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Trying to tie the score to the beat would change the game significantly, since right now the focus is on stringing together movements to the music rather than hitting notes perfectly to the beat. The latter makes sense for most rhythm games because your timing and input is binary, you're hitting a button or pulling a trigger in time to a beat. With Beat Saber, the whole goal is to get you moving and stringing together bigger swings to the music, and I like that. It means high score is more about overall technique and not focused as much around pure reaction time.
As for upward swings, based on my experience getting full points comes down to practice more than anything else; nothing awkward about it unless you're focusing most of the movement on your wrists and not using your arms to help get that extra distance. The only issue with up-swings for me are those custom songs that have super dense "up/down/up/down" sections like they're trying to get me to drum at high speed, and I'm not going to fault the scoring system for bad map design. Pretty much all of the official tracks in the game work well with the scoring system imo
Edit: Why is missing notes but getting a higher score than someone who doesn't know the scoring system "against the spirit of the game"? It seems like the game is incentivizing and rewarding technique over hit-count, so if anything making it the opposite would go against the current spirit of the game. It still sounds like trying to turn Beat Saber into DDR or Guitar Hero just for the sake of it, when it's not really trying to emulate that kind of game.
If anything, my criticism is that Beat Saber could be better at visually indicating a "good" hit vs. a "bad" hit so players intuitively start to go for bigger swings rather than assuming it doesn't matter/is based on timing only. It wouldn't be that the scoring system is inherently flawed.
Community maps shouldn't have to change. If the map doesn't match the song, it's going to feel weird, but that's true already.
There's already an option in-game to check for and fix audio sync issues.
Just change your grip to get better score for the up swings without snapping your wrists. Figure it out AYOOOOOOOOOOOOOOO
I agree that they should implement something like that, but in the meantime theres a mod that's listed on mod assistant (HitScoreVisualizer)which gives you color grading for this and then a count on the score screen with how many of each cut you did!! It's amazing imo
Thanks for the recommendation! It's a shame you need to already have the game and be aware of these mods though, since this problem (not knowing how scoring works) is really only an issue for new/casual players. Personally, after I pretty much got my technique down I just play with the HUD off. I get distracted easily.