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I appreciate the response, but they're still defaults (AA in BS is actually lowered than before lol)
Can u ask your question in the support channel here https://discord.gg/beatsabermods
Not a question, and this has nothing to do with any mods.. I'm just saying that the stock v1.0 release lags more than the versions before it, and that "lag" (while virtually impossible to perceive) affects note/block hits in a negative way (missed blocks).
The misses are too inconsistent to be tracking errors. They can happen on either controller, left or right. They don't seem to be linked to only particularly fast strikes or from just a certain area. You randomly just ghost thru a cube during a song, sometimes a couple. Makes it all a bit crappy.
I'd like to be able to retry on previous version but can't do that on Oculus store. Doesn't seem to be a problem loads of folk are complaining about either. So I still cant rule out a controller issue that just happened to occur about the same time 1.0 happened.
Edit:
1. Deleted Beat saber completely including all mods.
2. Reinstalled Beat saber and my usual mods and now it seems to work again.
My guess is that some old outdated mod was messing with the game.
Replying in 2019 thread, right? ;)
Anyway, this thing could be related to:
1) Mods leftovers. Yeah, I can read that you've tried that, but just to be sure start with completely empty game folder, not just uninstalling and reinstalling through steam. Typically this happens with mods like Slice visualizer, Custom Sabers, HSV or anything else what touches scoring functions. Maybe also backup and clean up your \AppData\LocalLow\Hyperbolic Magnetism\Beat Saber
2) Try using FPS counter mod and see whether you have frame drops at the moments you miss. You can also use some monitoring software like MSI Afterburner which can write the logs of FPS and GPU/CPU load.
3) Search for a garbage collection fix, it's literally one line in game's boot.config. I have a beast of a PC and only with this fix I get completely smooth experience.
4) On CV1 you must play with -vrmode oculus launch parameter, otherwise you'll really lose on tracking a lot. Generally never use steamvr with Oculus unless it's completely unavoidable..
If this doesn't help try recording through OBS or something with FPS counter and show it, it will help to investigate further.
SteamVR runs a lot better, but with the occasional hits not registering.
If that's not the case can you elaborate on what exactly is going on, like does the game occasionally stutter or just constantly on low fps, and what fps exactly we are talking here about?
In my case it's not a framerate issue. It's physics, tracking, laggy force feedback etc. It just all feels very off and laggy, but not graphically.