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回報翻譯問題
Or a clean way to play with the old version 1.7
Hi again.
Yesterday, even with ASW on (40 fps), some tracks had lags playing it, difficulting a lot to cut notes with sabers (expert mode).
I've enable framerate graphical in Oculus Debug Tool and in that moments, fps went down to 20 fps !!! This with my i7 9700K and 2080S !!
EDIT:
Its fullscreen mode, disable it.
Start a riot in reviews i say, these game devs aren't even responding in their community hub. ♥♥♥♥ this ♥♥♥♥. Literally when Covid-19 breaks out the first thing they do is "Buy a new music bundle that noone has heard of or suffer the bugs"
I'm getting jittery blocks, I can just about play the game but it's really unsatisfying and giving me a headache. It's like the blocks are being drawn twice, 2 steps forward, 1 step back. I wouldn't want to show it to anyone new in it's current state even though it is far less obvious on normal/hard speed. Also I can't tell if I am missing more because the jitter is distracting me or the bounding boxes are off too. It's just broken.
I have a high spec rig running an original Vive. Everything was smooth on maximum settings until this update. Tried all the usual stuff, no mods, uninstalled, etc. There was an nvidia update fairly recently too but everything else in VR is working fine so I'm fairly sure it's the game.
Had a look at running the previous version too, but that isn't an option now (apparently it wasn't too hard before but steam blocked it recently. Now you need to get some hacking tools out and I just can't be bothered).
The static lights option and putting the SteamVR window in the foreground above the Beat Saber window on the desktop didn't help either.
The developer frame timing shows massive application GPU spikes (about an additional 16ms) every 0.5 seconds that last almost 0.5s. In between the spikes the GPU is taking less than 2.5ms.
Even my mother's Oculus quest has no issues with the game (although i'm not certain the game is updated)
Came back to add that turning down performance settings also improves the situation. Turning off reflections and other effects brought the timing delay down from 4.7 ms to about 2.1 ms. Also, if the game is crashing on startup, you could try turning down the game settings before launching it in a program like geforce experience.
When I toggle that setting in the main menu the result is shown very clearly on the SteamVR performance graph. When the game's running badly I get spikes up to ~13ms lasting almost 0.5s every second. Toggling the application_throttling_toggle option makes it immediately drop to a solid 2.6ms.
Simply, entering in Beat Saber settings and change graphic options for no VR from fullscreen to windowed (fullscreen off).
I've returned to my fixed 80fps with 5-7 ms of GPU utilization with all graphic options to max :-D