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Disney Jun 3, 2020 @ 12:14am
Let's talk Plastic and balance
So you need 3 oil to make 1 Polymer; that means you need 3 bottles to get the oil (which you don't get back when you make the polymer). Then you need 2 polymers to make 1 plastic so that's 6 bottles to make 1 plastic. Now to make a empty plastic bottle takes 1 plastic.

So.. That's 6 empty plastic bottles to make 1 plastic bottle... The problem is now that I have to go around looting trash dumpsters and containers (that are not marked stealing) to get enough bottles before I can even make 1 plastic. We should either be getting the 6 empty bottles back when making polymer or getting over 6 plastic when using 2 polymer to make plastic. Perhaps 10 plastic produced (because you are producing a product). It's the future, we shouldn't be reduced to dumpster diving for end products that we can make. It's ok in the beginning but once you have a base setup with a full compliment of crafting stations then you should be past things like that.

Also, just do away with all the salvaged land vehichles and give better prices for things that we produce so that we can buy them from a vendor. For the effort that it takes to make things like say a motor or space engine, you don't get that back in credit value. Looting trash shouldn't be the best way to get credits to get a space ship in mid game.
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Disney Jun 3, 2020 @ 2:11am 
Oh forgot to add, I've been impressed with the work lately. The game has went from only playable by the most hardened EA player to having most of the worst bugs quashed in one weekend. Nice job, keep it up guys.
Wislava Jun 3, 2020 @ 3:37am 
Originally posted by Disney:
So you need 3 oil to make 1 Polymer; that means you need 3 bottles to get the oil (which you don't get back when you make the polymer). Then you need 2 polymers to make 1 plastic so that's 6 bottles to make 1 plastic. Now to make a empty plastic bottle takes 1 plastic.

So.. That's 6 empty plastic bottles to make 1 plastic bottle... The problem is now that I have to go around looting trash dumpsters and containers (that are not marked stealing) to get enough bottles before I can even make 1 plastic. We should either be getting the 6 empty bottles back when making polymer or getting over 6 plastic when using 2 polymer to make plastic. Perhaps 10 plastic produced (because you are producing a product). It's the future, we shouldn't be reduced to dumpster diving for end products that we can make. It's ok in the beginning but once you have a base setup with a full compliment of crafting stations then you should be past things like that.

Also, just do away with all the salvaged land vehichles and give better prices for things that we produce so that we can buy them from a vendor. For the effort that it takes to make things like say a motor or space engine, you don't get that back in credit value. Looting trash shouldn't be the best way to get credits to get a space ship in mid game.
I completely agree with you and would very much like the developers to read your comments about the balance and make a correct decision. 😉👍
dusty7765 Jun 3, 2020 @ 10:55am 
yes it has gotten alot better after the update 32 had more crashes though but its more playable now . i hear you and i completyly agree something needs to be done about the plastic its not right and also the indusrial forge in space you have to get it smelted on its a pain to go there everytime you need to make plastic or anything there or at least add some recipies to craft all the forges on your base for now though i just buy the polimers in the exchange its not very efficant but a little better i guess and i hope the crafting system changes in the near future sitting there wiating 30 min or an hour crafting things waitting untill its done is a little taxing.
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Date Posted: Jun 3, 2020 @ 12:14am
Posts: 3