Stars End

Stars End

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Hunngarr Oct 9, 2020 @ 8:49pm
Hosting private server.
Can we get a guide on how to set up the dedicated server. Tried clicking on the link in game but I get can't be found in my browser. Maybe a sticky guide with links on what to download.
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Showing 1-15 of 23 comments
Lady Tee Oct 9, 2020 @ 11:15pm 
Hello Hunngarr, at the moment you will need a separate key to the game and a separate acct on steam to host a personal dedicated server. you can ask a Dev or a GM for a key.
Hunngarr Oct 10, 2020 @ 9:41am 
Yes I had read that. I have an extra account and I am willing to buy an extra copy for the server plus 3 more copies for my family. But I need to know how to set everything up for the server. I usually use steam cmd for dedicated servers I run. So any info would be appreciated. Such as links to download locations and how to set it up.

Also I am assuming you can connect to the dedicated across your home network(lan) by direct ip.
I have internet but it is high latency so it is not possible for us to play on servers located elsewhere.

Thanks for any help in advance.
Dev Konstantin  [developer] Oct 11, 2020 @ 1:42pm 
With Stars End hosting, all you need to do, is host using the in-game (main menu) Host section. There`s instructions there on setting up mySQL.

After that setup, you just host a server, and set it as Dedicated. I`m not 100% if you neeed this, but once server is set, click chat, and type /setLive

If you encounter any issues or need any help, we`ll be glad to help on these forums.
Last edited by Dev Konstantin; Oct 11, 2020 @ 1:42pm
Hunngarr Oct 15, 2020 @ 6:05am 
Ok,finally figured out setting up the server with mySQL. I ended up using this video to do it.

https://www.youtube.com/watch?v=DbeDN6Bv_Fo&feature=youtu.be

I think it was still rather involved compared to all the other dedicated servers I have ran. Games like Ark Survival Evolved and 7 Days to Die make it fairly simple using Steam cmd to download the server then just running the exec or making a quick batch script.

You may want to consider adding a copy of the game to the tools section of Steam for now. It could be activated at purchase then you could just disable all options besides host game.

The in-game link under the hosting menu "open configuration manual" is broken. It leads to a "server not found" web page. So fixing that would be a plus for new players.

I also think a pinned (sticky) post in general discussion with that info and the video I linked would help new players in setting up their own servers.

Finally I hope there will be more server options in the future to customize our servers more. The main one missing right now I would love to see added is a server password option. Other ways to make the game more difficult or easy for server admins.

Thanks for your work on the game so far. I hope the it continues to evolve and grow over the years to come!


P.S Thanks for including player run servers!
Hunngarr Oct 15, 2020 @ 1:55pm 
One last thing. Is there a way to connect to the server across lan? We are getting a 10 second delay between actions. When I jump or move it takes 10 seconds for me to jump or move on my wife's screen.

This is because we use Hughesnet so we would still be connected to the net but play across lan.
Tertiary Oct 27, 2020 @ 2:14am 
Originally posted by Hunngarr:
One last thing. Is there a way to connect to the server across lan? We are getting a 10 second delay between actions. When I jump or move it takes 10 seconds for me to jump or move on my wife's screen.

This is because we use Hughesnet so we would still be connected to the net but play across lan.
I'd like to know this as well. A small publisher can easily go under or worse yet just take the money and run. Without a way to connect to the server over lan or using Steam's back in means if that happens you can't even log into your server even if you host one. Been burned by that happening to online ea games twice now!
maplesyrupghost Dec 14, 2020 @ 7:30am 
In that video, it shows a "Hosting Setup" folder with an "InstallDatabase.sql" file. I don't see that file in my directory. The rest of my files are ok. I just bought the game, so maybe people who have had it for a few patches have something that new installs don't have?

Can someone pastebin the contents of that sql? It's something that could be easily shared in text and would in theory get me and probably others rollin' :)

https://i.imgur.com/M4H0GCN.png

EDIT: FOUND IT, it's this file: http://starsendsupport.com/se_clean.zip
Last edited by maplesyrupghost; Dec 14, 2020 @ 7:39am
Larze Dec 18, 2020 @ 6:36am 
@Hunngarr- Can you paste a link to that video? I know we can open it here but I want to share it with a friend but I can't find it in YouTube. Ty very much.
darkoasis Dec 18, 2020 @ 10:26am 
https://youtu.be/WBAsutxGfCc
Here is a video. Its not the same one as above, but it should have what you need.
https://y2u.be/WBAsutxGfCc#t=1s
Last edited by darkoasis; Dec 18, 2020 @ 10:42am
James Mac Dec 18, 2020 @ 1:43pm 
IF I get spare time this weekend I will complete the private server admin system and create an instruction page on the support site for using it and what the command options are. The structure is already coded, but each individual command has to be created for it.
The official servers are moving to using a completely different system that is handled server side using an external network took that I have all but the UI coded for.
Hunngarr Dec 18, 2020 @ 5:26pm 
Originally posted by Larze:
@Hunngarr- Can you paste a link to that video? I know we can open it here but I want to share it with a friend but I can't find it in YouTube. Ty very much.

If you right click on the video and click copy link then just past it in your browser's address bar it will take you to it.
Hunngarr Dec 18, 2020 @ 5:29pm 
Originally posted by Dev Mac Truck:
IF I get spare time this weekend I will complete the private server admin system and create an instruction page on the support site for using it and what the command options are. The structure is already coded, but each individual command has to be created for it.
The official servers are moving to using a completely different system that is handled server side using an external network took that I have all but the UI coded for.

Is there anyway sometime in the future we can get a direct connect to ip in the client for those of us with high latency internet? So we can play across our home network.( on private servers)
Last edited by Hunngarr; Dec 18, 2020 @ 5:31pm
James Mac Dec 18, 2020 @ 7:36pm 
To be direct, I don't know about plans for that or not. When I started coding the CMD server, it wasn't given as something that was to be supported, and so I coded the networking system and the server itself to require internet as there is a second server that performs validation on the client and adds the server to the server list that you see. I didn't use the PUN or Steam systems in CMD for registering servers online, and in fact I didn't use PUN at all. I coded the network from scratch and got rid of the whole "pay someone else just so that every packet sent by the client or the server must go through their servers first".

To the reverse is that it is still possible to allow for LAN servers so long as the server does have internet access and connects to what I call the R Server. CMD doesn't require Steam to be running, as it uses the steamID of the server owner to designate who the root admin on the server is, and along with it that is the Key that identifies the server in the server list, even though all that you'll see is the server name, latency, server type, and if it is password protected. Once modding is supported it will also include what mod package the server is using.
And the clients would have to connect to the R server to get the list. But once past that, it could be set so that the server-client communications are via lan ip's instead of via the internet. It would require a password protection to avoid players connecting via the internet, and the server would communicate once every so many minutes with the R server to let it know that it is still online and it's health status.

SOLO on the other hand will be completely internal to the client and allow for offline play.
Hunngarr Dec 18, 2020 @ 10:11pm 
That sounds very similar to most of the other games I play on steam. I have no issues having a connection to the R server on the machine I am running the dedicated from. I would love to see that implemented. If there is anything you can do to nudge it forward I would be most grateful as would a lot of other rural players out there. Probably anyone playing in the same home or apartment complex type scenario.
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