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And here is my memory chip
Critical damage
Critical rate
Debuff stacking
Auto-reloading rate
Weak spot damage
Physical attack
Weapon attack
Damage with max hp
But what I know should still be relevant.
I can tell you that even though Critical Rate is more consistent and what I prefer for swords over Crit Damage (because I rather my sword skills crit more often, and I use STR+LUC). I can assure you that especially since I own the Fatal Bullet Calculator that Crit Damage is always better for overal DPS than Crit Rate for any weapon or build.
And Debuff Stacking is honestly pretty useless unless they changed the diminishing returns (Damage over Time duration per usage) in this game since I last played. Or unless you run a 255 INT build with the assault rifle weapon art. Otherwise debuffs are only really good on the first 2-3 times they are used which don't really need the extra stacking.
So I would advise replacing Critical Rate and Debuff Stacking with Damage vs Mech and Damage vs Lifeform. (However for the Blue Rose and Moonlight weapons you could keep Critical Rate if you use those high crit builds since Damage vs chips don't multiply the entire damage of existing chips in the weapon. But definitely remove the Debuff Stacking)
Also get Armor Break 4 or Viral Shot 4.
Viral will also help survive and works as an AOE.
But Armor Break can be spammed more often. Which is good for applying on different targets quicker and also for Medal Gauge because you can use it sooner and to prevent the medal gauge from dropping due it's shorter cooldown if needed.
Both have same duration once applied.
Which is another thing. Keep Medal Gauge at 100!
Also I don't know what you guys are fighting right now but I always found it easier to get Human Fortress Level 1.
I NEVER EVER EVER used Hyper Awareness and find it ♥♥♥♥ unless you main the handgun.
You shouldn't even need 2 of them either.
Try using Human Fortress level 1. It keeps your regen going which works well with Avoid Instant death and high regen builds. So you shouldn't need to have Hyper Awareness and so many Shield Matrix's. This is another important thing but having Human Fortress will also prevent your Medal Gauge going time everytime you get hit. Don't use any other level of Human Fortress though. So this could also help you free up some skill slots.
The harder you are to kill, the more time you have to deal more damage and not waste time on survival skills.
To increase your damage to the max, what you need is level 4 defense debuff on ennemies, level 4 attack buff on you, nanotech 4 on you, a 100% medal gauge, maxed chips on your gun (damage Vs that type of ennemy, damage when low health and get critically damaged that's where avoid death 10% can get usefull but tricky to use so most prefer damage max HP, critical damage, damage on weak spot, physical/optical/explosive damage depending on your weapon type, weapon attack), 315 in your dexterity stat, and then you need to land a critical hit on the target weakest spot (lot of ennemies have more than one weak spot, with different weaknesses to certain type of damage).
Handgun have a hidden critical rate bonus, sniper have a hidden weak spot damage bonus.
Human fortress 1 pevent stagger and KB/KD with all their effects but beward against boss ennemies with high KB attacks (like the behemoth turning/charging), if you get hit while being under the effect of human fortress, you want get KB, instead the damages will tic repeatedly untill you die.
Hyper awarness must be used off CD, but it doesnt work if your dashing, dodge rolling or using an iframe. It becomes an extended invincibity mode when coupled with the handgun weapon art.
Defensive matrix can be pretty usefull to dodge some attacks while self-healing or being safe while waiting for your healer to do his job, but never use it till the explosion though, cancel it before the epxlosion happen (the explosion is weak, useless and ends up with an animation lock while you're no longer invincible).
If you wanna improve your survivability, make sure you have at least enough VIT to take the rank 4 of guard form, enough AGI to take the rank 4 of horizontal square, stack 2 accessories with max HP +29,6%. this will improve your HPs by 60%, but also increase the effect of any skill based on your total HPs by the same amount (first aid kit, all HP regen, prevent death, etc...). Then add to this 2 recharge time -22% to half all your gadgets and skills CD so you can spam them. Last thing I usually use that help both survivability and damage output is having +30 LUC on both accessories, LUC improve defense and critical rate slightly, but it's not worth getting too high with CPs, with a +60 total you can max it for as cheap as the CP cost to get it to 190/195.
Same opinion here, to be a good DPS you must make sure you dont spend your time hiding behind cover or wiping the floor. When you get downed and revived, you need to get rebuffed completely before you can get back to your max DPS capabilities, so better be tanky enough to not die in the first place and you 'll have a way better dps. Glass canon isnt viable in that game.
The accessory part really help a lot, didn’t think of that before. I tried different build before, I tried to have over 5000 defense but I still get melt down by humun form easily even with defense lv4, May I ask for your suggestion on about how many defense would be enough?
I would suggest getting 5,500 with a nice balance of high VIT and high AGI. (But this is me from like 6-8 months ago)
Nanotech only comes from a team mate. Nanotech from what I heard is a percent increase which works better on people with optimal CP usage.
High LUC isn't actually good unless it's a dump stat because the DEF survival increase is small compared to VIT and AGI. Though still good to have some due to high CP costs on VIT and AGI. At the same time the DPS increase of increasing LUC on MANY weapons is very dismal. This highly depends on your weapon of choice honestly.
I personally would not agree with the LUC accessories especially for survival. If you want to better optimize CP usage then you would increase your LUC by using CP and increase VIT and AGI by using accessories. This really depends on what your higher stat cost is. But I honestly have myself loaded on massive regen stacking.
I would also advise to use at least 1 Max HP stat chip. Especially since this will also work with your VIT. Increasing Max HP by 30% does result in 30% better regen per second and does make it easier to manage a Damage when Near Death build. Max HP chips are also more better than Defense vs chips.
Medal Gauge is SUPER SUPER important for both survival and DPS.
I don't know exact detail on how much medal gauge improves stats but the damage increase is noticeable. Especially every point in the Medal Gauge when I used swords.
I want to point out 2 very important links from reddit thanks to Thelsil. This guy knows how to make insane tanky builds. I would also say he also basically knows everything about this game.
https://www.reddit.com/r/FatalBullet/comments/bbcmoy/how_the_defense_stats_work/
https://www.reddit.com/r/FatalBullet/comments/as2drl/how_damage_at_max_hpwhen_near_death_really_work
Dont drop hyper-awarness.... it's one of the best survivability skill in the game. It doesnt just make you dodge an incoming attack, it also activate an invincibility buff that last around 5 seconds (check the log after HA activate you'll see).... use it off CD. You can do without human fortress, but hyper-awarness is mandatory. Always have it on your main weapon so you can refresh it off CD. It doesnt forbid you to try to dodge attacks, actually it's better to try to save it's activation for case when you fail/cant dodge something.
You can hasten the speed at which your medal gauge increase by praising your teamates. Do it often, whenever your character is busy doing an animation, praise. That's also what make your weapon art gauge fill up by itself (it start at 50% medal gauge).
Yes, nanotech and critical form must be used on you by your teamate. That's why for farming bosses you go only with your arfa-sys, so she/he have only you to buff, and given how bad the other NPC dps is, you get better results in the end if you're sure to be the one to get nano and crit form...
NPCs are only good as supports, healers, saboters and sometime tanks.
Another thing. For the DOT (toxic, blaze) drop the gun skills, they're garbage given how DOTs work. Prefer the throwing knives. Also give one (fire for most ennemies, toxic if you know your gonna fight a lifeform boss) to your arfa-sys and you'll be sure to have bosses poisoned/set on fire most of the time.