TT Isle of Man: Ride on the Edge

TT Isle of Man: Ride on the Edge

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KG_03 Mar 27, 2018 @ 11:19am
Physics need to be improved
Tha game is very very nice but devs please you need to fix the physics. The rear wheel lives its own way in some situations. Its just impossible to forsee when it will slide away once it loose grip than there is no way it can get it back. The bike handles like a car.
Also there rear brake is not working. It looks like no matter what option you choose the bikes are combined and the rear brake button is working as a clutch.
When moving rider weight backward the front looses grip very quick what is very unrealistic.
Please take a look at this.
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Showing 31-45 of 49 comments
CFL Mar 28, 2018 @ 11:27am 
Originally posted by Joshua:
you lose the rear when the rear dumpers are upsetting by bumps at very high speed, even in straight or at very low angle.
if you stay full throttle on this bumps, the rear suspension is heavily compressed,when the suspension rebounds you loose the rear in a violent way, and fall down or being ejected etc...
release the gas a biiiiit, let the gas of with precaution when you are at 280 km/h on a high bumpy section.
right angle, and right gear knowing when use only rear brake or front brake or both.
and you will alost never loose the rear.

I lost my rear several times (at least 2 times) when the throttle and the brakes both were completely released. This is what is strange.
Last edited by CFL; Mar 28, 2018 @ 11:27am
gtsq Mar 28, 2018 @ 11:30am 
Originally posted by CFL:
I lost my rear several times (at least 2 times) when the throttle and the brakes both were completely released. This is what is strange.

It's dead simple. The physics were designed by someone with limited competence, or interest. It's nothing to do with how anyone's playing it.

I've now lost interest in this game unless it's repaired.
Last edited by gtsq; Mar 28, 2018 @ 11:30am
Claw135 Mar 28, 2018 @ 1:13pm 
Originally posted by BAMB1:
yep im losing rear wheel just by letting off the throttle in a straight line no steering or brake input literally just let of the throttle and spin out what on earth did they ever test this game themselves!
How come all ppl dont have that problem? Who can ride without any assists and still know what they did wong if the back end start sliding and can ride out of it?
NTU Mar 28, 2018 @ 3:25pm 
Originally posted by Koly's Sister™:
my brother, Koly, has prevented that the game is mediocre, with bad physics.
now you understand that my brother is always right.
You mean "predicted" and Koly, wtf are you doing.. We know it's you lmao!!!!!!!
KG_03 Mar 28, 2018 @ 3:57pm 
I have tested the physics in various situations and in many cases the bike behaves like a car or a sidecar. The rear wheel even slides away when you brake too hard and rear looses grip. Like it was a simple code in the game. Loosing grip means slide out.
Same for front if you lock the front tire unless the bike is in big lean it just slides forward like a car. The game was postponed to improve physics...almost 4 months of addidtional work and we get a car like physics. Needless to sey that its disappointing.
KG_03 Mar 29, 2018 @ 2:49pm 
Today I did some tests. Even in slow corners when rear tire loose grip its impossible to get it back. First sharp righthander in tt track, rear is slipping away I countersteer it and the rear is sliding like a car rear tires. Even when the bike is upright its impossible to get the grip back. The only option is to add throttle a little bit, and MAYBE the tire will find some grip.
When braking hard the rear is rising but there is no proper feedback how hard you brake. No vibration from tires, no front diving animation or rider moving upright. Just a mix of luck skill and what you got used too not too lose rear. The longer I play the more annoying rear tire is and the less enjoyable the game for me. I know that this track encourages to hold throttle all the time but unfortunately rear tire is unpredictable even in slow corners.
Mercenary Mar 29, 2018 @ 4:15pm 
I figured out you have to be very careful with the rider position fowards and backwards on the left joystick. The vertical position of the left joysticks plays an ENORMOUS role in this game while in RIDE 2 and Tourist Trophy PS2 it didn't really.
I have a natural tendency from car racing games to keep the left joystic forward if I am going straight and in this game it puts all the riders weight forwards and you will do a stopie when coming under even slight braking.

In Ride 2 and Tourist Trophy PS2 this was not that exagerated as such and the game seemed to know when you simply wanted to go straight or when you wanted to put your body weight forward.
In other words if you want to go straight keep your damn thumb from pressing forward on the left joystick unless you want to intentionally shift your body weight!! (example managing wheelies when launching the bike)

Also mess with your controller settings. I've found putting everything to 0% (except steering sensitivity at 35%, steering deadzone at 5% and rumble at 100%) works well for me. This game does need some controller tweaking out of the box.
Last edited by Mercenary; Mar 29, 2018 @ 4:30pm
MeNotMe Mar 30, 2018 @ 4:44pm 
I'm going to be waiting for an update I guess... Ragequit for the gazilionth time in 4 days... I thought I could get used to it... but I can't. The moment you start pushing the bike starts displaying eratic behaviours.. I'm done for now. Hope they fix it soon. Where soon =/= SOON™ preferably.
AngryRasin Mar 30, 2018 @ 4:55pm 
Originally posted by MeNotMe:
I'm going to be waiting for an update I guess... Ragequit for the gazilionth time in 4 days... I thought I could get used to it... but I can't. The moment you start pushing the bike starts displaying eratic behaviours.. I'm done for now. Hope they fix it soon. Where soon =/= SOON™ preferably.

Yeah I gave up and got a refund... I'm watching on the off chance they fix the physics but if not it was just a brutal disappointment.
Holden_Mcgroin Mar 30, 2018 @ 5:47pm 
the more I've played this game using bikes I know IRL, the happier I am with the physics, apart from that back brake thing.
CFL Mar 30, 2018 @ 9:22pm 
Originally posted by MeNotMe:
Ragequit for the gazilionth time in 4 days... I thought I could get used to it... but I can't.

Did you guys know that we can download the ghosts of the 5 quickest drivers of the leaderboards of each track and take a look at them as a standard replay?
The camera view can be chosen freely.
I did this yesterday to see what is happening here.

Some lines looked pretty normal, others were really unexpected.
So I tried to imitate these lines on track myself and to forget about some ways I always wanted to push the bike.
(And at the first time I braked only with front break because of this buggy rear break thingy)

My laps became quicker and which is more important, I gained consistency!
Echsenmensch Dec 28, 2020 @ 4:22pm 
You need to get one single engineer which does work for approx. one week and you have a complete model of the physics which then will actually be a simulated representation of the real world. If you're not able to do basic math just stick to indie games. None of you ♥♥♥♥♥♥ devs have ever been on a bike yourself (exept the ones not involved in the simulating departement). By the way I'm speaking of IOMTT 2
crunchyfrog Feb 6, 2021 @ 11:51pm 
Originally posted by Claw135:
Originally posted by BAMB1:
yep im losing rear wheel just by letting off the throttle in a straight line no steering or brake input literally just let of the throttle and spin out what on earth did they ever test this game themselves!
How come all ppl dont have that problem? Who can ride without any assists and still know what they did wong if the back end start sliding and can ride out of it?
Could be a random problem that only affects people of certain setups.

I have this game on Xbox One and PS4 (I bought the PS4 one then it was free on Xbox). It behaves like that too on the PS4 - haven't played the Xbox one t any degree to tell yet.

I have many times had it where I can go along nicely (barring he stupid rear wheel issue) then it will just veer off one way all of a sudden with zero input. I've had it happen several times in a race, then doing the same race have it happen once or minimally.

I suspect it's down to the wonky physics. If I had to guess it's the same reason the rear wheel behaves incorrectly. It feels as if the bike pivots as if supported on one wheel in the centre of the bike (and looks like that when the rear wheel gives out). But more than this, I suspect when you get up to speed the bumps translate into over-the-top effects on your steering. And I'm not talking big noticeable bumps either.

SO it would SEEM as if it's doing it randomly but I bet it's down to some erroneous variables where the slight bumps are translating to MASSIVE steering input. Why I think this is because I've seen something a little like this before - in Forza 3. That had several bugs on release as it was also rushed, and one of them was that on certain cars there was a bug that suspension would either be messed up, or would entirely break with minimal force.

By which I mean, the suspension would either be ass about face (hard equating to soft and vice versa) and you'd go into a cornerand your suspension would fail just because.

And guess how it behaved then?
fear factor May 3, 2021 @ 9:55am 
I am new to this game and is the rear brake analog when i assign it to a trigger instead of front brake? Coz on standard its assigned to a button.....that would mean its digital or not?
crunchyfrog May 3, 2021 @ 8:40pm 
Originally posted by fear factor:
I am new to this game and is the rear brake analog when i assign it to a trigger instead of front brake? Coz on standard its assigned to a button.....that would mean its digital or not?

Are you sure you're on the right forum here? Or is this that English isn't your first language?

Braking refers to cars and vehicles.

If you mean that there's a change in the controls, yes, movememnt of the character is still via the left joystick, but with swimming , for example, the right stick comes into play for movement.

So yes, it's a little different. As to whether it can be remapped, I haven't tried to see. All I will say is that you should try sticking with it, because after a short while you quickly adapat and it most certainly is an improvement.
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