items farming only (solid builds with more flexibility than having to reset stat every time to play a certain build, especially AI partner included. Playstyle is the important than stat for most parts when you already at the end game (There wil be more mechanics for later than stat). Just keep in mind that you will do a lot of solo so making something open with many skills as possible is better than a brick build).
Not sure how many times you do BoB Grandmaster or Coop timing attack (pretty much there isn’t a meaning concern for this but it tells how better ppl builds to do those with a shortest amount of time spending for a dungeon that usually take 10-15min).
Remember that either you survive or not also depend on the medal gauge build up (max 100%) for stat boost 50% stat boost if teammate keep dying. Without that, you can’t run till the end of the game while need to wait for back up (mostly they do ♥♥♥♥ up your game if you or your teammates repeatedly dying on coop, though I rarely get this problem with my builds).
So, what slots you actually use for coop btw? (Without AID, Behemoth can one shot you with a single spin if somehow your skills on cooldown or you actually jump or press action buttons). Also whoever discussed about role playing, it’s more builds and playstyle than role did. The only time you care about specific role is when someone actually make more dmg than others while lack of other stuff.
Yeah, OHKO attacks will OHKO you no matter what, the behemoth spin is part of those OHKO attacks. There's some things you cant just "build" trough and face tank, you need to actually know the pattern and dodge. That also mean that before you know those patterns, you must learn by dying... eventually a lot.
But most those OHKO attack are pretty telegraphied and once you know exactly when an ennemy is gonna use his attack, you really need to do it on purpose to get hit...
Havent played for a while, but after some time I no longer had any problem beating MT-02 with a sword in as much time as I do with a grim reaper (so below 4 minutes), and wihtout dying once... but obviously with different builds for both weapons... and this even after sword dash stopped working (before that it was rather 10 seconds per kill, so the dps of any sword... lol). Of course I 'm talking about a kagemitsu type-Z, there's no way to legitimately beat the dps of an AMR spamming explosive shot with a normal sword...
Role is still important for building a character for co-op. Of course when you play offline you're kinda stuck at the main dps role because Ai sucks at dps, and offline the game isnt difficult to the point that you need an optimized build to beat it...
But for the last invitations HC co-op in a party of other players, I guess roles kinda need to be distributed amongst the players to be more efficient. If everybody is build the same way either as support, dps or tank, beating the co-op will be completely inefficient and require way more luck and skill than really needed... for example it saves skill slots for other players if only one player have all the party buffs and the stat build to use them efficiently... any MMORPG player know how important the trinity tank/support/DPS is important and need different focus on skills, stats and weapons when you want to beat difficult content.
Though myself I farmed all my type-Z weapons solo... even when sword dash stopped working (yeah everything used to fall in one hit before that)... and it didnt take me much time once I've found out an efficient method. Still needed a specific build to do so.
Didnt play much BoB master class, only beat it twice on 5 attempts to see what the reward was (and it was crap).... using an AMR (a grim reaper optimized for PvP) to snipe from afar for the last round, normal SMG/AR for all other rounds. All with the generic sniper build I used for MT-02.
But when the new stuff was released, I had not played for a few weeks already.... just came back to test the new content, level to 300, (see if sword dash was still working), and complete my weapons collection with the new type-Z (still miss the shotgun). :3
That's the purpose of the builds slots. To save builds and be able to swap quickly and easily between them to assume different roles in a party play or different builds for the different main weapons.
But as I said above, that's almost pointless in offline play, offline content isnt hard to the point it require such optimisation. If you struggle offline at max level, you just need to learn the patterns...