Sword Art Online: Fatal Bullet

Sword Art Online: Fatal Bullet

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DryTEK Mar 20, 2018 @ 4:30pm
Weapon ballance?
So... since the start of the game I was using pistols and SMGs but now when I tried shotguns and ARs I can say that this game is weirdly ballanced.

1) Pistol was doing almost 2x more damage than AR both on short and longer distance.
2) Shotgun damage feels like you are shooting confetti
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Showing 1-14 of 14 comments
Berry Wuffs Mar 20, 2018 @ 4:49pm 
semi-auto pistols usually do more damage than AR/SMGs shot per shot but AR/SMGs have a higher rate of fire and a larger clip to make u pfor it. They're more designed for run and gun play. Not many people use shotguns but dual wielding them is fun. Most people endgame use Handgun/SMG/Launchers/Sniper. Handgun is probably the most used for its weapon arts.
JKArtorias Mar 20, 2018 @ 8:37pm 
Originally posted by Pretty Wuffles:
semi-auto pistols usually do more damage than AR/SMGs shot per shot but AR/SMGs have a higher rate of fire and a larger clip to make u pfor it. They're more designed for run and gun play. Not many people use shotguns but dual wielding them is fun. Most people endgame use Handgun/SMG/Launchers/Sniper. Handgun is probably the most used for its weapon arts.
Handguns are used for quickshot and weapon art. If you have damage boost 3 and all 3 quickshots equipped along with a semi auto handgun you can rival Tiamat MK2 and Deathwind.
RokuroCarisu Mar 21, 2018 @ 3:24am 
Because SAO logic.
DryTEK Mar 21, 2018 @ 6:24am 
Originally posted by Pretty Wuffles:
semi-auto pistols usually do more damage than AR/SMGs shot per shot but AR/SMGs have a higher rate of fire and a larger clip to make u pfor it. They're more designed for run and gun play. Not many people use shotguns but dual wielding them is fun. Most people endgame use Handgun/SMG/Launchers/Sniper. Handgun is probably the most used for its weapon arts.

Still didn't answer my question why they do more damage on longer ranges than ARs. It is just a common sense. Even in GGO they are not that good.
xiammes Mar 21, 2018 @ 6:53am 
Hand Guns have higher crit rates and higher crit damage, they are the best overall weapons because of which.
JKArtorias Mar 21, 2018 @ 6:54am 
Originally posted by DryTEK:
Originally posted by Pretty Wuffles:
semi-auto pistols usually do more damage than AR/SMGs shot per shot but AR/SMGs have a higher rate of fire and a larger clip to make u pfor it. They're more designed for run and gun play. Not many people use shotguns but dual wielding them is fun. Most people endgame use Handgun/SMG/Launchers/Sniper. Handgun is probably the most used for its weapon arts.

Still didn't answer my question why they do more damage on longer ranges than ARs. It is just a common sense. Even in GGO they are not that good.
There's no reason to use AR's end game. Unless you're using Alphubel with perfect chips and trigger happy 3.

But to answer your question. Video game logic. Or bullet calibur. 9millimeter is bigger than standard AR bullets which 5.56/7.76 (I think, i'm not looking this up just speaking off my mind/ out of my ass lol)

And pistols needed to have reasons to be used. The only pistol that does more damage than an AR at longer ranges are single fire, and the only AR that does more damage than pistols because its basically a marksman rifle is Lupus 3, since its burst fire.
JKArtorias Mar 21, 2018 @ 6:55am 
Originally posted by xiammes:
Hand Guns have higher crit rates and higher crit damage, they are the best overall weapons because of which.
No they don't? Where's this proven at?

The only way they have higher crit rates and damage is if you put chips that have that on them.
DryTEK Mar 21, 2018 @ 6:56am 
Yeah I get it that pistols need some reason to be used. But now we don't have any reason to use AR, SMG or Shotguns.
JKArtorias Mar 21, 2018 @ 7:01am 
Originally posted by DryTEK:
Yeah I get it that pistols need some reason to be used. But now we don't have any reason to use AR, SMG or Shotguns.
Shotguns aren't used cause swords.

AR's and SMG's are still viable if you have the right one and right chips. This is an MMO style game. Meaning it has a meta, the meta is who can do the most damage quickest. Because no one cares about how much ammo they use.

And just like MMO's some play styles/classes will be useless and irrelevant. Because of certain abilities/skills

The good AR is Alphubel. High fire rate while still having good other stats. And with trigger happy 3 its not only faster than a minigun but reloading will be very quick making it a minigun

The good SMG is Sirius 3. For the same reasons and use trigger happy 3 for the same reason.

And who would use a shotgun anyways? Its almost as dumb as using a rocket launcher or nade launcher. Who cares if you area damage or don't get affected by the enemies armor. If you can hit the weak spot you win.
Last edited by JKArtorias; Mar 21, 2018 @ 7:01am
xiammes Mar 21, 2018 @ 10:36am 
Originally posted by York:
Originally posted by xiammes:
Hand Guns have higher crit rates and higher crit damage, they are the best overall weapons because of which.
No they don't? Where's this proven at?

The only way they have higher crit rates and damage is if you put chips that have that on them.

https://docs.google.com/spreadsheets/d/1Cl3JrBgY_aEN2l3iOSj8YHkoaLM5NQPtlJCWlXjXQfw/edit#gid=0

I can tell from testing alone that pistoles have the highest crit damage, my handguns do 4k crit damage per bullet and up to 10k crit on weakspots, that is with no crit damage modifying weapons.
Berry Wuffs Mar 21, 2018 @ 10:54am 
Originally posted by DryTEK:
Originally posted by Pretty Wuffles:
semi-auto pistols usually do more damage than AR/SMGs shot per shot but AR/SMGs have a higher rate of fire and a larger clip to make up for it. They're more designed for run and gun play. Not many people use shotguns but dual wielding them is fun. Most people endgame use Handgun/SMG/Launchers/Sniper. Handgun is probably the most used for its weapon arts.

Still didn't answer my question why they do more damage on longer ranges than ARs. It is just a common sense. Even in GGO they are not that good.

Balance. Plus some handguns can do more damage than an assault rifle, like magnums or large calibur bullets for example. Also trying to bring real world logic into an anime based game disguised as an mmo doesn't fit well. Obviously there's no way they can mimic every nuance of reality and honestly it's a game meant for fun, not for serious gun nuts. If you want to bring reality into it, though, then why doesn't your gun jam every 5 minutes in the desert level? ARs/SMGs are meant for run and gun play while handguns are meant for more accurate shots because they have a higher base weak point multiplyer/crit rate/damage to balance out RPM (Rounds per minute) for accurate gunplay.
TheLivingCat01 Dec 30, 2018 @ 12:46am 
Ok new question:what are the differences between an AR and an SMG? Pros and Cons to both?
R2X5@z8 Dec 30, 2018 @ 1:52pm 
Originally posted by TheLivingCat01:
Ok new question:what are the differences between an AR and an SMG? Pros and Cons to both?
Some subtle changes that don't necessarily apply to all weapons of it's class, but I'll try. Feel free to add on.

SMGs generally are lighter, requires lower stat requirement to both use and dual wield and generally have a faster fire rate. They are more suited to close range run and gun tactics as well as spraying down the enemy.

ARs on the other hand are less nimble in general, but make up for per shot damage, weak spot damage and ranged damage . While they can be used as spray weapons, they are best employed as precision weapons to hit enemy weak spots. This makes the AR class considerably versatile and generally fit in many situations.
Last edited by R2X5@z8; Dec 30, 2018 @ 1:53pm
TheLivingCat01 Dec 31, 2018 @ 9:20am 
cook thanks
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Date Posted: Mar 20, 2018 @ 4:30pm
Posts: 14