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Also I am assuming you can connect to the dedicated across your home network(lan) by direct ip.
I have internet but it is high latency so it is not possible for us to play on servers located elsewhere.
Thanks for any help in advance.
After that setup, you just host a server, and set it as Dedicated. I`m not 100% if you neeed this, but once server is set, click chat, and type /setLive
If you encounter any issues or need any help, we`ll be glad to help on these forums.
https://www.youtube.com/watch?v=DbeDN6Bv_Fo&feature=youtu.be
I think it was still rather involved compared to all the other dedicated servers I have ran. Games like Ark Survival Evolved and 7 Days to Die make it fairly simple using Steam cmd to download the server then just running the exec or making a quick batch script.
You may want to consider adding a copy of the game to the tools section of Steam for now. It could be activated at purchase then you could just disable all options besides host game.
The in-game link under the hosting menu "open configuration manual" is broken. It leads to a "server not found" web page. So fixing that would be a plus for new players.
I also think a pinned (sticky) post in general discussion with that info and the video I linked would help new players in setting up their own servers.
Finally I hope there will be more server options in the future to customize our servers more. The main one missing right now I would love to see added is a server password option. Other ways to make the game more difficult or easy for server admins.
Thanks for your work on the game so far. I hope the it continues to evolve and grow over the years to come!
P.S Thanks for including player run servers!
This is because we use Hughesnet so we would still be connected to the net but play across lan.
Can someone pastebin the contents of that sql? It's something that could be easily shared in text and would in theory get me and probably others rollin' :)
https://i.imgur.com/M4H0GCN.png
EDIT: FOUND IT, it's this file: http://starsendsupport.com/se_clean.zip
Here is a video. Its not the same one as above, but it should have what you need.
https://y2u.be/WBAsutxGfCc#t=1s
The official servers are moving to using a completely different system that is handled server side using an external network took that I have all but the UI coded for.
If you right click on the video and click copy link then just past it in your browser's address bar it will take you to it.
Is there anyway sometime in the future we can get a direct connect to ip in the client for those of us with high latency internet? So we can play across our home network.( on private servers)
To the reverse is that it is still possible to allow for LAN servers so long as the server does have internet access and connects to what I call the R Server. CMD doesn't require Steam to be running, as it uses the steamID of the server owner to designate who the root admin on the server is, and along with it that is the Key that identifies the server in the server list, even though all that you'll see is the server name, latency, server type, and if it is password protected. Once modding is supported it will also include what mod package the server is using.
And the clients would have to connect to the R server to get the list. But once past that, it could be set so that the server-client communications are via lan ip's instead of via the internet. It would require a password protection to avoid players connecting via the internet, and the server would communicate once every so many minutes with the R server to let it know that it is still online and it's health status.
SOLO on the other hand will be completely internal to the client and allow for offline play.