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My thoughts exactly...
You can get the entire game on PC, with all DLC for $17:
https://www.fanatical.com/en/game/sword-art-online-fatal-bullet-complete-edition
You can definitely play and do well without it, though the DLC adds a ton of content to the game, and for a great price.
To deal with 'Asuna?' you just need to bring that shield gadget and deploy it when you spawn in to the room then attract their attention and safely snipe them behind the shield. Armor break shot, Power Form/ Field are mandatory if you want to kill things fast.
Though I rarely snipe in this game because it isn’t supposed to be a first person shooter or like Destiny or Borderland that you really need to snipe for headshots.
If you really need a sniper, just use grim reaper from those mobs in abandon facilities map. They are better for the job.
It’s not suck, to be honest, but without critical hits, there is no way to kill enemies easily. This game isn’t a pay to win and the only option is to farm them. For sniper user, try explosive shot or decrease your attention from enemies with skills, accessories chips and gadgets. If you familiar with the skills. I would recommend to use dash attack sniper as a support skill for killing enemies. Recharge time accessories are crucial to all skills and you need it in other to fight with sniper.
For Asuna case, you can use the full auto sniper gun to fight her.
Sniper is a situational weapon in this game. There are total four good sniper guns: Grim Reaper, Calm Hound, Sound Deadener (upgrade version of Quite), and al nassr (optical one).
Breakthrough is heavy and required high STR which not good as you fight against a mobility target. Still, I would use it to do offline dungeons as it is good enough to use with auto reload bullet chip
If you dont pay the game you cant play it. If you cant play it, you cant win.
D'oh ?!
That said, all type of weapon have his own use, but something they all have in common is that critical rate and damage (and auto-reload) are the keys to high DPS.
The game is a bit tricky with weapon categorisation too, it put weapons that have completely different usage into the same category, like AMR and snipers.
To make an optimal use of any kind of weapon what you need to do is to know which of the two type of weapon it belongs to and use it accordingly:
- First you got the weapons with very high damage per shot but low rpm. Those are designed to spam damaging skills. They are bad DPS weapons, rather burst weapons (aka only shine against things you can OHKO), and usually have a low critical rate too, with a few exceptions....
- Second you got weapons with little damage per shot for their category, but high rpm and often high critical rate too. Those are designed to spam normal attacks, not skills, eventually boosted with buffing skills. They are the highest dps weapons.
You can easily tell that a weapon is very good if it doesnt have the draw backs of the category it belongs to.
Example of the grim reaper: it's an AMR (big damage per shot, low rpm), but also has a high critical rate and damage which makes it utterly broken....
Only problem is that as an AMR, it's mostly designed to spam damaging skills, and the only good damaging skill you got with that kind of gun is explosive shot.
That mean the grim reaper has a very niche use, killing bosses weak to explosvie damages.... but for that task, it's unmatched:
https://steamcommunity.com/sharedfiles/filedetails/?id=1730815484
In the same way you can easily spot a bad weapon.....example of the calm hound: too weak for an AMR, too low rpm for a sniper. It basically takes the worse of both category...
That's what the game is mostly about, finding which weapon work best against which boss, and optimizing (chips but also skills and stats set-up) that weapon for that specific boss, and then take a multi-puporse side weapon to handle the small fry on the way to the boss room...
Towards the end DPS tends to outpace snipers mostly because a built up gatling for headshots is going to do retarded damage over a span of mere seconds, meanwhile most snipers will only get off 1 or 2 shots per second max
Snipers WILL be very helpful early on from lvl 0 to 100, but once past that gatlings and dual wielded guns tend to start ramping up in damage output, dual wielded Peacock 3 or Sirius 3 is NO JOKE
A Al-nass 4 with maxed critical rate, critical damage, auto-reload and one damage Vs for the type of ennemy you want to kill is probably the highest dps you can have.
In case you didnt notice, the atk power written on the Al-nassr 4 weapon card is for a single shot, but the Al-nassr always shots burst of 2....
Also if you make sure your first shot is zn "eagle-eye beacon" landed on the target weak spot, hitting the same weak spot with the following shots (and also your party members hitting that same spot) is guaranteed...
Every game nowadays will have dlc packages because they want to support the game and fix bugs for a certain amount of time (it’s Bandai marketing strategy btw). Pay to win games are way more than what you think of and usually that because there are either PvP, loot boxes, or some kind of online play that make the players need to buy them constantly in order to play the game as daily basics.
Between an expansion and an item purchase which you might already know that they are different. Expansions will change the game contents while dlc items don’t. If you play an MMO, it asked you sometimes to purchase contents like a Gacha in order to make the gameplay better. There is a lot of reason why other online games has to use the subscription services or pay to play for them. Pay to win usually don’t have much involved with the change in the gameplay contents. And this game doesn’t have that. It’s the same for all other SAO series.
Nowadays, the pay to win model don’t fit much as the players already know that, this usually prefer to Gacha, loot boxes, and other micro transactions. A dlc can be equal to a full game itself or more. It’s mostly for improving the current game which base on whatever the company decided to do from players comments and marketing strategies.
For the best weapon in the game you can check this list below:
https://docs.google.com/spreadsheets/u/0/d/1kNxExQ90NhLS4PbRX_aoJwtfe40-DVrcOK-JblkS1sw/htmlview#
Mostly the game itself is more about how well you know about the gameplay and having someone to help you in order to do the game like you want it to be. These type of games often a hybrid online experiences, not an officially online or offline game because consumers can be skeptical about whatever the game will be and the game companies need the sale for it so they can continue on with the next project if it’s a success. This game is also coming with a sequel of series base on the title alone. If you haven’t played any other titles, it’s hard to know what happened to this game as you only know the story in this one.
This one like final fantasy series or most other anime titles that have their own franchises.
For sniper builds, it usually considered as a support unit for secondary weapon use. If you want a primary sniper, I suggest you to use tactical roll and decrease enemies aggro or distract them with your allies so you can snipe them easier. For skilled players, you can run a sniper with rolling shooting while put aim assist on so you don’t have to aim most of the time to get a headshot (it’s more useful with a controller to me but mouse and keyboard is fine as you need precise aiming for other weapons). It’s kind sad but the weapon balance in this game isn’t great so it’s up to you to switch weapons base on the enemies you fight at the time. For other calculations, you can check on this one (it’s not English official but good enough for understanding the game better)
https://translate.googleusercontent.com/translate_c?depth=5&hl=en&nv=1&rurl=translate.google.com&sl=ja&sp=nmt4&tl=en&u=https://mudauchi.info/saofb/145&xid=15700259,15700271,15700302&usg=ALkJrhizfr7o5HzfHoXls2hFB5bSCtLR0w
FANTASTIC info, greatly appreciated, thanks!