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What hardware do you use? Also an Index?
Did you checked in the developers settings in which OpenXR runtime you are running? usually it should be "SteamVR".
Just out of curiosity, can you please check the logs in the folder ArchievedEvents named "e" with at least 2 kb of data in it? Just open them with notepad.
C:\Users\%username%\AppData\LocalLow\Hyperbolic Magnetism\Beat Saber\Unity\<profilenumber>\Analytics\ArchivedEvents\<eventnumber>\e
What does your file(s) say about the values vr_device_name, vr_device_model, vr_devices and device_info_hash? if you have older logs from when the game ran still fine, compare those values. For me there is a significant difference which can be connected to the SteamVR update from the 05-04-2023.
https://steamcommunity.com/app/620980/eventcomments/3821911405393962936
Workaround: switch to the Beat Saber legacy 1.29.1 beta version in Steam to make it run again.
Seems the devs didn't properly tested things before rolling out a crucial update like this.
Sorry, I have an HTC VIVE Cosmos, not a Valve. In the meantime I have changed to the corresponding version, but it still doesn't work.
I just looked up the protocol, but it's still from Friday, I don't know why a new one wasn't created.
(s)|{"appid":"aa1de77d-511f-4ac0-93e9-522113c22b84","userid":"0ee76e4a5f098b7468f96a027b519074","sessionid":8187557837204106918,"platform":"WindowsPlayer","platformid":2,"sdk_ver":"u2021.3.16f1","sdk_rev":"4016570cf34f","session_count":135,"localprojectid":"e65bdd05a1338f049b9d9268a5d8a8bb","build_guid":"823b584c9cf54ee41a08c33ad5ad6bf9","deviceid":"7743d19f371a77a83abd58c2766ce98d05da1cbb","identity_token":"0ee76e4a5f098b7468f96a027b519074"}
(g)|2
{"type":"analytics.SubsystemStop.v1","msg":{"subsystem":"OpenXR Input","ts":1684492791357,"t_since_start":14164460}}
{"type":"analytics.SubsystemStop.v1","msg":{"subsystem":"OpenXR Display","ts":1684492791357,"t_since_start":14164638}}
{"type":"analytics.appRunning.v1","msg":{"duration":4,"local_time_offset":-3600000,"ts":1684492792017,"t_since_start":14824142}}
(1){"type":"analytics.appStop.v1","msg":{"ts":1684492792017,"t_since_start":14824870}}
Edit: Another Protocol
Mono path[0] = 'D:/SteamLibrary/steamapps/common/Beat Saber/Beat Saber_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/Beat Saber/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.28f1 (1381962e9d08)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Beat Saber/Beat Saber_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor:
VRAM: 6043 MB
Driver: 31.0.15.3179
Begin MonoManager ReloadAssembly
- Completed reload, in 0.124 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
OpenVR initialized!
(Filename: Line: 839)
Created eye textures with a "double wide" layout. The "single-pass" stereo mode will be used.
UnloadTime: 0.663500 ms
Setting up 8 worker threads for Enlighten.
Thread -> id: 3428 -> priority: 1
Thread -> id: 41d0 -> priority: 1
Thread -> id: 3a64 -> priority: 1
Thread -> id: 5628 -> priority: 1
Thread -> id: 238c -> priority: 1
Thread -> id: 4bf4 -> priority: 1
Thread -> id: 4778 -> priority: 1
Thread -> id: 3160 -> priority: 1
OpenVR Shutdown
(Filename: Line: 1533)
second Edit:
My husband chage the firewall rules.. that was the next error, game works...