Steampunk Tower 2

Steampunk Tower 2

View Stats:
Tman Apr 20, 2018 @ 7:39pm
General questions on first 2 hours of gameplay
Hey, so far loving this game, but there are a few things that either I have questions or feedback on and was hoping someone would shed some light on this:

1. On the colors of the towers on the map (are they even called towers??) and if they have a dashed circle underneath: first off, am color blind, so what I might call them & what you may call them may be two different things, but in general, I'm not sure which towers I'm supposed to go after. Ones that I've already done are way too easy to go again, but they sometimes disappear off the map and sometimes they hang around. Dashed circles around these I read as "go here now".

2. When I capture a port (the one with the steam piston for upgrading cannons to level 2), it wasn't immediately obvious that I had to "claim" the piston to get it shipped to me. I could tell there is some sort of shading there, and I clicked on it more or less accidentally to get me a new piston.

3. Not sure how a captured port / area goes from being mine to the cultists. I'll admit there is so much going on in the map that I'm overwhelmed, but I had a port and then I didn't. I'm not sure how it got recaptured, but a few turns later I could no longer claim a piston and it said the cultists owned it.

4. What the heck are all the components / parts that you use to get a turret upgraded? Is there any difference of these, or can I just treat all of them the same as "widgets needed to move the upgrade level a bit"??

5. It wasn't at all clear how to obtain etherium or how to send spies on missions and after running so low on etherium, I happened to click on one of the ! symbols on the map and lo and behold I could send a spy there. And when they returned, I got etherium! Ok, send all my spies out. Whoops, now out of all the money. (I'm learning, but after maxing out $$ it sure went away fast!)

6. I think having to click on $ symbol to collect money from a tax area is tedious and serves absolutely no purpose. It's just turning this game into a clicker game and that bores me. Recommend taking this out & just having them generate income is fine. If you want to have it automagically deposit funds when the green bar is full, then give me a sound or something, but don't make me click it.

7. I was at machine gun level 2 and went to buy a new turret and no amount of anything was working. It wasn't until I noticed "level 2" and then scrolled back to the left by grabbing the bar did I see that I had to first buy the level 1 and choose the upgrade before anything would occur on the default level 2. You need to display the level 1 & let me choose and not just display the level 2 machine gun.

8. The shotgun challenge level. Ugh. too hard - particularly since all the missions I'm pretty much breezing through.

9. Not clear if I get bonuses for not getting my tower damaged. It doesn't appear to be so, but might be nice bonus to hand out if you win w/out any damage at all.

10. It wasn't clear that I could move a turret to the bottom until I accidentally did this. It's a bit obscured and for a brief moment, it looked like it was wrecked & I had lost it somehow. It wasn't until I clicked on it & moved it that I had a sigh of relief. Suggest making it a bit more obvious that a turret CAN go there, and when it's there, make it more obvious.

11. How do you cancel a super charge? Once I activate it, I sometimes want to cancel. Not sure I can.

Anyway, that's a lot of feedback / questions. Thanks for answering!



< >
Showing 1-7 of 7 comments
Tamaster Apr 20, 2018 @ 8:29pm 
1. I made a picture for you here: https://imgur.com/nzupTUV

To make you understand towers better even if you are daltonic.

From numbers 1 to 5 in the picture, towers have the following meaning:

1. Mission you already completed. You can play it again to grind if you want.
2. Challenge mission, not mandatory, but gives unique turret as reward.
3. Secondary mission. Not mandatory, but gives crates with money, etherium and parts.
4. Factory. Conquering these will unlock parts for upgrading turrets.
5. Main Quest, this is the mission to progress the story. I did not have any Story Mission at the moment so i used microsoft paint to paint a random tower the color Main Quest Tower is supposed to be.

===

2. What you call "ports" are called Factories. You click on them, and then a menu will appear where you can order a Component and get it shipped to your base, in order to use it on Turrets to unlock more powerful levels of them.

===

3. To capture a Factory, click on it, and then the menu to begin the battle will appear like in any other mission. When you finish the battle and win, thefactory becomes yours. The Cult can attack factories again after some time, if this happens you will have to conquer them again, but you can use Auto Battle to do so after the first time conquering them.

===

4. Components to upgrade turrets are not all the same. Some of them have greater value depending on what turrets you use them on. For example the Coils type of component has greater values if used on electric type turret, and so on.

===

9. You get bonuses for getting less damage to your tower in Secondary missions and Factory missions. In Main Quest missions and Challenge missions you don't get any bonus from your tower having more or less damage.

===

11. You can cancel a super charge attack by dragging the mouse inside the tower while you hold it to aim the attack, since where you aim is inside your own tower, then the attack will not start and will be canceled.

===

Hope this has been helpful, have fun.
Tman Apr 20, 2018 @ 9:21pm 
Thank you so much. I love the image! That is perfect!

Where do I find the value of the components? I take it from your description that I probably should horde up certain types instead of using them all right now on my machine gun and canons?

Tamaster Apr 20, 2018 @ 9:30pm 
Originally posted by Tman:
Thank you so much. I love the image! That is perfect!

Where do I find the value of the components? I take it from your description that I probably should horde up certain types instead of using them all right now on my machine gun and canons?

When you are at the base, click on the storage (the building with turret icon on top of it). Then a menu will appear containing all the turrets you have in your inventory.

Then, click on a turret and it will open the tech tree of that turret, with a blue bar at the bottom, there you can drag components to raise the Detail level of the tower, and also you can see each component's value below, in the bar at the bottom of the screen where all components are.

Sadly, the game does not say what components are better for what turrets, it is a thing you have to find out yourself and remember it.

I remember a few:

Component looking like a magazine with ammo belt = machinegun turret
Component looking like an half-pipe made of wood or metal = rocket turret
Component looking like a piston or double piston welded together = cannon turret
Component called "coil" (improved coil, basic coil etc.) = lightning turret
Component looking like a double blade, sharp, pointy = saw turret

Special unique turrets (the ones you get from challenge missions) dont have this rule, for them all components are the same, no bonuses from anything.
Last edited by Tamaster; Apr 20, 2018 @ 9:32pm
Tman Apr 22, 2018 @ 12:24am 
So now after 5 hours, everything is super easy except for the challenge levels. I can't seem to get any of the blue towers. I must have tried that shotgun one 50 times.

I'm flush with cash & crystals, and getting carpal tunnel just grinding to get to level 11. I keep upgrading the warehouse just to hold it all.

The autobattle is broken...it tells me I'll lose the tower, but I do it with ff on and in my sleep with hardly any damage.

Losing it's luster...

Tamaster Apr 22, 2018 @ 12:30am 
Originally posted by Tman:
So now after 5 hours, everything is super easy except for the challenge levels. I can't seem to get any of the blue towers. I must have tried that shotgun one 50 times.

I'm flush with cash & crystals, and getting carpal tunnel just grinding to get to level 11. I keep upgrading the warehouse just to hold it all.

The autobattle is broken...it tells me I'll lose the tower, but I do it with ff on and in my sleep with hardly any damage.

Losing it's luster...

I did some challenge levels, four out of six. The last two ones to get the second special anti air tower and the Blizzard tower i could not win them, they are extremely hard.

Autobattle considers level of your turrets and tower, and i think also upgrades you have on them, and yes sometimes it just says 0% chance when in reality you can make it easy if you directly command the tower yourself. Upgrade tower and turrets and the percentage of success will rise.

Consider i have all level 4 turrets, all tower upgrades and everything now, and still there are some auto battle missions that say 0% chance, but if i take command and do them they are super easy. Maybe the devs will read this and make some clarity about auto battle success percentages.
Last edited by Tamaster; Apr 22, 2018 @ 12:33am
DreamGate  [developer] Apr 22, 2018 @ 1:22am 
Originally posted by Tamaster:
Consider i have all level 4 turrets, all tower upgrades and everything now, and still there are some auto battle missions that say 0% chance, but if i take command and do them they are super easy. Maybe the devs will read this and make some clarity about auto battle success percentages.

We have extremely hard formula to count the autobattle. It is considering turrets damage, vulnerabilities of enemies for given turrets, time to approach of enemies, different types of enemies, etc. But because this is random level it has possibility to generate hard big wave which player will kill with supershots and superweapons but script will count it as fail. This issue supposed to appear only in last zones, sometimes. Let's say that Victor can't deal with this mission by himself :)

But we know about this issue and will think how to fix it.
Last edited by DreamGate; Apr 22, 2018 @ 1:22am
Tamaster Apr 22, 2018 @ 1:23am 
Originally posted by DreamGate:
Originally posted by Tamaster:
Consider i have all level 4 turrets, all tower upgrades and everything now, and still there are some auto battle missions that say 0% chance, but if i take command and do them they are super easy. Maybe the devs will read this and make some clarity about auto battle success percentages.

We have extremely hard formula to count the autobattle. It is considering turrets damage, vulnerabilities of enemies for given turrets, time to approach of enemies, different types of enemies, etc. But because this is random levels it has possibility to generate hard big wave which player will kill with supershots and superweapons but script will count it as fail. This issue supposed to appear only in last zones, sometimes. Let's say that Victor can't deal with this mission by himself :)

But we know about this issue and will think how to fix it.

Thanks
< >
Showing 1-7 of 7 comments
Per page: 1530 50