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This Problem was Pre-Multiplayerpatch and it's still happen.
Can a Developer explain this strange issue to me? Why does the Saber sometimes go through Blocks without cutting them even the Saber isn't moving?
- When i'm sometimes hitting two blocks parallel i can clearly see both sabers are hitting their block. One hit counts and gives rumble, the other doesn't.
- From time to time i hit a block but i don't get any rumble in the controller. A second later (when the block is already gone) i get the rumble and the hit counts.
- Rarely i'm 100% sure i missed a block but it still counts as a hit a second later.
- Sometimes i clearly miss a block and i still get a hit sound and rumble, but the hit doesn't count.
There's definitely something weird going on with the hit detection. Hope this will get fixed soon. Right now Beat Saber is a great game for workout, but hunting for points is not really worth it and can be quite frustrating.
Oculus ASW is always disabled, tried both SteamVR and Oculus. For testing purposes i reduced the graphics quality to minimum, but it doesn't make a change. Also it feels like the longer i play the worse the issue gets. First one or two rounds feel okay, then the weird events start to happen.
And i don't think it's a tracking error because this happens a lot while i see the sabers move the way i move my hands without any visual stutters, tracking gitches etc.
My system: Windows 10, Ryzen 3600X, 32 GB Ram, RTX 2080, Oculus Rift S
My configuration: Windows 10, i9 9900k, 32GB RAM, RTX 2070S, WMR, Steam app
But yeah. In some Threads from the past about this problem the devs only said that they couldn't reproduce the issues...
You can clearly see that the right Saber sometimes go DIRECTLY THROUGH Blocks (in the Slow Motion Parts).
There's definitely something weird with the hit detection going on. Maybe the framerate of the graphics and the physics are sometimes slightly out off sync?
Personally I can't say I've experienced anything like this as all my misses were my fault or tracking which I confirmed by OBS, but lots of people indeed complaining about this, so this could very well be true.