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I lost my rear several times (at least 2 times) when the throttle and the brakes both were completely released. This is what is strange.
It's dead simple. The physics were designed by someone with limited competence, or interest. It's nothing to do with how anyone's playing it.
I've now lost interest in this game unless it's repaired.
Same for front if you lock the front tire unless the bike is in big lean it just slides forward like a car. The game was postponed to improve physics...almost 4 months of addidtional work and we get a car like physics. Needless to sey that its disappointing.
When braking hard the rear is rising but there is no proper feedback how hard you brake. No vibration from tires, no front diving animation or rider moving upright. Just a mix of luck skill and what you got used too not too lose rear. The longer I play the more annoying rear tire is and the less enjoyable the game for me. I know that this track encourages to hold throttle all the time but unfortunately rear tire is unpredictable even in slow corners.
I have a natural tendency from car racing games to keep the left joystic forward if I am going straight and in this game it puts all the riders weight forwards and you will do a stopie when coming under even slight braking.
In Ride 2 and Tourist Trophy PS2 this was not that exagerated as such and the game seemed to know when you simply wanted to go straight or when you wanted to put your body weight forward.
In other words if you want to go straight keep your damn thumb from pressing forward on the left joystick unless you want to intentionally shift your body weight!! (example managing wheelies when launching the bike)
Also mess with your controller settings. I've found putting everything to 0% (except steering sensitivity at 35%, steering deadzone at 5% and rumble at 100%) works well for me. This game does need some controller tweaking out of the box.
Yeah I gave up and got a refund... I'm watching on the off chance they fix the physics but if not it was just a brutal disappointment.
Did you guys know that we can download the ghosts of the 5 quickest drivers of the leaderboards of each track and take a look at them as a standard replay?
The camera view can be chosen freely.
I did this yesterday to see what is happening here.
Some lines looked pretty normal, others were really unexpected.
So I tried to imitate these lines on track myself and to forget about some ways I always wanted to push the bike.
(And at the first time I braked only with front break because of this buggy rear break thingy)
My laps became quicker and which is more important, I gained consistency!
I have this game on Xbox One and PS4 (I bought the PS4 one then it was free on Xbox). It behaves like that too on the PS4 - haven't played the Xbox one t any degree to tell yet.
I have many times had it where I can go along nicely (barring he stupid rear wheel issue) then it will just veer off one way all of a sudden with zero input. I've had it happen several times in a race, then doing the same race have it happen once or minimally.
I suspect it's down to the wonky physics. If I had to guess it's the same reason the rear wheel behaves incorrectly. It feels as if the bike pivots as if supported on one wheel in the centre of the bike (and looks like that when the rear wheel gives out). But more than this, I suspect when you get up to speed the bumps translate into over-the-top effects on your steering. And I'm not talking big noticeable bumps either.
SO it would SEEM as if it's doing it randomly but I bet it's down to some erroneous variables where the slight bumps are translating to MASSIVE steering input. Why I think this is because I've seen something a little like this before - in Forza 3. That had several bugs on release as it was also rushed, and one of them was that on certain cars there was a bug that suspension would either be messed up, or would entirely break with minimal force.
By which I mean, the suspension would either be ass about face (hard equating to soft and vice versa) and you'd go into a cornerand your suspension would fail just because.
And guess how it behaved then?
Are you sure you're on the right forum here? Or is this that English isn't your first language?
Braking refers to cars and vehicles.
If you mean that there's a change in the controls, yes, movememnt of the character is still via the left joystick, but with swimming , for example, the right stick comes into play for movement.
So yes, it's a little different. As to whether it can be remapped, I haven't tried to see. All I will say is that you should try sticking with it, because after a short while you quickly adapat and it most certainly is an improvement.