Beat Saber

Beat Saber

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RISEOFTHES4LT 2020 年 3 月 18 日 下午 4:15
game lag without reason
since the last update, my game is lagging , i don't know why, it's like if it was running at 20/25 fps, my config is really above the minimum one so i don't know where it come from, can it be the last update creating this bug?
config:
i7 9700k 16gb ram, rtx 2070S 8g

i'm running it on oculus rift s by the way

thx for the help
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目前顯示第 16-30 則留言,共 66
[LoL]Exekutor 2020 年 3 月 31 日 上午 7:16 
引用自 Synesis
I hope there's an update soon :/

Or a clean way to play with the old version 1.7
cestomano 2020 年 3 月 31 日 上午 7:26 
引用自 cestomano
引用自 Shadowbow™
I'm running Samsung Odyssey+, first time playing today in a month and when I start a song my fps drops from 90 to 30-40. It stays like that for the rest of the game too, nothing I do changes it
Same problem to me since last update.
And i have i7 9700k and 2080S!!

Framedrop to 60fps

EDIT: If I put on AWS mode in my Oculus Rift S, fps stacks at 40fps (of course) and GPU utilization is about 4-5 ms (with 2.0 supersampling). But if I put AWS mode off, fps go about 60 fps (not 80!) and GPU utilization grows at 15-16 ms ¿¿?? even with low supersampling (1.3, 1.4...). It's like fps in beat saber can't be greater than Hz in my screen (60hz).

Hi again.

Yesterday, even with ASW on (40 fps), some tracks had lags playing it, difficulting a lot to cut notes with sabers (expert mode).
I've enable framerate graphical in Oculus Debug Tool and in that moments, fps went down to 20 fps !!! This with my i7 9700K and 2080S !!
Mug 2020 年 3 月 31 日 下午 12:47 
Same here

EDIT:
Its fullscreen mode, disable it.
最後修改者:Mug; 2020 年 4 月 29 日 上午 6:05
Feroxxy 2020 年 3 月 31 日 下午 3:18 
Just tested again. The FPS issue is mostly gone but the ghost hits are just off the charts. I was able to beat 80% of songs on Expert +, but now I cant even beat an Expert song.

Start a riot in reviews i say, these game devs aren't even responding in their community hub. ♥♥♥♥ this ♥♥♥♥. Literally when Covid-19 breaks out the first thing they do is "Buy a new music bundle that noone has heard of or suffer the bugs"
Wookie 2020 年 3 月 31 日 下午 3:34 
I'm glad this isn't just me!

I'm getting jittery blocks, I can just about play the game but it's really unsatisfying and giving me a headache. It's like the blocks are being drawn twice, 2 steps forward, 1 step back. I wouldn't want to show it to anyone new in it's current state even though it is far less obvious on normal/hard speed. Also I can't tell if I am missing more because the jitter is distracting me or the bounding boxes are off too. It's just broken.

I have a high spec rig running an original Vive. Everything was smooth on maximum settings until this update. Tried all the usual stuff, no mods, uninstalled, etc. There was an nvidia update fairly recently too but everything else in VR is working fine so I'm fairly sure it's the game.

Had a look at running the previous version too, but that isn't an option now (apparently it wasn't too hard before but steam blocked it recently. Now you need to get some hacking tools out and I just can't be bothered).
drasticsurgeon 2020 年 4 月 3 日 下午 5:14 
Same running an Index with i7-4790k and 1660Ti. Even tried dropping to 80Hz with custom resolution 20% in SteamVR settings and minimum possible graphics settings in the game.

The static lights option and putting the SteamVR window in the foreground above the Beat Saber window on the desktop didn't help either.

The developer frame timing shows massive application GPU spikes (about an additional 16ms) every 0.5 seconds that last almost 0.5s. In between the spikes the GPU is taking less than 2.5ms.
someone in-game 2020 年 4 月 4 日 上午 2:15 
https://steamcommunity.com/app/620980/discussions/2/2149847423925162322/ it's a solution but maybe not the best until beat saber fixes it
drasticsurgeon 2020 年 4 月 4 日 上午 5:03 
引用自 someone in-game
https://steamcommunity.com/app/620980/discussions/2/2149847423925162322/ it's a solution but maybe not the best until beat saber fixes it
That didn't work for me when I tried it yesterday
odd135 2020 年 4 月 4 日 下午 5:04 
Fresh install, updated system and drivers, several reboots, same problem. Original vive.
Hurricane Hunter 2020 年 4 月 5 日 上午 10:16 
Same here with a Valve Index/No mods. Game starts but once on startup screen 1 FPS and GPU goes to 99%. Game unplayable...
Grim Reaper 2020 年 4 月 5 日 下午 12:57 
I just got on the forums to post something similar. I had zero problems with the game before the last update.
Even my mother's Oculus quest has no issues with the game (although i'm not certain the game is updated)
odd135 2020 年 4 月 5 日 下午 6:34 
Since this seems like the most active thread, I'll post my semi-fix here. If you open the steamvr drop-up menu, select developer settings, open the debug commands window, and select the application_throttling_toggle button, the framerate stabilizes and I've been able to play the game somewhat now. The lag is still higher than normal and the blocks are slideshow-ey, but the timing delay is no longer so terrible that I can't play the game.

Came back to add that turning down performance settings also improves the situation. Turning off reflections and other effects brought the timing delay down from 4.7 ms to about 2.1 ms. Also, if the game is crashing on startup, you could try turning down the game settings before launching it in a program like geforce experience.
最後修改者:odd135; 2020 年 4 月 5 日 下午 7:04
drasticsurgeon 2020 年 4 月 6 日 上午 11:38 
引用自 odd135
Since this seems like the most active thread, I'll post my semi-fix here. If you open the steamvr drop-up menu, select developer settings, open the debug commands window, and select the application_throttling_toggle button, the framerate stabilizes and I've been able to play the game somewhat now.
That fixed it for me, thanks!

When I toggle that setting in the main menu the result is shown very clearly on the SteamVR performance graph. When the game's running badly I get spikes up to ~13ms lasting almost 0.5s every second. Toggling the application_throttling_toggle option makes it immediately drop to a solid 2.6ms.
Hurricane Hunter 2020 年 4 月 6 日 下午 2:31 
Still, it would be nice if they fix this ASAP...
cestomano 2020 年 4 月 10 日 上午 2:15 
A good Fix for Oculus (it works to me).

Simply, entering in Beat Saber settings and change graphic options for no VR from fullscreen to windowed (fullscreen off).

I've returned to my fixed 80fps with 5-7 ms of GPU utilization with all graphic options to max :-D
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