Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
and about minigun...,. how do i loook it's useless. i think my (ak gun) or (smg gun) have more bullets and longer fire suppoirt. and minigun have a shortcommings (i think) about long cooldown
*All bosses can be set on fire but some can't be poisoned.
Is the % HP drain by Max HP or Current HP of the boss?
Max HP, though the boss will have increased resistance to a fixed amount after they wear off making it harder to inflict the debuffs again and shorten their duration as well.
1. hawk eye : i think it's the same... maybe you can infrared enemies?
2. conceal : find it difficult to target you & detection range reduced
3.bullet line eraser : delay bullet line displayed. harder to target
4.tranquilizer shot : make enemies less likely target you
5.eagle eye beacon : target lock : but i don't know it's usefullness. i already try it and shoot my aim at surrounding target lock and nothing happen. it's just the same as i target it without it.
6.hyper sense : why anyone would want to use this. that cooldown is crazily long.... there is a better skill then this i shield matrix
[2-6]: i use = conceal, bullet line eraser, power shot & sentry and still being targeted. lol.... should i use them when i'm targeted first? if use before the skill have no effect? and what's the difference conceal, bullet line eraser, & tranquilizer shot?
7.nanotech boost : boost all stats (is weapon included? Accessory too (ex: crit rate up)? what about skills like power shot?)
8.explosive touch : is this more useful then toxic or fire damage (continuous DMG)? i think this is useless maybe? it says attack [ lv3 : x 2.5 base power ] = what is base power? our weapon?
2. This one is very useful, you can avoid being detected and killing enemies without attracting attention of others nearby(except few cases)
3. This somewhat useful in BoB, your bullet line is displayed to bot if you attempt to shoot them( if they detect they can take heavy damage, they will start rolling), with the skill you can hit them easier. The making enemy harder to target is remove their ability to aim properly toward you, like decrease their accuracy i think.
4. use this skill if you are a supporter/ engineer.
5. This place a locked part on the enemies body so when you turn on auto aim, it will aim for that spot. Shoot it at their weak point and auto aim it.
6. after you dodge an attack you will gain invulnerability for a short time, combine with fast cooldown from Handgun Weapon Art you will be almost invincible. Beware though, you can't dodge attacks and can take damage if you get hit when dashing, when you are standing up after the explosion from Armor Matrix 3 and up, when using any skills that make you move.
7. It boosts all stats and your weapon damage. Stacks with Power, Defense, Critical buffs.
8. Base power is your weapon current damage. It's useful with players, facsimiles, bosses that have giant weak point that always take explosive damage and should only be used on AMR.
9. Increasing INT make your skill cooldown faster, inflict debuffs easier and also buff effect last longer when use from you.
they even don't explain it in details..... like you do.....
(Sakamoto & An)
i think you 2 can be a beta tester (like kirito LOL)