Sword Art Online: Fatal Bullet

Sword Art Online: Fatal Bullet

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Mikki Jan 24, 2019 @ 12:27am
How to gain more damage output?
I meet many people in co-op that kinda deal damage really big. And what it reminds me is that people used to tell me to leveling through behemoth co-op back then because it's easy as everyone can kill it as fast as less than a minute.

I wonder how everyone can set their weapon output so high that even million HP boss now feels like another boss to kill in seconds? I don't even hit 10k damage unless it's critical at weakpoint which is one in a certain chance. Thanks in advance.
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Showing 1-15 of 15 comments
Electro Jan 24, 2019 @ 12:39am 
Depends what you are attacking and what weapon you use.

With all the Rank 11 weapons there are lots of choices now.

If your damage is low then generally a large portion of that would just be your memory chip set up.

Also buffs/debuffs and medal gauge really matter a lot.

Are you trying to kill the Behemoth fast or what? Or any boss in general? Because I don't feel like typing out an essay? Nor do I have information on every single weapon.

What's even your set up?
Last edited by Electro; Jan 24, 2019 @ 12:42am
Mikki Jan 24, 2019 @ 12:56am 
Originally posted by Electro:
Depends what you are attacking and what weapon you use.

With all the Rank 11 weapons there are lots of choices now.

If your damage is low then generally a large portion of that would just be your memory chip set up.

Also buffs/debuffs and medal gauge really matter a lot.

Are you trying to kill the Behemoth fast or what? Or any boss in general? Because I don't feel like typing out an essay? Nor do I have information on every single weapon.

What's even your set up?

Killing behemoth fast is purposes so that I could help my friends to leveling while general bosses for quick material grinding for accessories.

I am currently using East and West MK4. Mods are:
Damage vs Mechs
Crit Damage
Debuff Stacking
Physical Attack
Ammo Acquired
Weak Spot Damage
Auto-Reload Rate
Weapon Attack

All are hard capped and the output gives is around 1k (edit: normal damage, weak point with full damage goes around 4-8k depends on the medal stats). Debuff stacking was used so that I could quickly paralyzed the boss while ammo acquired is mostly used when dungeon strolling. And by saying those, the current setup I am using is kind of for all purpose.
Last edited by Mikki; Jan 24, 2019 @ 1:10am
Zappieroth Jan 24, 2019 @ 1:23am 
No idea what your level and stats are but I hit a wall a while ago and last week when I tried getting back into the game someone jumped in on my stream and told me I could buy rank 9 to 11 grey weapons from some dude next to the secret shop guy.

He wasn't there last time I played so I had no idea.
But those weapons helped me big time getting back on my feet.

To answer your question specifically:

Dual wielding is OP AF it literally gives twice the damage... Or so I was told.
I can't rly tell much of a difference xD All I know is that I melt all the things now :feste:
But yeah I never looked at it but the higher the stat requirements on a weapon the better the weapon is.
It's kind of an obvious thing and I ussually don't miss things like that.
But that completely went past me so you might be in that same situation?
Anyway grey rank 11 weapons are a real good starter.
Electro Jan 24, 2019 @ 1:26am 
Originally posted by Mikki:
Killing behemoth fast is purposes so that I could help my friends to leveling while general bosses for quick material grinding for accessories.

I am currently using East and West MK4. Mods are:
Damage vs Mechs
Crit Damage
Debuff Stacking
Physical Attack
Ammo Acquired
Weak Spot Damage
Auto-Reload Rate
Weapon Attack

All are hard capped and the output gives is around 1k. Debuff stacking was used so that I could quickly paralyzed the boss while ammo acquired is mostly used when dungeon strolling. And by saying those, the current setup I am using is kind of for all purpose.
Okay so right off the bat I can tell you that the weapon choice is just very bad for this.

If you are not using explosive attacks then you can only really use certain shotguns and gatling guns... maybe.

I think Dual Wield shotgun is probably overated because I have MASSIVE DOUBTS about dual wield DPS being double. Probably more like 50% more DPS from what I use.

Unlike the Defensive Battle, this tank moves around faster and so really they are also bad choices because you want to always have access to the Weak Spot. Even if you hit the Weak Spot with Physical Attacks. You need an INSANE amount of DPS to be on par with Explosive Attacks which can always hit the boss underneath for massive damage and also stun lock the boss quite frequently.

So you will have to change to a powerful Sniper Rifle. Need more data on Rocket Launchers and Grenade Launcher but as of now they do have good DPS for this but they really lose it like crazy on reload. Plus the attacks have travel time and stuff.

Not sure if there is now a better average damage per hit sniper rifle (I need accurate data) now than the AMR Breakthrough unless I run the numbers but I use the AMR Breakthrough and can do damage like this.

https://imgur.com/a/XoDQqiM

Boss has like 60-61 million HP or so. So I can kill it in about 62 Explosive Shots 4.

And you will want Memory Chips like this for the Sniper Rifle

https://imgur.com/a/LyLJyc1


The Explosive Attack memory chip will work with Explosive Shot skills after taking the weapons damage into consideration. Which gives Sniper Rifles a massive boost. Plus they can accurately and quickly fire underneath the tank.

Stat wise for killing this you want that 255 DEX and 103+ INT would be good. Can pump the rest into whatever you want.

You should carry all 4 Explosive Shots on the Sniper Rifle.
Off hand a pistol with buffs. And to use it for the weapon art so you can spam Explosive Shot 4 when you can do the weapon art.
Pistol should have Human Fortress, an attack buff (preferable level 3 or 4 Power Field, this will help boost Medal Gauge at the start when buffing everyone. Also please praise for extra Medal Gauge) and a debuff like Armor Break Shot 3-4 or a Viral Shot 3-4. And one more whatever you want.

Someone using Nanotech boost on you would help as well and keep the medal gauge up because it's basically just like Nanotech boost plus more damage and helps build meter for the weapon art.

Do not even bother with stunning it. You can use a fire debuff very easily on it. So use Ignition Knife. It will inflict blaze SUPER EASY. Only bother setting it on fire like 2 times. After that not worth it.

Edit: Also good idea to use a memory chip with -22.00% recharge time when spamming Explosive Shots.
Last edited by Electro; Jan 24, 2019 @ 2:06am
Electro Jan 24, 2019 @ 1:36am 
@Zappieroth
Dual Wield weapons are not good for tank boss battles. Before the last patch, only the Bravefire 4 could keep up in DPS with my AMR Breakthrough spamming explosive shot for the Behemoth. Now it's nerfed so Explosive Shot on the AMR is basically the best way to do the Behemoth.

Plus the double DPS is false in certain cases or all cases until I test this.
Dual Wield can't even compete with Gatling Guns in DPS anyway.
Last edited by Electro; Jan 24, 2019 @ 1:37am
Kurisu Jan 24, 2019 @ 1:38am 
If you just want raw power go for Weak Spot Damage. The Sylph Type D is OP Dual Wield. If you can get a Bravefire 4 get it.
Still does a lot damage after its nerf. If you do get Overheat to 10.93%.


I’m 275 And for comparison With my Max out Legendary Sylph Type D I can take Concealed Genbu 2 Solo under 3 miniutes.
With Bravefire 4 , just over 1.5 Minites.

If you do get any of them also carry Human Fortress possible 4 You won’t Flinch at all so it’s easier to get weak spot Damage.


If your Aim is great The AMR Breakthrough 4 Is a good choice Mine is max out I get
2 - 3.5 Million Damage In a critical with buffs. And just random shooting about 100k-250k Damage. With explosive shot 4 I feel like it’s weaker against weak spots. It’s funny using it on PVP though even when lvl 250 players are at max health the AMR 1 shots them. (Explosive shot)
Last edited by Kurisu; Jan 24, 2019 @ 1:46am
Electro Jan 24, 2019 @ 1:41am 
Originally posted by Kurisu:
If you do get Overheat to 10.93%.
Cap is at 27.50%


Originally posted by Kurisu:
Human Fortress possible 4 You won’t Flinch at all
You only need level 1 of the skill. Level 2, 3 and 4 honestly aren't good choices if you have access to a defense buff or someone else to buff you.
Kurisu Jan 24, 2019 @ 1:48am 
Is that after patch? Mine is stil at 10.93% It’s goes down not up when you upgrade it.
Raikoh Jan 24, 2019 @ 1:50am 
When it comes to DPS at Rank 11, the Gatling Guns are king, yes. An absolutely buffed up Sniper versus a debuffed target can also do noticeable chunks - on weak point crits, and not on the absolutely absurd HP pools of the level 275 fights. The faster Assault Rifles, or certain SMGs, are basically the "normal" DPS route otherwise.

I'm rocking a dual-wielded epic tier Sylph Type-D rifle, and honestly the chips could be better, but besides the players who are like 250+ and carrying kitted out top stuff in the first place, i'm pretty much doing more DPS than most other players i've seen when i'm around 213.

Honestly Shotguns, Launchers and most Sniper Rifles just pale compared to raw rapid damage in this game, and Swords are a pure novelty gimmick that can't even be Kirito'd well for efficiency. The Handguns may have a high crit rate, but the ammo problems and constant reloads can add up in downtime.

Launchers at least have the stunlock potential when used right, and are great support damage, but the amount of effort you have to put into a Sniper (particularly with the "Decrease Detectability while Crouching" accessory chip in mind) is hard to qualify as worth the effort for most players.
Last edited by Raikoh; Jan 24, 2019 @ 2:00am
Electro Jan 24, 2019 @ 2:00am 
Originally posted by Kurisu:
Is that after patch? Mine is stil at 10.93% It’s goes down not up when you upgrade it.
Before the patch it was capped at 32%. After patch it's 27.5%
https://imgur.com/a/MDNXgNR
It doesn't go anymore than that.
So no idea what hacks you're using.



@Raikoh
Umm. He's asking for help with the Behemoth and no idea who you are addressing about the Sniper rifle or who even mentioned Decrease Detectability.

Also launcher stunlock potential? Umm on trash mobs I guess. Otherwise Sword is good for that even on bosses when using Dual Orbital 3, Azure Tempest and every level of Cyclone.
Last edited by Electro; Jan 24, 2019 @ 2:03am
Kurisu Jan 24, 2019 @ 2:10am 
Oh yeah I forgot that weapon was modded my bad, And 32% was before? I know I had mine lower I’ll check gameplay I have from months ago. It’s 2 AM prob forgot lmao
Last edited by Kurisu; Jan 24, 2019 @ 2:10am
Mikki Jan 24, 2019 @ 8:11pm 
I am going to up this again because I also wanted to know for general bosses setup, not only to behemoth grind
Electro Jan 24, 2019 @ 11:11pm 
Originally posted by Mikki:
I am going to up this again because I also wanted to know for general bosses setup, not only to behemoth grind
This is honestly different on a per weapon basis. Or even build and play style.

For memory chips generally you want

Weapon Attack
Damage at Max HP
Damage vs. Mechs
Damage vs. Lifeforms


Weak Spot for basically anything that's not a sword or an explosive attack and Max DEX as well.

Damage From Behind for Swords with max STR as well.

Explosive Attack/Physical Attack/Optical Attack depending on the weapons attributes.

Overheat Buildup & Duration for gatling guns.




Then these ones that are less important than the ones above but can proove to be super good. Which one you take generally depends on the weapon.

With the latest patch Auto-Reload Rate is super amazing for many weapons.
Then you also have.
Ammo Capacity
Crit Damage
Crit Rate
Effective Range
Debuff Stacking
Damage Near Death
Which are all good picks. But they also all depends on the weapon of choice and build.


Always make sure you have a damage increase buff and keep the medal gauge high.

Everything else is really up to you. But generally these weapon chips make a heap of difference. And should be at the absolute max.
Last edited by Electro; Jan 24, 2019 @ 11:11pm
Electro Jan 25, 2019 @ 1:29am 
I decided to do some testing and I figured this would be important to mention.

But seriously besides the fact the online Weapon Drop Guide is known for some inaccuracies.

I have found out that Dual Wield does in fact not increase DPS by double. And in that there are many factors. So in all honesty there is actually quite a big difference between gatling gun and other guns dual wielded. As well as the fact it doesn't make the difference between Sniper Rifle and Dual Wield as big.




I decided to do some tests with some guns and found that instead of DPS being double which is *2.000

I found some guns where doing *1.985, *2.043 and *2.015 more DPS than single hand.

The guns I tested were without memory chips and bought straight from the vendor.


But I knew something was up. So I tried the East and West MK4 which was a drop and had very bad memory chips which wouldn't make much difference.
it was *2.036
The Damage vs. Mech could've effected this.

BUT THEN!!!!

I used my other East and West MK 4 which had Weak Spot, Weapon Attack, Damage at Max HP and Physical Attack maxed out.
But I was only doing *1.541 more damage by using Dual Wield.


This implies Dual Wield weapons in the left hand do not get full benefits of memory chips!

Therefore comparing fully maxed out builds. Gatling Guns are far far more superior in terms of DPS if you really want to rip bosses apart.

Because Dual Wield doing double DPS is straight up FALSE!

This could also imply that certain damage increasing memory chips don't work at their fullest with Dual Wield.
Last edited by Electro; Jan 25, 2019 @ 1:35am
Prywin Jan 25, 2019 @ 11:44am 
Explosive shot and explosive chip work together? Didn't know that.
Last edited by Prywin; Jan 25, 2019 @ 11:44am
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Date Posted: Jan 24, 2019 @ 12:27am
Posts: 15